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MXPHOENIX

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Everything posted by MXPHOENIX

    • 211 downloads
    • Version 1.0.0
    Here is my Texture pack for the Ontario Provincial Police (O.P.P.). Pretty much everything is done, expect for the reflective line on the side panels on the Ford Explorer. I had a rough time trying to get those to line up. Textures are for the following vehicles (all linked to vehicles used): CVPI Marked / CVPI Unmarked Ford Taurus (No Pictures shown) Ford Explorer Dodge Charger Both the CVPI marked/unmarked & Dodge Charger textures can be used with BXBugs123 latest versions of these vehicles (not linked) The Ford Taurus and Explorer are done by thehurk. Here is a video of my OPP pack: YouTube For full immersion if playing as an OPP officer, I would use Shove's OPP Peds. I use them and highly recommend that you use them as well. Male Female
  1. Here is my video on the vehicle and texture. F350 Video
    Very nice texture! Only 1 minor thing is that the 579 number on the top of the truck, should be black and larger. Other than that, I love this texture! Very well done!
  2. Uploaded new pictures of the vehicles. No more horrible phone pictures. :)
    • 116 downloads
    • Version 1.0.0
    My first set of Textures. I am working on an entire set of OPP textures. I will release them all in one pack when they are completed. They to be used with BxBugs123 2014 Dodge Charger BXBUGS123 2014 Dodge Charger
  3. I did a review this week of the FPI texture. You can watch it here. In all honesty, you can probably watch the first 3 to 5 minutes of the video. The rest of it is not great. I have some things that I need to work on.
  4. I did everything like you had asked and it is still not working. Giving me the same error. :( EDIT: I got frustrated and I uninstalled LCPDFR and and then uninstalled GTV IV. Once that was done, I completely removed the directory. Reinstalled GTA IV and then installed LCPDFR, not launching the configuration menu. Tested it quickly and it works! Thank you so much for your help! Please close this thread if you wish. Thank you!
  5. I just rechecked. When doing the regular scan it goes to EFLC, but for the advanced option, it goes into the GTA IV folder. I'm not sure what other programs would be accessing LCPDFR.dll? Would you know what ones would be accessing them? Yes, I have the x86 redits. Like I mentioned before, I had it working and it was pretty stable (could play an hour to 2 hours before crashing), and now I am getting this error.
  6. Hello, I just recently had this issue come up. I have been playing LCPDFR for about a week straight and now this issue is coming up. I have tried troubleshooting this on my own, I have done everything that has been posted about this issue on the Forums (DirectX, both Redist, Uninstalled and reinstalled a clean version of GTA IV, manually installed LCPDFR, used the automatic install, etc), but I still am unable to get LCPDFR to load, which is a shame as I love this mod. I'll try to post as much information as I have. Also, I am unable to get any LCPDFR logs to come. I have this working on Episodes from Liberty City, but I want this on GTA IV. AdvancedHookLog Log started on: 21:19:41 7-28-2014 ------------------------ [INFO - 21:19:41] Gameversion - 1.0.7.0 [INFO - 21:19:41] AdvancedHookInit 0.3 (C) 2013 LMS - Initialized [INFO - 21:19:41] Attaching hooks... [INFO - 21:19:41] CPools::InstallHooks: Hooking CPool__Initialize [INFO - 21:19:41] CPools::InstallHooks: Hooking CPedFactory [INFO - 21:19:41] Data unprotected [INFO - 21:19:41] Game patched [INFO - 21:19:41] Xlive protections disabled [INFO - 21:19:41] Disabling network connection check [INFO - 21:19:41] Spawning patcher thread [INFO - 21:19:41] Patching files [INFO - 21:19:52] Disabling loading screens [INFO - 21:19:52] Increasing size of "PtrNode Single" pool from 8 to 10 [INFO - 21:19:52] Increasing size of "PtrNode Double" pool from 16 to 20 [INFO - 21:19:52] Increasing size of "Building" pool from 112 to 132 [INFO - 21:19:52] CPool__Initialize: Size: 132 - Name: Building - EntrySize: 32000 ASI Log // -- GTA IV ASI LOADER LOG -- // //-- (C) Alexander Blade 2008 -- // C:WINDOWSsystem32dsound.dll is loaded, address 0x6DDE0000 Hooking dsound proc named "DirectSoundCreate" "DirectSoundCreate" hooked, address 0x6DDFC95A Hooking dsound proc named "DirectSoundEnumerateA" "DirectSoundEnumerateA" hooked, address 0x6DE33C04 Hooking dsound proc named "DirectSoundEnumerateW" "DirectSoundEnumerateW" hooked, address 0x6DDECB30 Hooking dsound proc named "DllCanUnloadNow" "DllCanUnloadNow" hooked, address 0x6DDFEB54 Hooking dsound proc named "DllGetClassObject" "DllGetClassObject" hooked, address 0x6DDE7D17 Hooking dsound proc named "DirectSoundCaptureCreate" "DirectSoundCaptureCreate" hooked, address 0x6DE33B2C Hooking dsound proc named "DirectSoundCaptureEnumerateA" "DirectSoundCaptureEnumerateA" hooked, address 0x6DE33BE7 Hooking dsound proc named "DirectSoundCaptureEnumerateW" "DirectSoundCaptureEnumerateW" hooked, address 0x6DDEDADA Hooking dsound proc named "GetDeviceID" "GetDeviceID" hooked, address 0x6DDED12D Hooking dsound proc named "DirectSoundFullDuplexCreate" "DirectSoundFullDuplexCreate" hooked, address 0x6DE33C21 Hooking dsound proc named "DirectSoundCreate8" "DirectSoundCreate8" hooked, address 0x6DDED404 Hooking dsound proc named "DirectSoundCaptureCreate8" "DirectSoundCaptureCreate8" hooked, address 0x6DE25BF6 Loading ASI C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVAdvancedHookInit.asi ASI loaded : C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVAdvancedHookInit.asi, Address 0x6D5A0000 Loading ASI C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVELS.asi ASI loaded : C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVELS.asi, Address 0x5B910000 Loading ASI C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVScriptHookDotNet.asi ASI loaded : C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVScriptHookDotNet.asi, Address 0x5B350000 ScriptHook Log Log start: Mon Jul 28 21:19:41 2014 ----------------------------------------------- [INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized [INFO] Process base address: 0xac0000 [INFO] Auto detecting game version [INFO] Using game version 1.0.7 [INFO] Initiating: Luxart Emergency Lighting System (ELS) by Lt.Caine [INFO] (ELS) Script started: ELS V8.0 R-000 [INFO] (ELS) Files - General information retrieved. [INFO] (ELS) Files - VMID [002] 'AMBULANCE', [INFO] <ACTIVE> Using data from file: 'default_config' [INFO] wrn_type: leds [INFO] pri_type: leds [INFO] sec_type: leds [INFO] (ELS) Files - VMID [027] 'FBI', [INFO] <ACTIVE> Using data from file: 'default_config' [INFO] wrn_type: leds [INFO] pri_type: leds [INFO] sec_type: leds [INFO] (ELS) Files - VMID [031] 'FIRETRUCK', [INFO] <ACTIVE> Using data from file: 'default_config' [INFO] wrn_type: leds [INFO] pri_type: leds [INFO] sec_type: leds [INFO] (ELS) Files - VMID [052] 'NOOSE', [INFO] <ACTIVE> Using data from file: 'default_config' [INFO] wrn_type: leds [INFO] pri_type: leds [INFO] sec_type: leds [INFO] (ELS) Files - VMID [063] 'POLICE', [INFO] <ACTIVE> Using data from file: 'default_config' [INFO] wrn_type: leds [INFO] pri_type: leds [INFO] sec_type: leds [INFO] (ELS) Files - VMID [064] 'POLICE2', [INFO] <ACTIVE> Using data from file: 'default_config' [INFO] wrn_type: leds [INFO] pri_type: leds [INFO] sec_type: leds [INFO] (ELS) Files - VMID [065] 'POLPATRIOT', [INFO] <ACTIVE> Using data from file: 'default_config' [INFO] wrn_type: leds [INFO] pri_type: leds [INFO] sec_type: leds [INFO] (ELS) Files - Vehicle information retrieved. Detected [7] ELS-enabled models. [INFO] [AdvScriptThread] Thread started [INFO] [EmergencyLightingSystem] Thread started [INFO] [ScriptHookDotNet] Thread started [INFO] [ScriptHookDotNet] Thread killed [INFO] [EmergencyLightingSystem] Thread killed [INFO] [AdvScriptThread] Thread killed [INFO] Script Hook - Shutdown ScriptHookDotNet Log 2014-07-28 21:19:41 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1) 2014-07-28 21:20:18 - Direct3D device created! 2014-07-28 21:20:19 - SEARCHING FOR SCRIPTS... 2014-07-28 21:20:19 - Loading scripts in Assembly 'pluginsWoutersCallouts.net.dll' ... 2014-07-28 21:20:19 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ... 2014-07-28 21:20:19 - ...found script 'LCPDFR_Loader.Loader'! 2014-07-28 21:20:19 - ...found script 'LCPDFR_Loader.PublicScript'! 2014-07-28 21:20:19 - DONE! 2 valid scripts found! 2014-07-28 21:20:19 - STARTING SCRIPTS... 2014-07-28 21:20:19 - INFO: Phone number checks are not available! 2014-07-28 21:20:19 - ...successfully started script 'LCPDFR_Loader.PublicScript'! 2014-07-28 21:20:19 - ...successfully started script 'LCPDFR_Loader.Loader'! 2014-07-28 21:20:19 - Error during Tick in script 'LCPDFR_Loader.Loader': System.IO.IOException: The process cannot access the file 'C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IVGTAIVLCPD First Response.dll' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at LCPDFR_Loader.Test.LoadFile(String path) at LCPDFR_Loader.Test.LoadAssembly() at LCPDFR_Loader.Loader.Load() at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2014-07-28 21:20:29 - Direct3D device lost! 2014-07-28 21:20:29 - SCRIPTS TERMINATED! Folder contents and the diagnostics together I went through all the asi files and removed them one at a time so I only had one and still got the same error. Diagnostics run on Advanced mode (after I removed ELS v8's scripts) I've been working on this all day and would like to get this to work. Thank you for your assistance! :)

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