Reputation Activity
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Nutt got a reaction from EddyChen11 for a file, Southfield Police: 4K/2K Multiple Livery PackageHello Everyone,
These are Southfield Police liveries for multiple vehicles. Enjoy!!!
About Southfield: https://en.wikipedia.org/wiki/Southfield,_Michigan
Packages Available for Download:
4K Uncompressed Liveries (4KU): Uncompromised Super Quality
4K Compressed Liveries (4KC): Super Quality
2K Liveries: Quality
Package Contents:
All vehicles come with multiple unit numbers.
Chevy Tahoe: for The Hurk & AllaboutK9 template model.
Dodge Charger 2014: for BxBugs123 & Carper template model.
Dodge Charger 2016: for Officer Underwood template model.
Ford CVPI: for Accurate Studio DSF template model.
Ford CVPI: for BxBugs123 Non-DSF template model (those with custom CVPI by Bugs).
Ford Police Interceptor Utility: for Jasonct203 & TheHurk template model.
Most, if not all, models can be found on this site. So be sure to check the description of the template model and the vehicle(s) being downloaded to be outfitted.
Vehicles Package Shown
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Nutt got a reaction from EddyChen11 for a file, Detroit Police: Multiple Vehicle Livery PackageHello Everyone,
These are Detroit Police liveries for multiple vehicles. Enjoy!!!
About Detroit: https://en.wikipedia.org/wiki/Detroit
Package Contents:
All vehicles come with multiple unit numbers.
Multiple livery designs.
Chevy Tahoe: The Hurk & AllaboutK9 template model.
Dodge Charger 2014: BxBugs123 & Carper template model.
Ford CVPI: Accurate Studio DSF template model.
Ford CVPI: BxBugs123 Non-DSF template model (those with custom CVPI by Bugs).
Ford Police Interceptor: Officer Underwood Template Model
Ford Police Interceptor Utility: Jasonct203, TheHurk, BlackJesus template model.
Most, if not all, models can be found on this site. So be sure to check the description of the template model and the vehicle(s) being downloaded to be outfitted. Some custom vehicles are shown and are unavailable at this time.
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Nutt got a reaction from EddyChen11 for a file, Michigan Sheriff Package: Wayne, Oakland, Lapeer, St. Clair and MacombAbout: Wayne County: https://en.wikipedia.org/wiki/Wayne_County,_Michigan Oakland County: https://en.wikipedia.org/wiki/Oakland_County,_Michigan Lapeer County: https://en.wikipedia.org/wiki/Lapeer_County,_Michigan Macomb County:https://en.wikipedia.org/wiki/Macomb_County,_Michigan St. Clair County: https://en.wikipedia.org/wiki/St._Clair_County,_Michigan Vehicles fitted for: *Added missing Wayne County Sheriff file... :P -
Nutt got a reaction from J0SHV1B3S for a file, Law Enforcement Jurisdiction ScriptIntroduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.
Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.
Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of. Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.
CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
Q&A Time Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.
Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.
Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.
Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.
Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.
Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.
Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
Q. How stable is the script?
A. No major problems to report.
Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course!
Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).
Q. How do I reload the script if it stops working completely?
A. Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
FYI: * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789. Tutorial Video:
https://youtu.be/pLKJE4S3jEY Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk
Optional LEJS Livery Starter Pack (Los Santos Included):
-
Nutt got a reaction from GaveMomTwoGlocks for a file, Law Enforcement Jurisdiction ScriptIntroduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.
Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.
Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of. Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.
CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
Q&A Time Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.
Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.
Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.
Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.
Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.
Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.
Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
Q. How stable is the script?
A. No major problems to report.
Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course!
Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).
Q. How do I reload the script if it stops working completely?
A. Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
FYI: * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789. Tutorial Video:
https://youtu.be/pLKJE4S3jEY Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk
Optional LEJS Livery Starter Pack (Los Santos Included):
-
Nutt got a reaction from sjf7351 for a file, Lapeer County Sheriff: Multiple Livery PackageHello Everyone,
These are Lapeer County Sheriff liveries for multiple vehicles. Enjoy!!!
About Lapeer County: https://en.wikipedia.org/wiki/Lapeer_County,_Michigan
Package Contents:
All vehicles come with multiple tag numbers.
Chevy Tahoe: for The Hurk & AllaboutK9 template model.
Dodge Charger 2014: for BxBugs123 & Carper template model.
Dodge Charger 2016: for Officer Underwood template model.
Ford CVPI: for Accurate Studio DSF template model.
Ford Police Interceptor: for Officer Underwood template model.
Most, if not all, models can be found on this site. So be sure to check the description of the template model and the vehicle(s) being downloaded to be outfitted.
Vehicles Package Shown
-
Nutt got a reaction from redoper for a file, Law Enforcement Jurisdiction ScriptIntroduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.
Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.
Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of. Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.
CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
Q&A Time Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.
Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.
Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.
Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.
Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.
Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.
Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
Q. How stable is the script?
A. No major problems to report.
Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course!
Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).
Q. How do I reload the script if it stops working completely?
A. Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
FYI: * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789. Tutorial Video:
https://youtu.be/pLKJE4S3jEY Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk
Optional LEJS Livery Starter Pack (Los Santos Included):
-
Nutt got a reaction from Sir Bond for a file, Law Enforcement Jurisdiction ScriptIntroduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.
Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.
Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of. Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.
CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
Q&A Time Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.
Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.
Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.
Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.
Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.
Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.
Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
Q. How stable is the script?
A. No major problems to report.
Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course!
Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).
Q. How do I reload the script if it stops working completely?
A. Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
FYI: * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789. Tutorial Video:
https://youtu.be/pLKJE4S3jEY Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk
Optional LEJS Livery Starter Pack (Los Santos Included):
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Nutt reacted to RobertTM for a file, Paleto Bay Police Department Mini-PackDISCORD:
Join my discord for further updates on my projects: https://discord.gg/wsEyXUK
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Nutt reacted to Gump for a file, (ELS) Blaine County Sheriff 2016 FPIS W/Integrity2016 Blaine County Sheriff's Office FPIS
Wanted to do something a little different. This is a FPIS with a Federal Signal Integrity. Has optional ALPR's on the trunk. The rear antenna sways and also comes with a Grapeseed livery.
-2010 Ford Taurus SHO by Turn 10 Studios, modified into 2016 Ford Taurus Police Interceptor by OfficerUnderwood
-Rear bumper, headlamps, & dash by be fast, modified by OfficerUnderwood & Carper
-Front bumper by Ridgerunner, Grill by Vertex3D, modified by OfficerUnderwood
-Chassis parts by Ubisoft, Reverse lights by OfficerUnderwood
-Rims by BxBugs123, Centercap by Carper
-Wheels by Matt
-FS Integerity by Twurtlee
-Whelen ION DUO by HDGamerzPC
-Spotlight by Black Jesus. Converted to PAR 46 by Gump
-Watchguard 4RE by CAP N' CRUNCH
-Radar by HDGamerzPC
-Laptop by OfficerUnderwood
-Console by Twurtlee
-Trunk antenna by Carper and roof antenna by Gump
-ALPR's by BxBugs123
-Rambar by Carper
-Whelen SA315P by HDGamerzPC
-Livery by Slendis and BradM
I'm aware the spotlights don't shine on the ground...I can't get the corona in the right spot for it not to flip. Got tired of it.
Stay vigil and thirst my friends..
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Nutt got a reaction from Deputy Brand for a file, Dearborn, Richmond and Troy Police DepartmentThis livery package contains three different police departments (Dearborn, Richmond and Troy). Enjoy!!!
Package Contents:
* Dearborn Police: Marked patrol and stealth liveries for EVI and Cj24 2013 FPI template models.
* Richmond Police: Marked patrol liveries for EVI and Cj24 2013 FPI template models. And one fitting BxBug's 2010-11 FPI template models.
* Troy Police: Two (2) marked liveries for Voodoobie, Snit and NickieB 2012-13 Dodge Charger template models.
Vehicles Presented:
* EVI's 2013 Ford police Interceptor: Limited permission on sharing this vehicle via pm. If you have a poor reputation, no reputation, no post, negative behavior and caught stealing mods, please don't ask.
* Cj24's 2013 Ford Police Interceptor v1: http://www.gta-modding-chest.com/database/220-2013-ford-police-interceptor-liberty-city-police-department-els7/index.html
* Cj24's 2013 Ford Police Interceptor v2: http://www.gta-modding-chest.com/database/219-2013-ford-police-interceptor-liberty-city-police-department-slicktop-unmarked-els7/index.html
* VooDooBie 2012 Charger: http://gtapolicemods.com/downloads.php?do=file&id=2138
* NickieB 2012 Charger: http://gtapolicemods.com/downloads.php?do=file&id=2204
* PoliceWag 2011 Ford Police Interceptor: http://gtapolicemods.com/downloads.php?do=file&id=1294
About Troy: http://en.wikipedia.org/wiki/Troy,_Michigan
About Richmond: http://en.wikipedia.org/wiki/Richmond,_Michigan
About Dearborn: http://en.wikipedia.org/wiki/Dearborn,_Michigan
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Nutt got a reaction from Deputy Brand for a file, Oakland County Sheriff: Charger and CVPIAnother Michigan Law Enforcement Agency skin... this time an Oakland County Sheriff CVPI and Charger skin. Enjoy!
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Nutt got a reaction from Deputy Brand for a file, Grand Rapids Police Livery and MSP UpdateThis livery pack contains one (1) Grand Rapids Police CVPI Livery, and three (3) updated Michigan State Police liveries for a Tahoe, CVPI and Charger. Enjoy!!!
Grand Rapids Police Skin Requested by: Henrynoa
About Grand Rapids, MI: http://en.wikipedia.org/wiki/Grand_Rapids,_Michigan
GRPD Based On:
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Nutt got a reaction from Deputy Brand for a file, Wayne County Sheriff - CVPI, Tahoe, Impala, 06-08 and 11-12 ChargerThis livery package contains five (5) high quality Wayne County Sheriff vehicle liveries for a CVPI, 06-08 Charger, 2011-12 Charger, 2011-12 Impala and 2011-12 Tahoe. All liveries come in black and gray schemes... enjoy!!!
About Wayne County: http://en.wikipedia.org/wiki/Wayne_County,_Michigan
Based on:
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Nutt got a reaction from Deputy Brand for a file, Detroit Police Department (LCPD Version Included)This package contains the new revitalized Detroit Police Department car fleet liveries, that are based around the deployed and early mockup designs. The new vehicles (liveries in this case) are centered around the 100+ vehicles (Dodge Charger, Chevy Caprice and Ford Police Interceptor) that were donated to the City of Detroit through the Downtown Detroit Partnership plan. MUCH LOVE TO ALL THOSE INVOLVED!!!
FYI: LCPD version included.
Package Contents (Deployed and Mockups):
* 2012 Chevy Caprice PPV livery for KevinDV's template models.
* 2013 Dodge Charger livery for VooDooBie/SNIT/NickieB template models.
* 2013 Ford Police Interceptor livery for EVI's template models.
* 2013 Ford Police Interceptor livery for Cj24's template models.
Models Presented:
* NickieB's 2013 Dodge Charger: http://gtapolicemods.com/downloads.php?do=file&id=2343
* EVI's 2013 Ford Police Interceptor: If you don't have this bad ass model by now... lol
* Cj24's 2013 Ford Police Interceptor v1: http://www.gta-modding-chest.com/database/220-2013-ford-police-interceptor-liberty-city-police-department-els7/index.html
* KevinDV's 2012 Chevy Caprice PPV: http://www.gta-modding-chest.com/database/293-2012-chevrolet-caprice-v1-1l-els-liberty-city-police-department/index.html
Alternative Models:
* Cj24's 2013 Ford Police Interceptor: http://www.gta-modding-chest.com/database/327-2013-ford-police-interceptor-liberty-city-police-department-els7/index.html
* Cj24's 2013 Ford Police Interceptor v2: http://www.gta-modding-chest.com/database/219-2013-ford-police-interceptor-liberty-city-police-department-slicktop-unmarked-els7/index.html
About Detroit: http://en.wikipedia.org/wiki/Detroit
About the Detroit Police Department: http://en.wikipedia.org/wiki/Detroit_Police_Department
About the DPD vehicle donation: http://www.crainsdetroit.com/article/20130822/NEWS/130829932/detroit-welcomes-new-ambulances-police-cars-donated-by-local
Based:
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Nutt reacted to BufordT for a file, 2014 SAHP Dodge Charger [ELS]WARNING: FILE IS LARGE IN SIZE. POLY COUNT OF HIGH MODEL IS ~215K.
Car is based off the Florida Highway Patrol.
Exterior features include Code3 Javelin lightbar, antennas, Setina pushbar, and Unity spotlight.
Interior features include Code3 Warrior and Wingman lightning equipment, Kustom Signals radar unit, Setina partition, Havis console & dock, Dell Rugged laptop, Harris M7300, Code3 RLS control unit, HP printer, and Panasonic Arbitrator camera system.
If you intend to install this model, at least watch a Youtube video on the basics of installing vehicles and ELS in V before requesting support.
Please leave any feedback, suggestions, and encountered issues below in the comments section.
Thanks & enjoy!
Main Installation
Open vehicles.rpf inside of \mods(if enabled)\update\x64\dlcpacks\patchday17ng\dlc.rpf\x64\levels\gta5\ using OpenIV. Click “Edit mode” button inside of OpenIV (right of the path box). Drag police.ytd, police+hi.ytd, police.yft, police_hi.yft into OpenIV. Close OpenIV. Copy the POLICE.XML ELS config file into your ELS configs directory. Start GTA V and enjoy!
Note: Installation directions written for patch v1493. Other patch version installation may differ.
Credits
-2013 Charger SRT8 from Forza Horizon
-Converted and textured by Thehurk
-Converted to PPV by Thehurk, Modified by BufordT
-Templated by Thehurk
-Taillight textures by Five0
-Windows templated by BufordT
-Wheel by Cyrax, Modified and converted to V by BufordT
-Code3 Javelin, Warrior, and Wingman modeled and converted to V by BufordT
-Interior equipment modeled and converted to V by BufordT
-Setina Pushbar modeled and converted to V by BufordT
-SAHP Paint jobs by BufordT
Legal
I am not responsible for any damaged caused to your Grand Theft Auto V installation and/or computer system.
Any ripping, modifying, altering, or converting of this model is strictly prohibited.
Distribution
This mod shall only be distributed on LCPDFR.com unless otherwise noted by me.
Use in FiveM servers is fine.
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Nutt reacted to SCPDUnit23 for a file, Los Santos Police Department MegaPackLos Santos Police Department MegaPack by SCPDUnit23.
This pack contains 7 vehicles, including:
-2011 Ford CrownVictoria Police Interceptor with Arrowboard
-2016 Ford Police Interceptor Sedan with Arrowboard
-2012 Dodge Charger Pursuit
-2016 Dodge Charger Pursuit
-2016 Ford Police Interceptor Utility
-2016 Chevrolet Tahoe PPV
-2014 Chevrolet Caprice PPV
Templates has been provided if you want to create your own liveries.
Important Note: Do not use the Rockstar Editor when the Arrowboard is raised. Editing scenes when the Arrowboard is raised will crash your game!
Make sure to record with the Editor only when the Arrowboard is in its lowered or stowed position as this prevents the game from crashing when
editing with the editor.
Disclaimer:
Please do not redistribute and reupload this pack to any website or any other sources, including models,
screenshots, and liveries without explicit written permission. You are free to use this for FiveM or any other multiplayer servers
(except GTA Online).
Installation:
1. Use OpenIV and install the car mods to mods\update\x64\dlcpacks\patchday18ng\dlc.rpf\x64\levels\gta5\vehicles.rpf
2. Drag and drop the VCF ELS XML file from the archive to Grand Theft Auto V\ELS\pack_default folder. THIS IS NECESSARY FOR THE ARROWBOARD TO WORK!
3. If the lightbar does not seem to be flashing, set the diffuse tint value to
<diffuseTint value="0x00FFFFFF" /> in whatever car slot you replaced in vehicles.meta file (You may need to do this for police4, fbi2, and sheriff2).
4. The Ford Explorer has modified properties in vehicles.meta so the car handles correctly.
See instructions in the car folders for installation.
Using the arrowboard: To raise/stow the arrowboard, press Alt + [. To activate/deactivate the arrowboard lights, press K (secondary lights).
To change the direction of the arrows, press Ctrl + P to bring up the ELS Control Panel, scroll to the next pattern by pressing "i" (or Alt + i to scroll back to the previous pattern).
If bugs are found, please report them as soon as possible!
Credits:
Special thanks to @RoyceTheFox and @Giordano for taking these awesome screenshots!
2011 Ford CrownVictoria:
-2010 Forza CVPI Base Extracted by DMN
-Optimized, Converted, Textured and stuff by Thehurk
-Realisim Edits and more optimization by Lundy
-Major support with screenshots, feedback, IRL pictures, etc by Steinberg, Lundy, Problematic, and Taylor Swift
-Steelies and tires by Carper
-Hubcaps and tires by Carper
2013 Dodge Charger Pursuit:
-Converted from Forza Horizon
-Converted and textured by Thehurk
-Converted to PPV by Thehurk
-Templated by Thehurk
-Taillight textures by Five0
2016 Ford Explorer PI Utility:
-Ford explorer Base model purchased by Thehurk, GTAxB0SS, Requiem and Windows446
-Poly Crunched by Thehurk
-Textured and Converted by Thehurk
-Textures by Taylor Swift and Thehurk
-Rims by GTAxB0SS
-Interceptor Hood text by GTAxB0SS
-Interior purchased by TrentMU and FRGamer
-Ecoboost and Rear Police interceptor text by Jasonct203
-Converted to Police interceptor by Thehurk
-Templated by Thehurk
2016 Chevrolet Tahoe PPV:
-Orignal suburban Scratch modeled by Shadydk311
-Converted and edited to V by BritishGamer88
-Converted to Tahoe by Thehurk & Allaboutk9
-MAJOR edits by Thehurk
-Convert to PPV By Thehurk
-Rims purchased by Him1250
-Normals and wireframe fixed by Thehurk
-Textured by Thehurk
2016 Dodge Charger Pursuit:
-Base model extracted by DMN from Forza Horizon 2
-Converted and textures by Thehurk
-Converted to PPV By Thehurk
-AWD Rims scratch modeled and converted By RoegonTV
-AWD Logo by IronicRainbow
2016 Ford Police Interceptor Sedan:
-2010 Ford Taurus SHO by Turn 10 Studios, modified into 2016 Ford Taurus Police Interceptor by OfficerUnderwood
-Rear bumper, headlamps, & dash by be fast, modified by OfficerUnderwood & Carper
-Front bumper by Ridgerunner, Grill by Vertex3D, modified by OfficerUnderwood
-Chassis parts by Ubisoft, Reverse lights & Gauges by OfficerUnderwood
-Rims by BxBugs123, Centercap by Carper
2014 Chevrolet Caprice PPV:
-Model bought by Him1250, converted to V by Him1250.
-Interior from Forza Motorsport 4; Bodyshell partially remodeled & misc fixes by TurtleGod3000.
-Polyfilling by Him1250; Rims by Bxbugs123.
Liveries:
-Based off from the LAPD from The Crew game (and not the actual LAPD)
-Designed by SCPDUnit23
Lights:
-Arrowboard rig and hydralics by The_Unknown_One
-LED Arrowboard sign by 72will
-FedSig Vision SL:
-Lightbar made by F5544
-Light Modules made by Black Jesus
-ELS Conversion + Preparation by TheRecluseGamer
-FedSig Valor modeled by Twurtleee, textured by NyDelta and Twurtleee
-Whelen Ion scratch modeled by Five0/OfficerFive0, converted to gta 5 by Five0/OfficerFive0
-Dual/Single Dashlights Modeled and converted by Bueno
Parts:
-Dell Latitude 6420/30 ATG 1.0.0 by OfficerUnderwood
-Laptop Stand by HDgamerzPC
-Watchguard 4RE HD Dashcam by HDgamerzPC
-Turtle Console by Twurtleee
-Decatur Genesis I scratch modeled, textured, and converted to GTA V by HDgamerzPC
-Decatur Genesis II Select scratch modeled, textured, and converted to GTA V by HDgamerzPC
-Decatur Dash Mounted Radar scratch modeled, textured, and converted to GTA V by HDgamerzPC
-Setina Proguard Cargo and Prisoner Partition by Vertex3D
-Antennas by Raptor2000
-Caprice console and radio by majorpaine2015
-ALPR system converted and textured by MrPotato, textures by bxbugs
-Spotlight model provided by Cyrax on gamemodels.ru, converted and edited by Black Jesus
-Go Rhino Rambar from CYNAX on gamemodels.ru, converted and edtied by Black Jesus
Misc:
-License plate texture by TheBlackGamer4Real
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Nutt got a reaction from sly31 for a file, Law Enforcement Jurisdiction ScriptIntroduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.
Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.
Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of. Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.
CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
Q&A Time Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.
Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.
Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.
Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.
Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.
Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.
Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
Q. How stable is the script?
A. No major problems to report.
Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course!
Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).
Q. How do I reload the script if it stops working completely?
A. Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
FYI: * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789. Tutorial Video:
https://youtu.be/pLKJE4S3jEY Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk
Optional LEJS Livery Starter Pack (Los Santos Included):
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Nutt reacted to BlueGhost for a file, [ELS] 2009 Pontiac G8 GXP (OUTDATED)GET THE UNMARKED PACK HERE:
My first release has been remastered! With a new base model from Forza Motorsport 7, this update contains a complete overhaul for this vehicle!
New materials, new textures, new equipment, new template, the list goes on!
Copy this line and paste in the Vehicles.META where the Audio Hash sits.
<audioNameHash>WINDSOR</audioNameHash>
Post some pictures and videos down below of you guys using this car on your patrols!
Please download and leave a review!
Disclaimer:
No functioning dials
Known Bugs:
None
If you enjoy this model, please consider donating! It helps me pay for ZModeler3, models, and keeps my motivation up!
https://paypal.me/blankghost
FAQ:
Q: Can you make this for me?
A: No.
Q: Can you help me with x?
A: If it's a bug, then yes. If it's anything else, then please make a comment stating whatever else you need help with.
Unauthorized access, use, modification, ripping of this vehicle will result in a formal DMCA takedown in accordance with United States Federal and International copyright and protection laws. This model is provided to you as-is, with no warranties or guarantees. Any damage to your device, network, or subsequent properties are not liable by me. Use at your own discretion.
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Nutt got a reaction from PhillBellic for a file, Law Enforcement Jurisdiction ScriptIntroduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.
Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.
Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of. Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.
CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
Q&A Time Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.
Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.
Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.
Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.
Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.
Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.
Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
Q. How stable is the script?
A. No major problems to report.
Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course!
Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).
Q. How do I reload the script if it stops working completely?
A. Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
FYI: * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789. Tutorial Video:
https://youtu.be/pLKJE4S3jEY Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk
Optional LEJS Livery Starter Pack (Los Santos Included):
-
Nutt reacted to xDZYx for a file, 2014 Charger LDPDINSTALLATION:
Models:Mods - Update - x64 - DlcPacks - Patchday18/17(Most recent in your game) - dlc.rpf - x64 - levels - gta5 - vehicles.rpf (Replace/Drag and drop)
VCFs:Grand Theft Auto V Directory - ELS - pack_default (Replace/Drag and drop The Car is supposted to be like this.
Just to make this sure.Those are ONLY BASED OFF Miami Dade.
Massive thanks to @Sinnisa
Showcase 😄:
FREQUENTLY ASKED QUESTIONS:
Q: Why r ur lights so shiny pls help 😞
A: I use RadianceV to make my lights bright, you will need something like this or another mod like it to make your lights as bright as mine.
Q: Can you please make an ELS pack for my own personal town?
A: Not even a little sorry bb
Q: X isn't working why?
A: You may be doing something wrong, or I may have fucked something up. If you do find a bug or have a question please comment with a screenshot or video to give me a better idea of what is wrong and I will get back to you.
Q: My lightbar and windows are tinted 😞
I try to fix those but sometimes it still happens. Go into vehicles.metafind the line that says diffusetint for the model and find the diffusetint value and replace the value with this<diffuseTint value="0x00FFFFFF" />
Please do not redistribute this pack, or any part of it including the liveries, or models, or screenshots, or use them in clans or public/private servers. Please do not upload this file or a part of it to any other site unless given explicit credit. Thanks for downloading 😉 Please report the bugs in the comments before posting a review about them, it may be a misunderstanding or just an easy fix. Enjoy!
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Nutt got a reaction from TheRealGavinW for a file, Law Enforcement Jurisdiction ScriptIntroduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.
Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.
Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of. Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.
CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
Q&A Time Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.
Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.
Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.
Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.
Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.
Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.
Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
Q. How stable is the script?
A. No major problems to report.
Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course!
Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).
Q. How do I reload the script if it stops working completely?
A. Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
FYI: * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789. Tutorial Video:
https://youtu.be/pLKJE4S3jEY Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk
Optional LEJS Livery Starter Pack (Los Santos Included):
-
Nutt got a reaction from Officer GILLETTE ABDI for a file, U.S. Border Patrol OfficerThis mod is for those looking for an U.S. Border Protection officer as a standalone install. This character model is from TBoGT (m_y_cop), imported into my stock version of GTA 4 as a separate character (m_y_borderpat). This standalone mod is geared towards those who have police3, police4 and policeb installed - but need a specific Law Enforcement Officer driving them. In my case, police4 is my U.S. Border Protection enforcement.
The uniform has been texturally cleaned up, given proper colors and the U.S. Border Protection markings needed. Being my first ped-mod... it's good enough for what's needed. lol
How to Install:
- Use Open IV to install or create image for the needed files within the Componentpeds.img and Pedprops.img
- Next, add these lines (below) accordingly to their files within the common files folder.
pedgrp.dat
pedpersonality.datpedVariations.datpeds.ide -
Nutt reacted to BradM for a file, [ELS] San Andreas State Police Vehicle PackFILE INFO:
Please read everything on this page before asking for support.
This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns. The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything, just the skins are based of the modern Arizona DPS design.
The following vehicles are included:
- 2014 Charger (Patrol)
- 2016 FPIS (Patrol)
- 2016 Charger (Patrol & Unmarked)
- 2015 Tahoe (Patrol & K9)
- 2013 FPIU (Patrol, Unmarked & K9)
PLEASE NOTE
- The pack is split into two parts due to upload size limits.
- If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).
LIGHTING PREVIEW:
CREDITS:
KNOWN ISSUES:
- There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.
OTHER INFO/SUPPORT:
ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" /> ... Or simply change the tint in game with a native trainer If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix. Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'. -
Nutt reacted to Gump for a file, Small Town PD 2014 FPIU (ELS)I thought that I would go a bit of a different route with this model. It's small town police department FPIU. What does that mean exactly? Well, I wanted to create a FPIU that a small town police agency would have. I only put Star lighting on there because it is cheap and more than likely what Grapeseed or Sandy Shores could afford. Everything on it is basic lighting and equipment. No name brands. Just a little something to change things up. But, I am really happy with the outcome of it and I know that you are going to love it as well! Comes with some extra's that I am sure you guys will appreciate. Haha.
Base:
-Extracted from NFS by Policefanatic
-2013 FPIU Base converted to IV by BxBugs123
-Converted to V by Matt
-Edited by Matt
-FPIU Mesh Grille by VooDoo
-Roof Antenna by Iansonwheels
-Tires and centercap by Carper Textures from EVI
-PPV Rim by BxBugs123
Lights:
-1000 Starphazer Lightbar by Gump
-Textures by GTAxB0SS
-Converted to Starphaser by Gump
-Standlegs? haha by Gump
-Star/SVP VersaStar DLX6 by Gump
Equipment:
-Airfreshener by Gump
-Stalker radar by RoegonTV
-Rambar by Carper
-Sirenbox by HDGamerzPC
-Organizer by Vertex3D
-Cabinet by Vertex3D
-Console by HDGamerzPC
-Laptop by HDGamerzPC
-Laptop stand by HDGamerzPC
-Dashcam with rearview mirror by Carper
-Partiton by Codex12
-Sidewindow plexiglass by CAP N' CRUNCH
-Front antenna by vertex3d and behind lightbar is HDGamzerzPC
Note:Extra_12 is a wrap for the rambar! And please remember to use the included .VCF...
NOW WITH ALLOYS!
Stay vigil and thirsty my friends..