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galeer

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  1. Like
    galeer reacted to Sam in LSPDFR 0.3 Announcement + First Preview   
    After a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3.  As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
    With actually only a few weeks of development, it is amazing how far this next version of LSPDFR has come, and the extent of fresh, new content and possibilities that it offers.

    You asked, we listened.  Arresting suspects has been drastically improved, especially with the brand new addition of interactive cuffing - no guns required! 
    With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects.  With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs.  The animations for this are incredibly fluid, as is the way in which the process works, with interactivity being a key component.  In 0.3, when you arrest someone, there's a very tangible feeling of control - a massive improvement from earlier versions where, due to a reliance on normal playback, it could often feel as though you had been taken out of the game as you waited for an animation to finish.

    The Vapid Police Interceptor makes its LSPDFR debut in 0.3.  Well, with our entirely new and seriously powerful XML based backup unit customization, so does every other vehicle (and ped) in your game too!
    We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!
  2. Like
    galeer reacted to Sam in 1.0, IPS 4, GTA V and more   
    So we've been quite noticeably silent over the past couple of months - there is reason behind the emptiness however, and much of it relates to how I and most others on the team have been increasingly busy with things in the real world and so on.  That doesn't mean that we're not still working away on LCPDFR, however, and it gets better than that as well because not only are we still pushing ahead with development on another update in the 1.0 series, but we've been focusing attention elsewhere as well - especially as it concerns both this community and the fast approaching GTA V which is seemingly just around the corner now.  Regardless, I thought that given the lack of news for a little while I'd take this opportunity to bring everyone back up to date with what we're doing and where we're going next.
     
    IPS 4
     
    On the immediate horizon for us is IPS 4, which is the major overhaul of our community software that powers LCPDFR.com.  IPS 4 has been in development for quite some time now and we've had a pre-release version of it hosted on a testing website for just over a month now, too.  For more information about IPS 4 and to take a look at it in action, I'd recommend you visit the pre-release demo set up by IPS at http://zend.ipsdevserver.com/ips4/  In short though, IPS 4 brings a much more modern and streamlined framework for building a community driven website.  Admittedly, LCPDFR has rocked the same design for just under 3 years now, and I do feel like it is again time for a change.  With IPS 4, we will be rolling out an entirely new theme, loosely based on this dark blue which we first introduced in late 2011. We are hoping that this is something that will be completed by the end of the year, although with this one. the ball isn't really in our court - we're just waiting for the software to be properly released.
     
     
    LCPDFR 1.0
     
    Back in the closing days of last year we released LCPDFR 1.0 - it was certainly a moment we'll never forget when our servers collapsed with all the downloads.  Throughout this year we've been updating LCPDFR 1.0 by bringing three patches, the last of which being 1.0c in summer of this year.  Work on the fourth patch, 1.0d, has, at a slow pace, been ongoing for a couple of months now and we'll be finishing it off by the end of this month if all goes to plan.  To give you an idea of some of the things that we've come up with for 1.0d, I've included an image I took a little while ago below:
     

     
     
    GTA V
     
    Of course, ever present in the minds of everyone now I would assume is the impending release of GTA V on PC.  Certainly we're all hotly anticipating it as well and are of course fantasizing over the possibilities that it could bring in terms of modding.  I'm cautious to raise high hopes considering the direction that GTA V has taken in terms of multiplayer integration and the tight restrictions that Rockstar and Sony/Microsoft have imposed on the current-gen release, although this hasn't deterred anyone from investigating what it might take to get the ball rolling with GTA V.  Our own LMS has been hard at work, with some others, studying Max Payne 3, the latest title which Rockstar released for PC, and has reported varying degrees of success in terms of modding.  It still seems to be a subject of ambiguity, but let there be no doubt about it, we'd absolutely love, more than anything, to be able to launch an 'LSPDFR' for GTA V.
     
     
    Other notes
     
    Despite GTA IV being nearly 6 years old, and LCPDFR being more than 5 years old, it is remarkable to see the level of interest that still surrounds us here on LCPDFR.com.  We recently just passed the 145,000 member mark and we're well on our way to reaching the big 150k.  I said last year (or at least I think I did) that it was an exciting time to be in the community with the release of LCPDFR 1.0 only weeks away.  Indeed, with just over two months until GTA V is released for PC, and a major website plus smaller LCPDFR update on the cards, I'd say that once again, it is definitely an exciting time to be here.
     
    Sam. 
  3. Like
    galeer reacted to LtFlash in The Wasteland - callouts for Bohan   
    The mod has reached 3000 downloads! Thank you!
     
    I'd like to show you what's the current status of development, here's a little spoiler:
     

     
  4. Like
    galeer reacted to Pavelow in Mexican Court Orders US Marine Reservist Released   
    Don't see any discussion here other than starting a flame war.... It's their law. How does that make them corrupt, or us better than them?
  5. Like
    galeer reacted to ineseri in Converting Cars to GTAIV   
    MODERATOR NOTICE
    Moving topic to GTA IV Development Tutorials & Questions. Please read the pinned "About this section" topic before posting in the Vehicle Showroom Forum '?do=embed' frameborder='0' data-embedContent>>

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