Reputation Activity
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Jedahdiah got a reaction fromDeactivated Memberfor a gallery image, Arrow boardsHappy Halloween!
A '16 FPIU for the sheriff's pack I'm making for the upcoming winter (and snow!).
Again, based of various Canadian departments. Features the same light bar as the CVPI, but has an arrow board. Fully functional, it's operated through ELS to raise and lower it, and comes complete with direction lights (right arrows).
Whilst it operates fine in game, it doesn't seem to like R* editor when the lights are enabled/ the board is operational.
(Arrow lights are bright due to my visualsettings.dat file. Gunna change it out later...)
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Jedahdiah got a reaction from AC-Teddy for a gallery image, Arrow boardsHappy Halloween!
A '16 FPIU for the sheriff's pack I'm making for the upcoming winter (and snow!).
Again, based of various Canadian departments. Features the same light bar as the CVPI, but has an arrow board. Fully functional, it's operated through ELS to raise and lower it, and comes complete with direction lights (right arrows).
Whilst it operates fine in game, it doesn't seem to like R* editor when the lights are enabled/ the board is operational.
(Arrow lights are bright due to my visualsettings.dat file. Gunna change it out later...)
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Jedahdiah got a reaction from Sinnisa for a gallery image, Arrow boardsHappy Halloween!
A '16 FPIU for the sheriff's pack I'm making for the upcoming winter (and snow!).
Again, based of various Canadian departments. Features the same light bar as the CVPI, but has an arrow board. Fully functional, it's operated through ELS to raise and lower it, and comes complete with direction lights (right arrows).
Whilst it operates fine in game, it doesn't seem to like R* editor when the lights are enabled/ the board is operational.
(Arrow lights are bright due to my visualsettings.dat file. Gunna change it out later...)
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Jedahdiah got a reaction from trogan997 for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from Sinnisa for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction fromDeactivated Memberfor a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from HankVoight for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from Deputy Brand for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from Carrythxd for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from FCV96 for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from BErad1502 for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from TrentMU for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from Reddington for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from Slendis for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from AC-Teddy for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from Jmannnn for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah reacted to t0y for a gallery image, #ComingSoon2014 Metropolitan Transportation Authority PD FPIU, and an unmarked version as well.
Keep your eyes out :)
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Jedahdiah got a reaction from Thomas199920 for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from OfficerMajinDE for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah got a reaction from 55d for a gallery image, Blaine County Regional PoliceIt's coming up to the snowy season and I fancied a bit of red and blue action in the County.
I based these vehicles of a multitude of different Canadian Police Dept.'s, including London (Ontario), Toronto and some other's I've forgotten.
The light bar is a based of Toronto's LED/ Halogen combo and is DRO2 enabled (as always). The red and blue you see are standard on real vehicles, and have been replicated in game. They are replaced with red and blue emissives when the siren is turned on.
I think I'm going to make a San Andrea's Transit Pack based of their full halogen light bars too, as a stand in for the SA State Police.
(I'll be swapping the vanilla sheriff's out for Canadian cops at some point.)
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Jedahdiah reacted toDeactivated Memberfor a gallery image, Round in Circles -
Jedahdiah got a reaction from TheFrenchman40 for a gallery image, Breakfast breakTwo Sheriff Deputy's finish off their coffee at the Procopio Truckstop, Blaine County.
The 2011 CVPI with the traffic unit livery from the Sheriff Pack I'm putting together for personal use. Hopefully I'll actually finish this pack this time.
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Jedahdiah got a reaction from Jmannnn for a gallery image, Breakfast breakTwo Sheriff Deputy's finish off their coffee at the Procopio Truckstop, Blaine County.
The 2011 CVPI with the traffic unit livery from the Sheriff Pack I'm putting together for personal use. Hopefully I'll actually finish this pack this time.
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Jedahdiah got a reaction from OfficerMajinDE for a gallery image, Breakfast breakTwo Sheriff Deputy's finish off their coffee at the Procopio Truckstop, Blaine County.
The 2011 CVPI with the traffic unit livery from the Sheriff Pack I'm putting together for personal use. Hopefully I'll actually finish this pack this time.
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Jedahdiah got a reaction from Carrythxd for a gallery image, Breakfast breakTwo Sheriff Deputy's finish off their coffee at the Procopio Truckstop, Blaine County.
The 2011 CVPI with the traffic unit livery from the Sheriff Pack I'm putting together for personal use. Hopefully I'll actually finish this pack this time.