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AshHill07

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  1. Ashley Hill     Frisked Garry Vogerton in Pillbox Hill, San Andreas Ave
  2. Ashley Hill     Finished responding to a [686] Offensive Weapon Reported in Pillbox Hill, San Andreas Ave
  3. Ashley Hill     Arrested Garry Vogerton in Pillbox Hill, San Andreas Ave
  4. Ashley Hill     Responded to a [686] Offensive Weapon Reported in Mission Row, Strawberry Ave
  5. Ashley Hill     Finished responding to a BackupRequired in El Burro Heights, El Rancho Blvd
  6. Ashley Hill     Frisked Matt Oakley in El Burro Heights, Capital Blvd
  7. Ashley Hill     Arrested Matt Oakley in El Burro Heights, Capital Blvd
  8. Ashley Hill     Responded to a BackupRequired in La Puerta, La Puerta Fwy
  9. Ashley Hill     Finished responding to a AngryAnimal in Maze Bank Arena, Davis Ave
  10. Ashley Hill     Responded to a AngryAnimal in Strawberry, Davis Ave
  11. Ashley Hill     Finished responding to a BarricadeHostageSituation in Davis, Davis Ave
  12. Ashley Hill     Finished responding to a OfficerDown in La Mesa, Vespucci Blvd
  13. Ashley Hill     Reported a PC245 in La Mesa, Vespucci Blvd
  14. Ashley Hill     Responded to a OfficerDown in La Mesa, Vespucci Blvd
  15. Ashley Hill     Finished responding to a MethLab in Cypress Flats, Orchardville Ave
  16. Ashley Hill     Responded to a MethLab in Rancho, Jamestown St
  17. Ashley Hill     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  18. Ashley Hill     Finished responding to a BlockingTraffic in Mount Chiliad, Great Ocean Hwy
  19. Ashley Hill     Responded to a BlockingTraffic in Mount Chiliad, Senora Fwy
  20. Ashley Hill     Finished responding to a BicycleOnFreeway in San Chianski Mountains, Senora Fwy
  21. AshHill07 started following Radio Realism FR
  22. Load the game first, then load Rage Hook around the time the game confirms your signed into Social Club in the top right (or the T&C Screen). For some reason this usually works.
  23.    Officer K Slimm reacted to a comment on a file: AmbientAICallouts
  24. Was pretty fun for a while. But noticed it's been canceling non-AI callouts whilst I'm on them so ended up removing it for now.
  25. Did anyone come up with a solution for coroners not despawning and littering the map after an extended playtime? The driver and van despawn, but the passenger doesn't and is just left standing invincible in the road blocking traffic.
  26. Still using it, no crashes or anything.
  27. AshHill07 started following 11john11
  28. Seem to be having similar issues, would pull my logs but they're pretty much identicle to the ones stated above already. I'll add them tomorrow anyway if I remember.
  29.    AshHill07 reacted to a gallery image: Roadside shootout
  30. Is there a version that just changes the emergency lights and nothing else? The emergency lights look AMAZING, but a lot of other lights and lighting affects don't looks as good as vanilla.
  31. Getting this rather frequently now too, all the vehicles in my ambient patrols are custom, but sometimes it'll spawn a vehicle fine and sometimes it will crash the plugin. For example, I just spent 15 mins on patrol fine, witnessed several Sheriff Grangers on patrol, one was parked outside the Sheriff Office when I went on patrol. Then out of nowhere it just crashes trying to spawn one.
  32. Really like the look of that front end, and was hoping to swap out some of the vehicles I have that use a Sheriff2 version for a base for a bit more variety (for SWAT etc).
  33. Slight Issue. I keep getting prompted to agree the the ingame license. It only seems to happen once a session, but it's now happening mid patrol, sometimes after I've already responded to multiple callouts. On this occasion it just did it 30 minuites into a patrol! (appolgies for the poor sound quality, recorder bugged out apparently) Is there anything I can do to stop this happening? I'm just waiting for it to happen during a pursuit or gunfight at this point ...
  34. Looks great so far, just a shame all my old outfits are going to have to go in the bin now.
  35. Had it happen a few times now, I'm guessing it's maybe a conflict with the report function? Since it didn't happen in 0.4? Video shows it suddenly start working shortly after exiting the car, but I'm not sure it's related.
  36. Flashlight doesn't appear to work during the day, guess there's a time of day trigger on it, light levels don't seem to matter. https://steamcommunity.com/sharedfiles/filedetails/?id=1680328489 https://steamcommunity.com/sharedfiles/filedetails/?id=1680328558 https://steamcommunity.com/sharedfiles/filedetails/?id=1680328622 https://steamcommunity.com/sharedfiles/filedetails/?id=1680328705

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