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Stealth22

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Reputation Activity

  1. Like
    Stealth22 got a reaction from Michael21107 for a file, Stealth.Common   
    Stealth.Common DLL
    This is a required support library for all of my RPH/LSPDFR plugins. It is normally included with every release of each of my plugins.
    However, if you have, by chance, downloaded an older release that includes an outdated version of this library, you may receive an error message when running newer versions of my plugins.
     
    This library does not do anything by itself, and it is not an RPH, or LSPDFR plugin.
     
    Do not attempt to install this file into your "Plugins" or "Plugins\LSPDFR" directory.
     
    You should only download this file if you are receiving an error message that says your copy of the Stealth.Common DLL is out of date.
    Please continue to install my plugins as you always have; the latest versions of my plugins will normally INCLUDE this library already!!
     
    Installation
    You must have one of my plugins installed. Stealth.Common is merely a support library, and does nothing on it's own. This DLL is not an RPH or LSPDFR plugin Do not install this file unless you are receiving an error message that says your copy of the Stealth.Common DLL is out of date Please continue to install my plugins as you always have; the latest versions of my plguins will normally include this library already! Had enough of me saying the same thing over and over? Well, here it is once more. Don't install this unless--- alright, you get the point.
      If you absolutely have to install this file, here's how... Simply copy the file into the root level of your Grand Theft Auto V install directory Yes, overwrite the old one. It's okay, your computer is not going to explode. Yes, that's it. You're done. You're still here? Okay...umm...do a happy dance while you wait for GTA V to start up?
      PLEASE DO NOT POST ANY REVIEWS ON THIS FILE!
    THIS FILE HAS BEEN UPLOADED SEPARATELY ONLY FOR CONVENIENCE.
    IN ORDER TO MAINTAIN FAIRNESS ON THE LCPDFR.COM REVIEW SYSTEM, PLEASE DO NOT POST ANY REVIEWS ON THIS FILE.
    IN ADDITION TO THE ABOVE, PLEASE CONTINUE TO POST COMMENTS/REQUESTS FOR SUPPORT IN THE THREAD FOR THE RESPECTIVE PLUGIN.
    I WILL NOT BE CHECKING THIS COMMENT THREAD ON A REGULAR BASIS, SO REQUESTS FOR SUPPORT IN THIS FILE'S COMMENT THREAD WILL LIKELY GO UNANSWERED.
  2. Like
    Stealth22 got a reaction from Michael21107 for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  3. Like
    Stealth22 reacted to PieRGud for a file, LSPDFR Computer+   
    Ever miss the LCPDFR computer? The one with the user-friendly realistic interface? LSPDFR Computer+ aims to bring that back.

    LSPDFR Computer+ is open-source! Check out the git.
     
    Looking for the Ped and Vehicle Images? Click Download,  select Additional_ComputerPlusImageAssets.zip and extract the contents to your root folder
     
    Features
    Ability to search for persons and vehicles without keys conflicting with other mods. Ability to request backup using a nice looking interface. Uses the LSPDFR API to get ped and vehicle information. Also includes info left out of the regular LSPDFR police computer, like times stopped, number of citations, and a vehicle's stolen status. Uses the Traffic Policer API (if it is installed) to also show a vehicle's insurance information. Search fields are automatically filled out with the subject's information during a traffic stop, so all you have to do is press a button! Dynamic backgrounds! Depending on which police vehicle you're in, you'll get a specialized department background. Comes with RDE support. Looks practically identical to the LCPDFR computer (in terms of the layout). Active Calls screen, which shows all callouts sent by Dispatch, even the ones that AI units respond to! (Must have participating callout plugins installed for this to work) Computer+ has its own API, for callout developers to use!! Computer+ will automatically add LSPDFR+ court case when you create an arrest report. (LSPDFR+ by @Albo1125 is required). Computer+ now have ability to create citation for stopped ped on foot. After stopping a ped (by holding E key) or using "Stop The Ped", you may open Computer+ and create a citation for the ped. Make sure you have the latest "CitationDefinitions.xml" in place which has a public citation category. After it's created, return to the ped and give the citation to the ped (default key: LControlKey + PgUp). You may open Computer+ as a tablet while on foot. (default key: LControlKey + NumPad0)  
    Installation
    Place ComputerPlus.dll, ComputerPlus.ini and the ComputerPlus folder in Plugins\LSPDFR\.
    LSPDFR will automatically load Computer+ when you go on duty.
     
    Usage
    While in a stationary police vehicle, hold E or the Right D-Pad button to bring up Computer+.
     
    Configuration
    If you open the ComputerPlus.ini file, you will notice a few things.
    You can change the username and/or password that is displayed on the login screen to anything you want.
    You can also adjust which backgrounds are shown for which vehicles.
    To give an additional police vehicle a background, simply add another entry in the format vehiclename:bgfile.jpg
    ENSURE THAT THE VEHICLE YOU'RE ADDING IS A POLICE VEHICLE AND THE BACKGROUND FILE IS IN .JPG FORMAT.
     
    Developers
    Keep an eye on the Computer+ Developers Wiki, over at -- https://github.com/PieRGud/ComputerPlus/wiki
    If callout developers need any help integrating their plugins, you can contact @BejoIjo, @ainesophaur or @PieRGud on the LSPDFR Developers Discord server (link is in the API forums)
     
    Additional Info
    Computer+ does not replace the default LSPDFR computer.
    So, if you don't always want to use Computer+ during your patrols, then you need not worry - the default computer is still there.
     
    Known Issues
    Your cursor is frozen in the middle or does not move Pause GTA (if you cannot, unload LSPDFR) Go to Settings Keyboard / Mouse Mouse Input Method Set to "Raw Input" Your cursor does not appear ... make sure the display resolution in game matches your windows display resolution. If the resolutions do not match, you will not see a mouse cursor If you have multiple monitors, make sure GTA's Graphic Settings have the same "Output Monitor" set as the same monitor set as your windows primary monitor. Example, if you have three monitors and your left monitor is your primary windows monitor, make sure GTA's Output Monitor is set to the left monitor -- if GTA isn't set to the same primary monitor as windows, you will not see a mouse GTA5 freezes / drops to 1fps while computer+ is open.. ...after you alt+tabbed out of the game.. If you plan to alt tab out of the game, play in windows boardless Try to untick the option to draw the background before leaving the game screen. Until there is a way to detect if the game has focus, this seems to be the only solution ...after you opened the Rage console Don't do that.. seems to be an issue with Rage's handling of form events and the console key presses ....after you pressed the escape key Don't do that... Rage forms do not like the escape key pressed multiple times  
    Support
    If you experience a bug, crash, or you just have a question/concern, please post in the Computer+ topic.
     
    Contributions
    If you would like to contribute to the project, feel free to fork the repo and open a Pull Requests. We work through feature branching and prefer to keep commits as scoped as possible (ie, not one large commit). If you have any questions, please contact @ainesophaur
     
    Many thanks to contributions from the following members:
     
    @BejoIjo, @Stealth22 and @Fiskey111
     
     
    !!!!! VERY IMPORTANT NOTES !!!!!
    If your game is crashing when opening ped or vehicle information window, please be informed that GTA V has very limited memory allocation for plugins which tends to crash your game when you have too many plugins installed. To prevent crashing, please try the followings:
    Download and install a good "gameconfig.xml" which might  increase memory space for plugins. We recommend the one created by "dilapidated" Reduce your mods and plugins by disabling them one by one until your game is stable => !!!! Especially reduce a few "RagePluginHook" plugins in "GTA V\Plugins\" folder !!!! If your game is still crashing, try to disable Computer+ components: Disable ped image by setting the flag in the .ini file (set DisplayPedImage=false) Disable vehicle image by setting the flag in the .ini file (set DisplayVehicleImage=false) Disable random history report generator in the .ini file (set RandomHistoryReport=false)
  4. Like
    Stealth22 got a reaction from Floppy P3nguin for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  5. Like
    Stealth22 got a reaction from LT Clonel Frank Rivera for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  6. Like
    Stealth22 got a reaction from WhoAteMyFries for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  7. Like
    Stealth22 got a reaction from Juan rubio for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  8. Like
    Stealth22 got a reaction from B3ND1GO for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  9. Like
    Stealth22 got a reaction from Mashonka for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  10. Like
    Stealth22 got a reaction from DECKaCARDS for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  11. Love
    Stealth22 got a reaction from Ranger Infantry for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  12. Like
    Stealth22 got a reaction from MadMaks for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  13. Like
    Stealth22 got a reaction from Deactivated Member for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  14. Like
    Stealth22 got a reaction from redoper for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  15. Like
    Stealth22 got a reaction from Skydrohz for a file, Traffic Control   
    Traffic Control for GTA V
    Copyright (C) 2018 Stealth22. All rights reserved.
    Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
     
    Requirements
    You must have version 0.63 (or newer) of RAGE Plugin Hook. You must have a fully legal, non-pirated version of GTA V.
     
    Automatic Installation
    - Extract the ZIP archive; ensure that setup.exe and Traffic Control.msi are both in the same folder
    - DON'T run Traffic Control.msi unless you know what you're doing
    - Run setup.exe, and ensure that the installation directory detected matches the main/root folder of your GTA V install directory
    - If setup.exe is unable to detect your GTA V directory, or fails in some other fashion, start Traffic Control.msi, AND SELECT YOUR GTA V PATH AS THE INSTALL DIRECTORY
     
    Manual Installation
    - Copy the TrafficControl.dll and TrafficControl.ini files into the Plugins folder of your GTA V directory.
    - Copy the Stealth.Common.dll and RAGENativeUI.dll files into your main/root GTA V directory.
     
    Features
    - Stop or slow down all traffic within a certain radius of the player, in order to close a road for investigative purposes, or for safety reasons during a traffic stop
    - Multiple "roadblocks" or "speed zones" can be placed
    - Roadblocks will remain in place until removed by the player
    - A (beta) setting to allow any emergency vehicles to drive through "roadblocks"/"stop zones" can be enabled in the INI file ("Stop Traffic" orders only; speed restrictions are not affected)
    - The above setting can also be changed on-demand through the new in-game menu
    [NEW!] - Traffic Control now includes a new in-game menu, powered by RAGENativeUI!
    [NEW!] - Keyboard shortcuts can now be changed in the INI file!
    [NEW!] - Keyboard shortcuts can be disabled, if desired (to use the in-game menu exclusively)
    [NEW!] - Integration with Police SmartRadio!
     
    Usage
    - Press the menu keybind (CTRL + F10 by default) to open the Traffic Control menu; use the menu options to place/remove roadblocks
    - Alternatively, you can use the shortcut keys (see the INI file) to place/remove roadblocks
    - Keyboard shortcuts can be disabled through the INI file, if you wish to only use the in-game menu
     
    Forum Thread
    http://www.lcpdfr.com/forums/topic/51961-rel-traffic-control-beta-close-off-the-road-while-you-investigate-and-clear-a-scene/ 
  16. Like
    Stealth22 got a reaction from Michael21107 for a file, Traffic Control   
    Traffic Control for GTA V
    Copyright (C) 2018 Stealth22. All rights reserved.
    Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
     
    Requirements
    You must have version 0.63 (or newer) of RAGE Plugin Hook. You must have a fully legal, non-pirated version of GTA V.
     
    Automatic Installation
    - Extract the ZIP archive; ensure that setup.exe and Traffic Control.msi are both in the same folder
    - DON'T run Traffic Control.msi unless you know what you're doing
    - Run setup.exe, and ensure that the installation directory detected matches the main/root folder of your GTA V install directory
    - If setup.exe is unable to detect your GTA V directory, or fails in some other fashion, start Traffic Control.msi, AND SELECT YOUR GTA V PATH AS THE INSTALL DIRECTORY
     
    Manual Installation
    - Copy the TrafficControl.dll and TrafficControl.ini files into the Plugins folder of your GTA V directory.
    - Copy the Stealth.Common.dll and RAGENativeUI.dll files into your main/root GTA V directory.
     
    Features
    - Stop or slow down all traffic within a certain radius of the player, in order to close a road for investigative purposes, or for safety reasons during a traffic stop
    - Multiple "roadblocks" or "speed zones" can be placed
    - Roadblocks will remain in place until removed by the player
    - A (beta) setting to allow any emergency vehicles to drive through "roadblocks"/"stop zones" can be enabled in the INI file ("Stop Traffic" orders only; speed restrictions are not affected)
    - The above setting can also be changed on-demand through the new in-game menu
    [NEW!] - Traffic Control now includes a new in-game menu, powered by RAGENativeUI!
    [NEW!] - Keyboard shortcuts can now be changed in the INI file!
    [NEW!] - Keyboard shortcuts can be disabled, if desired (to use the in-game menu exclusively)
    [NEW!] - Integration with Police SmartRadio!
     
    Usage
    - Press the menu keybind (CTRL + F10 by default) to open the Traffic Control menu; use the menu options to place/remove roadblocks
    - Alternatively, you can use the shortcut keys (see the INI file) to place/remove roadblocks
    - Keyboard shortcuts can be disabled through the INI file, if you wish to only use the in-game menu
     
    Forum Thread
    http://www.lcpdfr.com/forums/topic/51961-rel-traffic-control-beta-close-off-the-road-while-you-investigate-and-clear-a-scene/ 
  17. Like
    Stealth22 got a reaction from UpperMidnight for a file, Traffic Control   
    Traffic Control for GTA V
    Copyright (C) 2018 Stealth22. All rights reserved.
    Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
     
    Requirements
    You must have version 0.63 (or newer) of RAGE Plugin Hook. You must have a fully legal, non-pirated version of GTA V.
     
    Automatic Installation
    - Extract the ZIP archive; ensure that setup.exe and Traffic Control.msi are both in the same folder
    - DON'T run Traffic Control.msi unless you know what you're doing
    - Run setup.exe, and ensure that the installation directory detected matches the main/root folder of your GTA V install directory
    - If setup.exe is unable to detect your GTA V directory, or fails in some other fashion, start Traffic Control.msi, AND SELECT YOUR GTA V PATH AS THE INSTALL DIRECTORY
     
    Manual Installation
    - Copy the TrafficControl.dll and TrafficControl.ini files into the Plugins folder of your GTA V directory.
    - Copy the Stealth.Common.dll and RAGENativeUI.dll files into your main/root GTA V directory.
     
    Features
    - Stop or slow down all traffic within a certain radius of the player, in order to close a road for investigative purposes, or for safety reasons during a traffic stop
    - Multiple "roadblocks" or "speed zones" can be placed
    - Roadblocks will remain in place until removed by the player
    - A (beta) setting to allow any emergency vehicles to drive through "roadblocks"/"stop zones" can be enabled in the INI file ("Stop Traffic" orders only; speed restrictions are not affected)
    - The above setting can also be changed on-demand through the new in-game menu
    [NEW!] - Traffic Control now includes a new in-game menu, powered by RAGENativeUI!
    [NEW!] - Keyboard shortcuts can now be changed in the INI file!
    [NEW!] - Keyboard shortcuts can be disabled, if desired (to use the in-game menu exclusively)
    [NEW!] - Integration with Police SmartRadio!
     
    Usage
    - Press the menu keybind (CTRL + F10 by default) to open the Traffic Control menu; use the menu options to place/remove roadblocks
    - Alternatively, you can use the shortcut keys (see the INI file) to place/remove roadblocks
    - Keyboard shortcuts can be disabled through the INI file, if you wish to only use the in-game menu
     
    Forum Thread
    http://www.lcpdfr.com/forums/topic/51961-rel-traffic-control-beta-close-off-the-road-while-you-investigate-and-clear-a-scene/ 
  18. Like
    Stealth22 got a reaction from VerpiMoDz for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  19. Like
    Stealth22 got a reaction from Assem Saqr for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  20. Like
    Stealth22 got a reaction from ccjohnson for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 
  21. Like
    Stealth22 got a reaction from Michael21107 for a file, Keep Calm - Reduce AI panic attacks when shots are fired   
    Keep Calm Plugin for GTA V
    Copyright (C) 2015 Stealth22. All rights reserved.
    Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
    PLEASE DO NOT PM ME WITH SUPPORT REQUESTS, OR POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE WITH ME FIRST.
    FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE, OR POST IN THE KEEP CALM FORUM TOPIC.
     
    ** NOTE REGARDING RPH CRASHES **
    If your GTA V crashes to the desktop, and RPH says that the crash was most likely caused by Keep Calm...to put it simply, it most likely was not caused by Keep Calm.
    RPH tries to detect which plugin caused the crash by calculating which plugin was running at the time of the crash. Keep Calm runs constantly in the background, so naturally, RPH will think that Keep Calm is the culprit whenever you have a game crash.
    GTA V can CTD for any number of reasons. Keep Calm does not do anything heavy enough to cause a game crash...I am not saying that it will never happen, but it has never happened in the history of Keep Calm's development. Anyone who has reported a CTD crash so far has had their issues stemming from elsewhere.
    If you get an RPH crash that says Keep Calm was the cause, try un-installing Keep Calm, or disabling it from starting in the RPH settings. If the crashes persist, your issues are being caused by something else.
    If the crashes go away, then re-install Keep Calm by downloading the latest release from LCPDFR.com. If the crashes then return, we need to diagnose the issue further, and you should post a comment here (or in the forum topic) so we can look into it.
     
    ** IMPORTANT NOTE REGARDING THE ENTITY PERSISTENCE MOD!! **
    If you use the Entity Persistence mod by FtDLulz, you need to do ONE of two things...
    If ped persistence is enabled, ensure that it is set to only 'persist' dead peds, not live ones (this is the default setting, to my knowledge) OR...Disable ped persistence entirely
      If ped persistence is enabled, and set to 'persist' LIVE peds, then Keep Calm will have NO effect at all!! (Not to mention that you will have performance issues if you do that!)
    YOU HAVE BEEN WARNED!!!
     
    Requirements
    You must have at least version v0.41 of the RAGE Plugin Hook installed, LSPDFR v0.3.1, as well as v1.6.0.1 of the Stealth.Common DLL, which is packaged with this release. Keep Calm will check these versions on startup, and will refuse to run if older versions are installed.
    You must have a fully legal, non-pirated version of GTA V.
    Installation
    - Copy the Keep Calm.dll and Keep Calm.ini files into the Plugins folder of your GTA V directory.
    - Copy the Stealth.Common.dll file into your main/root GTA V directory.
    Features
    - Nearby drivers and pedestrians should not panic in the event of gunfire (police officers are excluded)
    - Some customization is available via the config file
    - Peds spawned by LSPDFR and LSPDFR plugins are excluded, to eliminate conflicts with callout plugins
    Usage
    - Press the toggle keybind (CTRL + 9 by default) to start/stop Keep Calm
    - Keep Calm will start on it's own by default, unless the auto-start is disabled in the config file
    Known Issues
    Please note that GTA V does not always provide access to every pedestrian and vehicle in the area, and some peds may spawn AFTER the "calming" function has already been triggered. It runs in the background continuously, but each ped has to be modified individually.
    As a result, some drivers and pedestrians may still panic in the event of gunfire. This may improve as new versions of the RAGE Plugin Hook are released.
    This plugin has been released with the intent of minimizing the panic attacks experienced by the AI.
    The panic attacks will NOT be eliminated completely, however, this plugin should hopefully minimize them enough to make the game more enjoyable. The main intent with this plugin is to not have drivers run officers over when they are in the middle of making an arrest after a pursuit.
  22. Love
    Stealth22 got a reaction from mcb916 for a file, Traffic Control   
    Traffic Control for GTA V
    Copyright (C) 2018 Stealth22. All rights reserved.
    Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
     
    Requirements
    You must have version 0.63 (or newer) of RAGE Plugin Hook. You must have a fully legal, non-pirated version of GTA V.
     
    Automatic Installation
    - Extract the ZIP archive; ensure that setup.exe and Traffic Control.msi are both in the same folder
    - DON'T run Traffic Control.msi unless you know what you're doing
    - Run setup.exe, and ensure that the installation directory detected matches the main/root folder of your GTA V install directory
    - If setup.exe is unable to detect your GTA V directory, or fails in some other fashion, start Traffic Control.msi, AND SELECT YOUR GTA V PATH AS THE INSTALL DIRECTORY
     
    Manual Installation
    - Copy the TrafficControl.dll and TrafficControl.ini files into the Plugins folder of your GTA V directory.
    - Copy the Stealth.Common.dll and RAGENativeUI.dll files into your main/root GTA V directory.
     
    Features
    - Stop or slow down all traffic within a certain radius of the player, in order to close a road for investigative purposes, or for safety reasons during a traffic stop
    - Multiple "roadblocks" or "speed zones" can be placed
    - Roadblocks will remain in place until removed by the player
    - A (beta) setting to allow any emergency vehicles to drive through "roadblocks"/"stop zones" can be enabled in the INI file ("Stop Traffic" orders only; speed restrictions are not affected)
    - The above setting can also be changed on-demand through the new in-game menu
    [NEW!] - Traffic Control now includes a new in-game menu, powered by RAGENativeUI!
    [NEW!] - Keyboard shortcuts can now be changed in the INI file!
    [NEW!] - Keyboard shortcuts can be disabled, if desired (to use the in-game menu exclusively)
    [NEW!] - Integration with Police SmartRadio!
     
    Usage
    - Press the menu keybind (CTRL + F10 by default) to open the Traffic Control menu; use the menu options to place/remove roadblocks
    - Alternatively, you can use the shortcut keys (see the INI file) to place/remove roadblocks
    - Keyboard shortcuts can be disabled through the INI file, if you wish to only use the in-game menu
     
    Forum Thread
    http://www.lcpdfr.com/forums/topic/51961-rel-traffic-control-beta-close-off-the-road-while-you-investigate-and-clear-a-scene/ 
  23. Like
    Stealth22 got a reaction from derlegendereflow for a file, Keep Calm - Reduce AI panic attacks when shots are fired   
    Keep Calm Plugin for GTA V
    Copyright (C) 2015 Stealth22. All rights reserved.
    Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
    PLEASE DO NOT PM ME WITH SUPPORT REQUESTS, OR POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE WITH ME FIRST.
    FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE, OR POST IN THE KEEP CALM FORUM TOPIC.
     
    ** NOTE REGARDING RPH CRASHES **
    If your GTA V crashes to the desktop, and RPH says that the crash was most likely caused by Keep Calm...to put it simply, it most likely was not caused by Keep Calm.
    RPH tries to detect which plugin caused the crash by calculating which plugin was running at the time of the crash. Keep Calm runs constantly in the background, so naturally, RPH will think that Keep Calm is the culprit whenever you have a game crash.
    GTA V can CTD for any number of reasons. Keep Calm does not do anything heavy enough to cause a game crash...I am not saying that it will never happen, but it has never happened in the history of Keep Calm's development. Anyone who has reported a CTD crash so far has had their issues stemming from elsewhere.
    If you get an RPH crash that says Keep Calm was the cause, try un-installing Keep Calm, or disabling it from starting in the RPH settings. If the crashes persist, your issues are being caused by something else.
    If the crashes go away, then re-install Keep Calm by downloading the latest release from LCPDFR.com. If the crashes then return, we need to diagnose the issue further, and you should post a comment here (or in the forum topic) so we can look into it.
     
    ** IMPORTANT NOTE REGARDING THE ENTITY PERSISTENCE MOD!! **
    If you use the Entity Persistence mod by FtDLulz, you need to do ONE of two things...
    If ped persistence is enabled, ensure that it is set to only 'persist' dead peds, not live ones (this is the default setting, to my knowledge) OR...Disable ped persistence entirely
      If ped persistence is enabled, and set to 'persist' LIVE peds, then Keep Calm will have NO effect at all!! (Not to mention that you will have performance issues if you do that!)
    YOU HAVE BEEN WARNED!!!
     
    Requirements
    You must have at least version v0.41 of the RAGE Plugin Hook installed, LSPDFR v0.3.1, as well as v1.6.0.1 of the Stealth.Common DLL, which is packaged with this release. Keep Calm will check these versions on startup, and will refuse to run if older versions are installed.
    You must have a fully legal, non-pirated version of GTA V.
    Installation
    - Copy the Keep Calm.dll and Keep Calm.ini files into the Plugins folder of your GTA V directory.
    - Copy the Stealth.Common.dll file into your main/root GTA V directory.
    Features
    - Nearby drivers and pedestrians should not panic in the event of gunfire (police officers are excluded)
    - Some customization is available via the config file
    - Peds spawned by LSPDFR and LSPDFR plugins are excluded, to eliminate conflicts with callout plugins
    Usage
    - Press the toggle keybind (CTRL + 9 by default) to start/stop Keep Calm
    - Keep Calm will start on it's own by default, unless the auto-start is disabled in the config file
    Known Issues
    Please note that GTA V does not always provide access to every pedestrian and vehicle in the area, and some peds may spawn AFTER the "calming" function has already been triggered. It runs in the background continuously, but each ped has to be modified individually.
    As a result, some drivers and pedestrians may still panic in the event of gunfire. This may improve as new versions of the RAGE Plugin Hook are released.
    This plugin has been released with the intent of minimizing the panic attacks experienced by the AI.
    The panic attacks will NOT be eliminated completely, however, this plugin should hopefully minimize them enough to make the game more enjoyable. The main intent with this plugin is to not have drivers run officers over when they are in the middle of making an arrest after a pursuit.
  24. Like
    Stealth22 got a reaction from OfficerAlexis for a file, Traffic Control   
    Traffic Control for GTA V
    Copyright (C) 2018 Stealth22. All rights reserved.
    Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
     
    Requirements
    You must have version 0.63 (or newer) of RAGE Plugin Hook. You must have a fully legal, non-pirated version of GTA V.
     
    Automatic Installation
    - Extract the ZIP archive; ensure that setup.exe and Traffic Control.msi are both in the same folder
    - DON'T run Traffic Control.msi unless you know what you're doing
    - Run setup.exe, and ensure that the installation directory detected matches the main/root folder of your GTA V install directory
    - If setup.exe is unable to detect your GTA V directory, or fails in some other fashion, start Traffic Control.msi, AND SELECT YOUR GTA V PATH AS THE INSTALL DIRECTORY
     
    Manual Installation
    - Copy the TrafficControl.dll and TrafficControl.ini files into the Plugins folder of your GTA V directory.
    - Copy the Stealth.Common.dll and RAGENativeUI.dll files into your main/root GTA V directory.
     
    Features
    - Stop or slow down all traffic within a certain radius of the player, in order to close a road for investigative purposes, or for safety reasons during a traffic stop
    - Multiple "roadblocks" or "speed zones" can be placed
    - Roadblocks will remain in place until removed by the player
    - A (beta) setting to allow any emergency vehicles to drive through "roadblocks"/"stop zones" can be enabled in the INI file ("Stop Traffic" orders only; speed restrictions are not affected)
    - The above setting can also be changed on-demand through the new in-game menu
    [NEW!] - Traffic Control now includes a new in-game menu, powered by RAGENativeUI!
    [NEW!] - Keyboard shortcuts can now be changed in the INI file!
    [NEW!] - Keyboard shortcuts can be disabled, if desired (to use the in-game menu exclusively)
    [NEW!] - Integration with Police SmartRadio!
     
    Usage
    - Press the menu keybind (CTRL + F10 by default) to open the Traffic Control menu; use the menu options to place/remove roadblocks
    - Alternatively, you can use the shortcut keys (see the INI file) to place/remove roadblocks
    - Keyboard shortcuts can be disabled through the INI file, if you wish to only use the in-game menu
     
    Forum Thread
    http://www.lcpdfr.com/forums/topic/51961-rel-traffic-control-beta-close-off-the-road-while-you-investigate-and-clear-a-scene/ 
  25. Like
    Stealth22 got a reaction from ALEZ for a file, Code 3 Callouts   
    Code 3 Callouts
    "Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
    This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
    The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
    In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
    The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
    Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
    It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
    Requirements
    You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
    TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
    A very special thank you to...
    @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!!  @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
      My sincerest apologies if I missed anyone! Callouts
    Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
    If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
    See the PDF documentation for more information on all of the callouts included.
     
    Future Development
    Follow this thread on the forum for future development plans!
    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 

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