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BlockBa5her

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  1. Like
    BlockBa5her got a reaction from LtFlash in How do you code conversations with suspects/victims?   
    I do something kind of different for conversations, I don't use a dictionary, I use a loop. It looks something like this
    string[] talkArray = { "Aggressor: I shot him!", "Victim: He shot me!" } for (i = 0; i < talkArray.Length; i++) { while (!Game.IsKeyDown(Keys.Y)) GameFiber.Yield(); Game.DisplaySubtitle(talkArray[i]); GameFiber.Sleep(1000); //You don't need the sleep I just like to have it in my code so the person reads the entire text } That really should give you the same effect but you could choose either way.
  2. Like
    BlockBa5her got a reaction from Deactivated Member in How do you code conversations with suspects/victims?   
    I do something kind of different for conversations, I don't use a dictionary, I use a loop. It looks something like this
    string[] talkArray = { "Aggressor: I shot him!", "Victim: He shot me!" } for (i = 0; i < talkArray.Length; i++) { while (!Game.IsKeyDown(Keys.Y)) GameFiber.Yield(); Game.DisplaySubtitle(talkArray[i]); GameFiber.Sleep(1000); //You don't need the sleep I just like to have it in my code so the person reads the entire text } That really should give you the same effect but you could choose either way.
  3. Like
    BlockBa5her got a reaction from ToastinYou in How do you code conversations with suspects/victims?   
    I do something kind of different for conversations, I don't use a dictionary, I use a loop. It looks something like this
    string[] talkArray = { "Aggressor: I shot him!", "Victim: He shot me!" } for (i = 0; i < talkArray.Length; i++) { while (!Game.IsKeyDown(Keys.Y)) GameFiber.Yield(); Game.DisplaySubtitle(talkArray[i]); GameFiber.Sleep(1000); //You don't need the sleep I just like to have it in my code so the person reads the entire text } That really should give you the same effect but you could choose either way.
  4. Like
    BlockBa5her got a reaction from ToastinYou in How do you add attachments to a weapon   
    Yeah, it worked. Thanks for the lists! Will keep them in my bookmarks
  5. Like
    BlockBa5her reacted to SuperNish35 in (RPH C#) How to add INI to code   
    Try this https://github.com/LMSDev/LSPDFR-API/blob/master/Utilities/IniFileDemo/EntryPoint.cs 
    btw here is an entire folder to help you https://github.com/LMSDev/LSPDFR-API/tree/master/Utilities

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