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s0ner

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Reputation Activity

  1. Like
    s0ner reacted to TheJ0ker in LSPDFR Australia Discussion Thread 2.0   
    Updated my Public Order Response texture if anyone is interested.
     
  2. Like
    s0ner got a reaction from JBin818 in Gta 5 crashes when loading Ragepluginhook   
    I've been lurking on this tread and I can say thanks to you my issue has been fixed! 
  3. Like
    s0ner reacted to JBin818 in Gta 5 crashes when loading Ragepluginhook   
    I've been getting the same thing.  Some say you had to redo the mods folder.  Didn't work of me but worked for some.  What worked for me was to disable my antivirus.  Then load Rage.  So try that.  For some reason the last Rage update puts a red flag up for my antivirus.  Didn't do that on the previous version of Rage but this last update I have to disable my antivirus, then it loads. 
  4. Like
    s0ner reacted to Pavy in LSPDFR Characters :O   
    Please let there be stats recorded to our profiles such as Arrests/Playtime/On the job shootings etc. 🙂
    Glad to see you guys(staff) are integrating lspdfr to our website profiles.
    This was a very underrated feature in lcpdfr.
     
     


  5. Like
    s0ner reacted to NYH in LSPDFR Australia Discussion Thread 2.0   
    If anyone is interested: 
     
  6. Like
    s0ner got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0   
    Someone ask the author to remove it. 
  7. Like
    s0ner got a reaction from OblongGaming in LSPDFR Australia Discussion Thread 2.0   
    If you remove the LED display it'll be perfect! 
  8. Like
    I've done a ton of these but what the hell, here's mine.
     
    We don't have any City or State Agencies (Beside the AFP - Australian Federal Police) so I mostly see these rolling around all of Western Australia.
     
    Perth, Western Australia
     
    General Duties


     
     
    Newer Units, WAPOL recently bought multiple Subaru WRX cars to be fitted as unmarked or general duties.


    The lightbar can be seen fitted on the dashboard. 
     
    Highway Patrol

     
    Special Units

     
     
    And the Police Helicopter of course!

     
    The uniform usually consists of a light blue shirt and dark blue pants however most officers wear reflective tactical vests.

     
  9. Like
    s0ner got a reaction from Takashi.pc in How Do I Make a Siren?   
    Hi guys!
     
    I'm trying to make a siren mod. I already have the audio files I just need some help with putting them in GTA V. 
     
    Thanks in advance! 
  10. Like
    s0ner reacted to Butter in LSPDFR 0.4 - The Technology   
    Who else just wants that portable coffee where you are mid-drink then randomly get shot at, so you gotta just drop the coffee to shoot back, but then you are sad because you got no coffee so you just press O to get a new coffee and the world is saved.
  11. Like
    s0ner reacted to Sam in LSPDFR 0.4 - Epic Customization   
    This is the second part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
     
    With LSPDFR 0.3, we got the ball rolling with backup customization, letting players configure their own backup units, giving players the ability to have four separate agencies in their game, each able to cover a different part of the map.
     
    Now, back then, this was a pretty cool system - car mods weren't even a thing when we released LSPDFR 0.1, and even by 0.3, the modding scene was nowhere near as massive as it is now.   Obviously, there's a whole lot more available to players in terms of content now, especially with popular mods like RDE and EUP which add multiple new ped models, vehicle models, and even entire police agencies.  As such, we wanted to find a way to bring these in to LSPDFR.
     
    So, forget just rolling the ball.  With 0.4, we're hoping to hit it clean out of the park...
     

     
    LSPDFR 0.4 gives you the ability to add your own custom law enforcement agencies, each with their own officers, outfits, inventories, vehicles, police stations and patrol areas. 
     
     
    Custom Agencies
     
    One of the coolest new capabilities in 0.4 is our new approach to dealing with the various police agencies in the game.  LSPDFR has always had a collection of pre-defined agencies, and you've been able to choose from them while going on-duty and you've seen them respond as backup units, but you've never really been able to properly configure them to your liking.  Perhaps you've always wanted to set up Rockford Hills as an independent city with its own department, or maybe you've longed for the full, authentic Southern Californian experience of having way, way more cops than you could ever know what to do with?
     
    LSPDFR 0.4 now gives you complete control over every agency in the game that we've already added (so the defaults that you're familiar with since 0.1, like the LSPD), but it also lets you define entirely new ones too.
     
    The possibilities of this system are extensive: you can even have multiple agencies assigned to share one jurisdiction, and there's no pre-set limits for how many different agencies you can add.
     
     
    Patrol Areas
     
    Of course, what good are a bunch of custom agencies if you don't actually see them?  0.4 also expands on our existing backup customization capabilities, now letting you define your own patrol areas.  With this system, you can assign any number of agencies to a particular zone in the game (like Strawberry or Del Perro), and you can combine these areas together into wider groups which can be used in-place of individual zones, making things much easier to manage.
     
    Likewise, in LSPDFR 0.3, it was called Backup Customization for a reason - the only time you'd really see any of your customizations was when calling for backup.  Again, this has been revamped in 0.4, and similarly, we're calling them Patrol Areas for good reason too.  You'll now see your agencies actually patrolling in their designated areas.
     

     
    Kiss goodbye to pesky data file edits - LSPDFR 0.4 actually puts cops on the beat.  And not just any cops... your cops!
     
     
    Police Stations
     
    In light of the way in which we approach police agencies and backup areas, we've also taken the time to rework the various police stations in LSPDFR.  Now, in 0.4, each police station is also configurable, and in similar fashion to Agencies and Patrol Areas, this system is also fully expandable, meaning you can define your own police stations too.
     
    Aside from the various options like choosing where vehicles will spawn, you can also choose which agency each station belongs to and LSPDFR will configure things accordingly so that you'll actually see vehicles and officers belonging to the specific agency situated around it.
     
    This system is pretty powerful in its own right as well, to the extent that even if you defined a police station at a random office building, you'd still see parked cars outside belonging to the agency.  Plus, there's also extensive customization options for this too, meaning that you could choose a very specific vehicle model (like a special car with a recruitment livery) to be visible outside a specific police station, without it ever being used as part of the core backup system (i.e. you wouldn't have recruitment vehicles arriving at shots fired).
     

     
    The Davis Sheriff's Station, all grown up...  It looks a lot better now with the right people outside! 
     
     
    Outfits & Inventories
     
    For the first time, 0.4 also introduces full support for multiplayer freemode characters (like those that you'll be familiar with from EUP), meaning that not only can you now play as a custom character in LSPDFR (through our new Character systems, which we'll talk about later), but you can also make it so that all the cops around don't look like clones anymore too!
     
    If you add freemode characters to your Agency definitions, LSPDFR will automatically handle all of the nuances that they typically bring, generating everything from unique faces to head overlays and props.
     
    And, to top things off - we've included a comprehensive system for managing outfits for multiplayer characters, meaning that LSPDFR 0.4 is fully compatible with EUP, both for player characters and non-player characters.  With this, adding all of your favorite custom outfits is a breeze and there's also support for templating - meaning that you can define one complete outfit as a template, which can then be used as a base for other similar outfits - like having the same uniform with both short sleeves and long sleeves.
     
    It doesn't stop there, either, because we've also included support for each Agency (and for each different type of officer within that agency) to have their own Inventories too - this handles everything relating to weapons, including attachments, and also supports the MK 2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition.
     
     
    Putting it all together
     
    We've really gone the extra mile in making sure that all of these systems join together, forming what we think is one amazingly powerful platform which will give everyone the freedom to play LSPDFR exactly as they like, with as much or as little additional content as they desire. 
     
    To give just one example, there's been a lot of thought into the structure behind this, and we've devised a system similar to that of the 'mods' folder in OpenIV, meaning that in most cases all of your customizations will be seamlessly merged together, eliminating the burden that comes with maintaining huge XML files that contain everything and drastically simplifying the process of installing customizations made by others.
     
    There's a lot of great mods out there already like Custom Backup by @PNWParksFan, Emergency Uniforms Pack by @Alex_Ashfold, and Realism Dispatch Enhanced by @dilapidated that have done a fantastic job in demonstrating the potential that GTA V has for adding new content and giving players much greater control of their games, and we're really excited to be taking things to a whole new level in 0.4.
     
    Finally, I'd like to say a special thanks to @SuperStumpje from the RDE team for his efforts behind the scenes in helping to refine many of the features shown above.
     
    We hope that you're all as excited about LSPDFR 0.4 as we are, and we're looking forward to sharing more about 0.4 soon!
     

     
    Customizations to LSPDFR are still made using simple XML files, and can also be split-up and neatly arranged on a per-agency basis.
     

     
    No smart captions here - we just thought this looked cool ;]
     
    Note that many of the pictures shown in this post contain a number of vehicle and character modifications (mainly EUP), simply to demonstrate their compatibility with 0.4.
  12. Like
    s0ner reacted to Sam in LSPDFR 0.4 - Announcement + First Preview   
    Been a while, huh?
     
    You know, when we first started making LSPDFR, the whole process was pretty much one big roller-coaster that didn't have any brakes:  there were the obvious highs when we'd finally add in something cool, but the low points were pretty hard as well - the amount of work that went into simply researching how things worked really took its toll as well.  And, of course, while this was all going on there just simply wasn't any stopping, we were a couple of (somewhat) real people who essentially lived in Los Santos for just about all of 2015, spending month after month pushing forward and trying to come up with things that everyone here would like to see.
     
    So, of course, the grind and the pace of everything simply just wasn't sustainable and after 0.3, it's no secret that while the numbers and everything for our site are still on the up, month after month, things did slow down quite substantially for the actual mod itself.  But, we can tell you, this wasn't all bad news - it's afforded us the opportunity to take a step back and really look at the mod and figure out where we want to go next with it.  While our approach before was all about cramming as much new stuff as we could into a couple of months of development, we've now been able to look back at many of the original ideas and concepts that we had for LSPDFR and build on them.  Of course, with that being said, there's still a lot of new stuff crammed into 0.4!
     

     
    With 0.4, we've taken the time to fix a couple of those "how the hell didn't they add this yet" moments :)
     
    Aside from the cool little additions like this, though, the major theme of 0.4 is Character.  Ever since seeing the character system for GTA Online, it was always our goal to implement something similar in LSPDFR.  There's just something that much more personal and immersive about playing a game with your own character, and the possibilities that it offers are staggering too.  And yes, while mods like EUP are fantastic (and awesomely compatible with 0.4!), they still feel somewhat separate or distant.  With 0.4, this separation is gone.
     

     

     
    No, these shots aren't taken from GTA Online.  This is our own, fully-featured, LSPDFR Character Creator.
     
    Of course, we'll talk more about the new Character features in LSPDFR 0.4 later.  The Character Creator menu shown above is obviously only one part of what's new in this regard, although hopefully it emphasizes the effort that we've gone to.  Thanks to some of the new additions like this, much of 0.4 actually looks and feels like an entirely new mod altogether.
     

     
    Officer Ronson and his clones obviously couldn't make it to the flashlight party. 
     
    Stay tuned!  We'll be sharing more about 0.4 soon.
  13. Like
    s0ner reacted to Deactivated Member in LSPDFR Australia Discussion Thread   
    Firetruck by @AussieGamer1, iLoad by @MooseYTY

  14. Like
    s0ner reacted to Deactivated Member in LSPDFR Australia Discussion Thread   
    Gotta thank @Kyben for being awesome and buying the model, and @MooseYTY for converting it. Ambo skin is also done, and I think Kyben is making the checkers livery.

  15. Like
    s0ner reacted to PgUp in LSPDFR Australia Discussion Thread   
    Well err, there's this. Anyone asking how the whole state lost power, here's your answer. 

  16. Like
    s0ner reacted to Deactivated Member in LSPDFR Australia Discussion Thread   
    2 AFP cars parked outside of LSIA.


  17. Like
    s0ner reacted to Hully in LSPDFR Australia Discussion Thread   
  18. Like
    s0ner reacted to TheDmac in LSPDFR Australia Discussion Thread   
    Got bored and did a Nationwide Towing skin for mohaalsmeer's Ford S331. I did an RACV one, but at least this one isn't really restricted to Victorians only haha. Even though we don't really use hook and chain towing in Australia, it still kind of brings an Aussie feel to GTA V :) 


  19. Like
    s0ner reacted to PgUp in LSPDFR Australia Discussion Thread   
    They do, here's proof 

  20. Like
    s0ner got a reaction from TheDmac in LSPDFR Australia Discussion Thread   
    I don't use any, either. 
  21. Like
    s0ner reacted to TheDmac in LSPDFR Australia Discussion Thread   
    Am I the only person who doesn't use graphic enhancing mods? Apart from a lighting mod it's all vanilla for me. The game still looks stunning!
  22. Like
    s0ner reacted to Rainey487 in LSPDFR Australia Discussion Thread   
    Hey everyone, thought I'd share a couple of pics of my game. Accident at the Pier...
    Never mind got no clue how to add photos properly... 
    http://imgur.com/a/02bPG
     
     
  23. Like
    s0ner got a reaction from OblongGaming in LSPDFR Australia Discussion Thread   
    Those look awesome! 
  24. Like
    s0ner reacted to Hully in LSPDFR Australia Discussion Thread   
    Yeah there more skins to come :)
  25. Like
    s0ner reacted to Hully in LSPDFR Australia Discussion Thread   
    Few things to be released soon

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