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Hepster

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Everything posted by Hepster

  1. The problem is that ELS is only set to work with certain cars meaning you can't have custom name cars working for ELS. It defeats the purpose of adding new cars. I am currently trying to make it so all cars can use ELS. I can make any car in the default Vehicle.img file have ELS. That is not problem. It just doesn't work for the new img file. I am trying to make it so people can have unlimited cop cars in gaming fully working for ELS and LCPDFR with no issues at all. When I create the custom ELS config file like I do for any other non-els slot it works fine unless it's a model on the secondary file. The added cars will not spawn out through the game unless you add the models to Cargrp. If the model names are not added to that file. You can only spawn the car via trainer or command Promp.
  2. Right now it's annoying me how it's not working for ELS. I swear to got it's the ASI file. SO If I can't decript the ASI files in ELS. I am tempted just to recode ELS to make it work. As well I am currently developing a software that lets you add handling, dat, Carcols and the models all in 3 seconds. You just add the lines and the models into the program and it adds it into the game files by it's self.
  3. GTA doesn't let you add more cars than the game has. You can only simply replace car models. This way it by passes the system letting you have unlimited car slots. Meaning you don't replace cars. You add them with their own Custom names. You keep all the default cars and add your own. If you try to add your own cars into the default Vehicle.img file it won't work.
  4. The Hepster Project is a project I started because I wanted to add my own cars in game without replacing and current cars. Having unlimited car slots instead of having the limited number of cars GTA Lets you. In The Hepster Project rar file their is a few files letting you bypass the game. Letting you add your own cars with custom names and spawning names. *UPDATE* The Hepster Project does work for LCPDFR (1.0C Only) - Add car name to AdditionalCopCarModels - Also include the car name to SuspectTransporterModels What does it let me do: - Add any number of cars to the game - Add custom car names - Custom spawn names Known Bugs: - Doesn't work for ELS. The Hepster Project 1.5 (Coming Soon) - Custom Sound File for the new cars The Hepster Project tutorial https://www.youtube.com/watch?v=rXLilr0wUuk&list=UUbwG_RXh7fIyvx8xyPX4SGg How to make the Cars randomly spawn in game and driven by AI's tutorial http://youtu.be/QmEyicryELU
  5. Yes, That is what I Originally did but LCPDFR removed the post and said it was more of a tutorial so it had to be under this section.
  6. Hello everyone, today i am going to show you how to get non-els car slots like the comet. I've seen a post about this and no one was really any help at all. They were keeping saying use the default_config file or that you can't do it at all. I am here to tell you all you can do it and it's very simple. Steps: 1. Add the config file to the _Slotcontrol file 2. create the new config file. 3. Go in game and have fun. Notes: If you do not want to go through the process of creating the Config file by hand. Download the pre-made config file below and just change the name to the car. Example Name_config to comet_config. Click Spoiler under the video to show the Config script if you wish not to download the file. http://youtu.be/Ij9A8b5Q8hs
  7. Thank you very much. Adding cars to randomly spawn in game was way simple than I thought It was. I will be updating this project very soon. As well I am still trying to figure out how to connect the added sound file to connect it to the game.
  8. The Hepster Project is a project I started because I wanted to add my own cars in game without replacing and current cars. Having unlimited car slots instead of having the limited number of cars GTA Lets you. In The Hepster Project rar file their is a few files letting you bypass the game. Letting you add your own cars with custom names and spawning names. *UPDATE* The Hepster Project does work for LCPDFR (1.0C Only) - Add car name to AdditionalCopCarModels - Also include the car name to SuspectTransporterModels (Thank you Nick T. for suggesting to try out LCPDFR 1.0 instead of 0.95) What does it let me do: - Add any number of cars to the game - Add custom car names - Custom spawn names Known Bugs: - Doesn't work for ELS. The Hepster Project 1.5 (Coming Soon) - Custom Sound File for the new cars The Hepster Project tutorial https://www.youtube.com/watch?v=rXLilr0wUuk&list=UUbwG_RXh7fIyvx8xyPX4SGg How to make the Cars randomly spawn in game and driven by AI's tutorial http://youtu.be/QmEyicryELU
  9. Thank you for the reply. Basically I am screwed unless I attempt to code my own version of ELS. Scripting is typing out code of any kind. Doesn't madder if it's editing codec or creating codec. I had to add my own scripting into the original game files to make it work.
  10. I did the same as he did but with one extra step. I don't use the default_config file. I found that using default_config doesn't work for other car slots for an example bus. So I create my own config file than it works.
  11. Make sure you first run the game before installing any mods. That should fix it.
  12. Hello everyone, I was recripting my game so I can have more cars than the game alows. I created all the files and edited all the files that needed to be edited. I got the secondary vehicle.img, handling and vehicle.dat working. Now I can actually have unlimited number of cars in the game. With all the sounds and lights working and everything. As well got the cars to spawn with their own names instead of the default names like the normal vehicle.img has. Each car will have it's own custom name in game. But I stumbled upon a problem that is only a problem for one thing. Police Cars. Issue: The issue with this is the ELS doesn't work. I tried scripting a config file in the ELS folder for the cars. But it seems to only work for the original vehicle models and not the secondary models. How do I get ELS to work for the new models in the secondary vehicle.img file. I think it might be the ASI files but I am not sure. Is their anyway to make ELS 8 connect to the second vehicle.img file models to make the ELS work. I do not want to release this until I can get ELS to work. So people can have more ELS cars as well non-ELS cars. After I get ELS to work I will publish my files letting everyone have unlimited number of cars in game. Please let me know if you know how to fix this issue. Many Thanks, Hepster.
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