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w1lc0

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Everything posted by w1lc0

  1. I actually darkened the textures and it worked ! Thanks
  2. Appreciate the answer. I just want to clarify what do you mean by mesh ? I'll dig a little deeper in my GTA and try things ! Thanks, Wilco
  3. Hey guys, Running radiance (high setting), and I notice a huge difference in intensity between cars. Some cars are blinding me, I can't even drive them, and others are very weak. I tried to search configs and all but can't find anything to adjust this. Any clue ? Thanks, Wilco
    Love it, exactly what I was looking for ! THANKS !
  4. Hey guys, The ZTEP-102 is the siren used in Montreal for police department. Lt. Caine did one for GTA IV, but I would need someone to make it for GTA V... http://gtapolicemods.com/downloads.php?do=file&id=2228 I tried and I failed. Thanks in advance, Wilco
  5. Called tow truck to get a broken down vehicle, I guess he had enough of my calls ! LOL
  6. That would make a lot of sense since I never saw a car spawn with those two extras at the same time. Thanks for helping ! I'll search around to check how to put multiple requirements on multiple extras... Wilco EDIT : What would the line <extraIncludes /> do exactly ?
  7. Thanks for replying, I did what you said, though, cars still spawn with random extras, I made sure all vehicles.meta including the car were edited... EDIT : I want all cars to spawn naturally with extra 1 (4 lights in back) and extra 2 (lightbar), so I entered it like so : <requiredExtras>EXTRA_1 EXTRA_2</requiredExtras> sounds correct ?
  8. Hey guys, Not sure if this is the appropriate section for this post, correct me if I'm wrong ! I just installed F5544's CVPI and I noticed cars spawn with random extras. So some cars are slicktop, others aren't, etc... I would want to change that, so all cars spawning share the same configuration, more or less. My question is, how do you edit an extra/option to make sure they don't spawn with/without this specific extra ? (ex: I don't want slicktops spawning anymore.) Thanks in advance, Wilco
  9. Alright, didn't see that in the known issues ! Sorry about that, gotta wait i guess ;)
  10. Hey guys, I get a LCPDFR encountered an error during random moments of the game. My GTA does not crash though, i just get this looping error problem flooding my LCPDFR.log. I tried running as an admin, game is legit and not cracked, V1.0.7.0. Tried running offline, online. Happens a lot on pursuits or when performing an action, not when idle. Sometimes it happens 5 minutes in the game, sometimes 1h later. [ERROR - 7:30:07 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 7:30:07 PM] [] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException() at ex.a(Int32 A_0, Boolean A_1) at ex.b(Int32 A_0) at ex.a(aw A_0) at aw..ctor(im A_0) at ci.d(im A_0) at gl.f(im A_0) at fd.ad() at h5.ad() at LCPD_First_Response.Engine.Main.c() [ERROR - 7:30:07 PM] [ExceptionHandler] System.ThrowHelper.ThrowArgumentOutOfRangeException() L_0018 ex.a(Int32 A_0, Boolean A_1) L_0622 ex.b(Int32 A_0) L_0000 ex.a(aw A_0) L_0071 aw..ctor(im A_0) L_0016 ci.d(im A_0) L_0559 gl.f(im A_0) L_001c fd.ad() L_00dd h5.ad() L_046d LCPD_First_Response.Engine.Main.c() L_00f4 Error hash: 83D5F4CE916FE16EAB2CD7962A77D05A41114663 Here are my log and hook files. If you need anything else, let me know ! Thanks a lot in advance Wilco

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