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Nutt

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  1. Like
    Nutt got a reaction from Deputy Brand for a file, Armada Police: Dodge Charger   
    Hello Everyone,
     
    I'll be releasing some Michigan based Law Enforcement Agencies and Federal Agencies liveries over the coming days. So if you're interested, be on the lookout.
     
    Contents:  Multiple fleet numbers.
     
    About Armada: https://en.wikipedia.org/wiki/Armada,_Michigan
     
    Compatible: These liveries are only compatible with the BxBug's & Carper 2014 Dodge Charger Template Model.
     
    Some Compatible Chargers
    http://www.lcpdfr.com/files/file/10478-lspdlssd-2014-dodge-charger-pursuit/
    http://www.lcpdfr.com/files/file/14376-els2014-sahp-k-9-dodge-charger/
    http://www.lcpdfr.com/files/file/14577-els-2014-paleto-bay-police-charger/
    http://www.lcpdfr.com/files/file/14447-els-los-santos-county-sheriff-pack-ccso/
    http://www.lcpdfr.com/files/file/14331-els-2014-slicktop-charger/
    http://www.lcpdfr.com/files/file/14300-els-2013-2014-dodge-charger-pp-pack-albuquerque-police-dwi-enforcement/
    http://www.lcpdfr.com/files/file/14190-els-2013-2014-dodge-charger-pack-albuquerque-police/
    http://www.lcpdfr.com/files/file/14239-els-2014-charger-wlegend/
  2. Like
    Nutt got a reaction from ALLENjr12 for a file, Hazel Park Police: Dodge Charger   
    Hello Everyone,
     
    I'll be releasing some Michigan based Law Enforcement Agencies and Federal Agencies liveries over the coming days. So if you're interested, be on the lookout.
     
    Contents:  Multiple fleet numbers.
     
    About Hazel Park: https://en.wikipedia.org/wiki/Hazel_Park,_Michigan
     
    Compatible: These liveries are only compatible with the BxBug's & Carper 2014 Dodge Charger Template Model.
     
    Some Compatible Chargers
    http://www.lcpdfr.com/files/file/10478-lspdlssd-2014-dodge-charger-pursuit/
    http://www.lcpdfr.com/files/file/14376-els2014-sahp-k-9-dodge-charger/
    http://www.lcpdfr.com/files/file/14577-els-2014-paleto-bay-police-charger/
    http://www.lcpdfr.com/files/file/14447-els-los-santos-county-sheriff-pack-ccso/
    http://www.lcpdfr.com/files/file/14331-els-2014-slicktop-charger/
    http://www.lcpdfr.com/files/file/14300-els-2013-2014-dodge-charger-pp-pack-albuquerque-police-dwi-enforcement/
    http://www.lcpdfr.com/files/file/14190-els-2013-2014-dodge-charger-pack-albuquerque-police/
    http://www.lcpdfr.com/files/file/14239-els-2014-charger-wlegend/
  3. Like
    Nutt reacted to majorpaine2015 for a file, ELS enabled Caprice PPV   
    Since there isn't many caprice ppvs out i'm releasing this. It has the code 3 solex lightbar and can be used as a sliktop. This car comes els lighing equipped but is optimized to use with default lighting.It comes with working windshield wipers If you are using my animated cvpi then there's no need to use the carcol in this file for it uses the same one. To install this vehicle place it in the patchday4ng vehicles.rpf file and enjoy.
    Side Note: if you decide to use default lighting, please set your sirensetting to 13 in your carvariations.meta file.
    Windshield wipers will only work by clinking this link and download and install this mod
    https://www.gta5-mods.com/scripts/car-wipers
  4. Like
    Nutt reacted to Gump for a file, (ELS)2016 FPIS W/Whelen Liberty   
    If you're looking at this, saying to yourself..."Great...Another FPIS...Woopie..." You'd be mistaking my friend..I have put a crap load of effort and time into this FPIS for you guys.You guys are going to love it!Working take downs,cruise lights...Lo jack antenna's to go with Lo jack system. CB antenna to go with cb in car!Hope you guys enjoy the FPIS as much as I enjoyed making it!

    Credits:
    -2010 Ford Taurus SHO by Turn 10 Studios, modified into 2016 Ford Taurus Police Interceptor by OfficerUnderwood
    -Rear bumper, headlamps, & dash by be fast, modified by OfficerUnderwood & Carper
    Front bumper by Ridgerunner, Grill by Vertex3D, modified by OfficerUnderwood
    -Chassis parts by Ubisoft, Reverse lights by OfficerUnderwood
    -Rims by BxBugs123, Centercap by Carper
    -Liveries by Getinmybelly0628,Tactical Potato and NeonLazer.
    -Rambar by Carper
    -Antennas by Carper and Vertex
    -laptop by OfficerUnderwood
    -Console by Codex
    -Radios by Officer underwood
    -Cb radio by Gump
    -Whelen ION by HDgamerzPC
    -Flashlight by Shmurda
    -Window bars by Tomcat8492
    -Laptop stand by HDgamerzPC
    -Spectre Detector by HDgamerzPC
    -Dufflebag by ps3gameplays
    -Dashcam by magictrickz
    -Genisis radar by HDgamerzPC
    -Zipties by HDgamerzPC
    -Whelen Liberty by KevinDV
    -Partition by Codex
    -Whelenspeaker by dannyboy
    -Wilson Cb antenna by Gump
    -Spotlight by Black Jesus
    -Vehicle put together by Gump



    Stay vigil and thirsty my friends..
  5. Like
    Nutt reacted to otatoprm for a file, 2016 Unmarked SRT PotatoCat   
    This model is owned by East Coast Designs.
                         
     
    Model Credits: 
    Model ripped by dmn
    Converted to gta iv by MrPotato 
    Converted to gta v and textured by MrPotato
    Interior by Turn 10 Studios
    Engine from CSR2 
    Templated by MrPotato
     
    Light Credits:
    - Dominator by tomcat8492
    - Whelen Inner Edge XLP scratch modeled and converted by Hilth0
    - Ion's by Deco
    - Side runners by evi
    - vertex by deco
    - Generic Lighthead by Bueno

    Note: 
    Please let me know of vehicle bugs.
     
    Join the Potato Fam on Discord: https://discord.gg/Q8cnAfN
     
    Installation Guide: 
     
    Place fbi in lastest patchday
    Place fbi.xml in ELS Folder
  6. Like
    Nutt reacted to Gump for a file, (ELS)2014 SAHP K-9 Dodge Charger   
    MODEL OVERVIEW
    =================================
    - NAME: 2014 SAHP Charger (Alloy)
    - VERSION: V1
    - EXTRA PARTS: ALPR and Rambar Wrap
    - OPTIMIZED FOR: POLICE,POLICE2,POLICE3,POLICE4,FBI,SHERIFF
     
     
    CREDITS
    =================================

    - 2014 Dodge Charger Model from Real Racing 3, Converted to IV by GeorgieMoon,
    Converted & Modified for GTA V by Carper, edits by BxBugs123
    - Headlights, Taillights, Interior from Foza, Fitted, Modified, Textured &
    Converted for GTA V by Bxbugs123, Interior Textures Remade by Carper with minor
    edits by Bxbugs123.
    - Chassis L2,s & L3's Modeled, Converted & Textured for GTA V by Bxbugs123.
    - Inner Rim by GerryStudio, Converted & Textured For GTA V by Carper
    -Whelen Dominator by Tomcat8492
    -Whelen PAR32 by Gump and Corleone
    -Whelen Inner Edge by OfficerFive0
    -Whelen Dual Avenger by Truamapak
    -Whelen LINZ6 by coopercm
    -Whelen Slimlighter by HDgamerzPC
    -Setina Rambar by Carper
    -Spotlight by Black jesus
    -Rambar wrap by OfficerFive0
    -Federal Signal Speaker by Hurk
    -Antenna's by Carper with very small edits by Gump
    -Console by Sheriff Van Dyke
    -Dashcam w/rearview mirror by Carper
    -Stalker Radar by Carper
    -Kennel by Vertex3D
    -K-9 Cage by Gump
    -Liveries by Getinmybelly0627


    FILES INCLUDED
    ==================================
    - MODEL
      -police.yft
      -police_hi.yft
      -police.ytd
    - TEXTURES
    - PICTURES
    - Readme.txt
    - Options Folder
    - Template folder


    INSTALLATION
    ===================================
    - OpenIV/GTA V/update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf


    Be sure to download "HEROCOP" for the K-9! And yes, you can search vehicles for drugs!



    Stay vigil and thirsty my friends..
  7. Like
    Nutt reacted to Gump for a file, [ELS]2015 Paleto Bay DUI Dodge Charger   
    It's New Years eve...People are going to be drinking and having a good time in Paleto tonight...Make sure they don't take that good time to the streets! If you are going to be one of the ones drinking...Please make sure you have a safe way to get home. Drinking and driving is one of the most selfish acts you can do!





    Credits:
    -2015 Dodge Charger R/T by Turn 10 Studios
    -Modifed into 2015 PPV and converted to GTA V by OfficerUnderwood
    -Seats by SimRaceway, Radio by OfficerUnderwood
    -Wheels by GerryStudio, converted by unknown?
    -Whelen Legacy by TheHurk
    -FS Latitude by Moneybagz
    -Whelen Tir 6 by CooperCM
    -Dashcam by Moneytrickz
    -Antennas by Carper
    -Rambar by Carper
    -Spotlight by BlackJesus
    -Radar by HDgamerz
    -Console by Sheriff Van Dyke
    -Laptop by Ridgerunner
    -Whelen Avenger by Truamapak
    -Liveries by mroxplay,Gump and Getinmybelly0627
    -Put together by Gump


    Stay safe,vigil and thirsty my friends..
  8. Like
    Nutt reacted to Bxbugs123 for a file, 2011 CROWN VICTORIA - CVPI 1.9L ELS   
    This work is licensed under a
    Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
     
    By downloading this file you agree to the TERMS OF USE AND DISTRIBUTION, If you can not abide by those terms then do not download this file.
       
     
  9. Like
    Nutt reacted to Lt.Caine for a file, Emergency Lighting System   
    Emergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to  your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.
     
    DESCRIPTION
    − ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds.
    − ELS requires vehicle models specifically designed to make use of its features.
    − ELS includes over 200 unique lighting patterns scattered across 4 light groups and lighting formats.
     
    NOTES
    − Please consult the ELS USER GUIDE and other provided documentation prior to using ELS.
    − As of V1.00 ELS is not compatible with any form of multiplayer.
    − A visual enhancement mod is recommended to improve the appearance of ELS lights in game.
     
    BASIC INSTALLATION
    − A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
    − Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
    − 1. Place ELS.asi, ELS.ini, the ELS folder, and  AdvancedHookV.dll inside your main GTA V game directory.
    − 2. Download and install (a) pro-ELS vehicle model(s).
    − 3. Start your game.
     
    CREDITS
    − ELS is coded by Lt.Caine.
    − AdvancedHookV and vehicle damage feature coded by LMS.
    − ELS-V testing team (alphabetical order): Albo1125, BxBugs123, GravelRoadCop, PoliceWag, and Prophet.
  10. Like
    Nutt reacted to Bxbugs123 for a file, 2011 CROWN VICTORIA - CVPI 1.8L   
    This work is licensed under a
    Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. By downloading this file you agree to the TERMS OF USE AND DISTRIBUTION, If you can not abide by those terms then do not download this file.
  11. Like
    Nutt reacted to Albo1125 for a file, LSPDFR+ (Better Traffic Stops, Court System)   
    https://www.youtube.com/albo1125
    DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 
    LSPDFR+ is now open source. https://github.com/Albo1125/LSPDFRPlus
     
    Welcome to LSPDFR+! This script modification for LSPDFR greatly enhances your experience as a police officer by enhancing the base LSPDFR modification - LSPDFR+'s was designed to improve upon some of LSPDFR's features, hence its name. With improved pursuit AI, better Traffic Stops and even a fully fledged court system amongst the main features, there's bound to be something you'll love!
    Requirements - some of these are included (credits go to their appropriate authors):
    LSPDFR 0.4.2 (not included) Albo1125.Common 6.6.4.0 or higher (included) RAGENativeUI 1.6.3.0 or higher (included) RAGEPluginHook 0.51 or higher (not included) A legal copy of GTA V (version 1.0.1011.1 or higher). Overview of LSPDFR+'s Features: Included in LSPDFR+'s documentation and the updated feature video above.
    Support - what to do if you encounter a bug or have problems:
    Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/  Read the documentation PDF file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible. Please do not reupload or redistribute this without my explicit permission. Thank you.
    https://www.youtube.com/albo1125
     
  12. Like
    Nutt got a reaction from J0SHV1B3S for a file, Law Enforcement Jurisdiction Script   
    Introduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.  
    Special Thanks
    Thanks EVI for being the original beta tester and bouncing future ideas off us.
    Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
    Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
      Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.  
    Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of.   Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.  
    CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
      Q&A Time Q. Is there a tutorial on getting started?
    A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
    Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
    A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
    Q. Can the user create jurisdictions and patrol points all across Los Santos?
    A. Yes.
    Q. Can the user create sea and air support jurisdictions points?
    A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.          
    Q. How accurate are the Jurisdictions and patrolling setups?
    A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
    Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
    A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
    Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
    A. Yes.     
    Q. Is there a default .INI (prebuilt) contained in the download?
    A. Yes. A few patrol points on getting you started.
    Q. Can I use custom and/or renamed patrol vehicles?
    A. Yes.
    Q. Can I use civilian cars?
    A. Yes. If it has wheels, wings and it floats - you can use it.
    Q. Do the LEJS Officers react to crimes?
    A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
    Q. The Officers that are patrolling - do they roam away from their areas of assignments?
    A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
    Q. Will Officers leave their Jurisdictions during a commission of crime?
    A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
    Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
    A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
    Q. Will there be a thread on sharing locations and coordinates?
    A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
    Q. How stable is the script?
    A. No major problems to report.
    Q. How can I edit the .INI file?
    A. The nice and simplistic .INI Editor of course! 
    Q. Key features?
    A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
    Q. What are the red, green and yellow blips in the master viewing mode (F3)?
    A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).  
    Q. How do I reload the script if it stops working completely?
    A.  Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
    Q. Can I easily make changes to the INI file while in game?
    A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
    FYI:  * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789.   Tutorial Video:
    https://youtu.be/pLKJE4S3jEY   Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk    
    Optional LEJS Livery Starter Pack (Los Santos Included):
     
  13. Like
    Nutt got a reaction from zxDrugsxBunnyxz for a file, Chatham-Kent Police and D&R Demo Odyssey Charger   
    It's here... The Chatham-Kent Police and D&R Demo Odyssey Charger. The Chatham-Kent Police Charger is an exact replica of the D&R Demo Charger, I’m pretty sure D&R configured the Chatham-Kent Police Charger. The only added features are the license plate lighting and the random ALPR units. Anyhow, please give Voodoobie many thanks... he deserves it.

    Enjoy!!!

    Video:
    http://youtu.be/6ZyNeNo61WY

    Photos: https://www.lcpdfr.com/topic/37070-chatham-kent-police-and-dr-demo-odyssey-dodge-charger-warning-large-pics/

    MODEL OVERVIEW

    - Vehicle commissioned by Nutt
    - Liveries by Nutt

    - NAME: 2013 D&R DEMO UNIT
    - VERSION: D&R_CHRGR1.0V
    - LIGHT BAR: D&R ODDYSSEY, D&R ML8, D&R CHARGER VISOR LIGHTS, D&R REAR DECKLIGHT
    - OTHER LIGHTING: N/A
    - OTHER EQUIPMENT: D&R Console, Panasonic Toughbook, Setina Partition,
    - EXTRA PARTS: N/A
    - MULTIPLE LIVERIES: Yes skin + Extra Licences Plates to match your skin/texture
    - OPTIMIZED FOR: police3
    - CREDITS: VooDoo (see Additional Notes)
    - MOD STATUS: Open
    - MODEL STATUS: Locked

    ADDITIONAL NOTES
    - MAKE SURE TO READ INFO FILE FOR INSTRUCTIONS BEFORE USE.
    - This model possesses 4 skins which will appear randomly + 4 Licences Plates to match the skin/texture
    - 2013 Dodge Charger SRT Model from Forza, Ripped and Converted by VooDoo
    - 2013 Dodge Charger Front Bumper Modeled by TraumaPak, Converted and textured by VooDoo
    - ALPR System Modeled/Converted by Bxbugs123
    - D&R Oddyssey Lightbar Modeled/Converted/Textured by VooDoo
    - D&R 2013 Charger Visor Light Modeled/Converted/Textured by VooDoo
    - D&R Rear Deck Light Modeled/Converted and Textured by VooDoo
    - D&R Window-Bars Modeled/Converted by VooDoo
    - D&R ML8 and D&R MR6/MR8's Modeled/Converted/Textured by VooDoo
    - D&R Textures by VooDoo "DO NOT EDIT WITHOUT MY PERMISSION"
    - Panasonic Toughbook, Radar and console equip. by Bxbugs123
    - Setina Partition modeled/textured/converted to GTA IV by Caleb3019
    - Setina Mopar Pushbar Modeled/Converted/Textured by VooDoo
    - Dodge Steel Rim by Lex91

    Notes: Please use ALT+K when raising and lowering the Odyssey arrow board during non-siren usage.
  14. Like
    Nutt got a reaction from Officer Briggs for a file, Federal Package: Border Patrol, U.S. Park Police and Ranger Liveries   
    Package Contents: - Multiple Border Patrol fleet numbers. - Multiple U.S. Park Police fleet numbers and two variations. - Two variations of the U.S. Park Ranger.   About: U.S. Border Patrol: https://en.wikipedia.org/wiki/United_States_Border_Patrol U.S. Park Police: https://en.wikipedia.org/wiki/United_States_Park_Police U.S. Park Ranger (NPSR): https://en.wikipedia.org/wiki/National_Park_Service_Ranger   Vehicles fitted for:    
  15. Like
    Nutt got a reaction from GaveMomTwoGlocks for a file, Law Enforcement Jurisdiction Script   
    Introduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.  
    Special Thanks
    Thanks EVI for being the original beta tester and bouncing future ideas off us.
    Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
    Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
      Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.  
    Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of.   Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.  
    CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
      Q&A Time Q. Is there a tutorial on getting started?
    A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
    Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
    A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
    Q. Can the user create jurisdictions and patrol points all across Los Santos?
    A. Yes.
    Q. Can the user create sea and air support jurisdictions points?
    A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.          
    Q. How accurate are the Jurisdictions and patrolling setups?
    A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
    Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
    A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
    Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
    A. Yes.     
    Q. Is there a default .INI (prebuilt) contained in the download?
    A. Yes. A few patrol points on getting you started.
    Q. Can I use custom and/or renamed patrol vehicles?
    A. Yes.
    Q. Can I use civilian cars?
    A. Yes. If it has wheels, wings and it floats - you can use it.
    Q. Do the LEJS Officers react to crimes?
    A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
    Q. The Officers that are patrolling - do they roam away from their areas of assignments?
    A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
    Q. Will Officers leave their Jurisdictions during a commission of crime?
    A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
    Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
    A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
    Q. Will there be a thread on sharing locations and coordinates?
    A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
    Q. How stable is the script?
    A. No major problems to report.
    Q. How can I edit the .INI file?
    A. The nice and simplistic .INI Editor of course! 
    Q. Key features?
    A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
    Q. What are the red, green and yellow blips in the master viewing mode (F3)?
    A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).  
    Q. How do I reload the script if it stops working completely?
    A.  Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
    Q. Can I easily make changes to the INI file while in game?
    A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
    FYI:  * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789.   Tutorial Video:
    https://youtu.be/pLKJE4S3jEY   Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk    
    Optional LEJS Livery Starter Pack (Los Santos Included):
     
  16. Like
    Nutt got a reaction from RedBullGermany for a file, Chatham-Kent Police and D&R Demo Odyssey Charger   
    It's here... The Chatham-Kent Police and D&R Demo Odyssey Charger. The Chatham-Kent Police Charger is an exact replica of the D&R Demo Charger, I’m pretty sure D&R configured the Chatham-Kent Police Charger. The only added features are the license plate lighting and the random ALPR units. Anyhow, please give Voodoobie many thanks... he deserves it.

    Enjoy!!!

    Video:
    http://youtu.be/6ZyNeNo61WY

    Photos: https://www.lcpdfr.com/topic/37070-chatham-kent-police-and-dr-demo-odyssey-dodge-charger-warning-large-pics/

    MODEL OVERVIEW

    - Vehicle commissioned by Nutt
    - Liveries by Nutt

    - NAME: 2013 D&R DEMO UNIT
    - VERSION: D&R_CHRGR1.0V
    - LIGHT BAR: D&R ODDYSSEY, D&R ML8, D&R CHARGER VISOR LIGHTS, D&R REAR DECKLIGHT
    - OTHER LIGHTING: N/A
    - OTHER EQUIPMENT: D&R Console, Panasonic Toughbook, Setina Partition,
    - EXTRA PARTS: N/A
    - MULTIPLE LIVERIES: Yes skin + Extra Licences Plates to match your skin/texture
    - OPTIMIZED FOR: police3
    - CREDITS: VooDoo (see Additional Notes)
    - MOD STATUS: Open
    - MODEL STATUS: Locked

    ADDITIONAL NOTES
    - MAKE SURE TO READ INFO FILE FOR INSTRUCTIONS BEFORE USE.
    - This model possesses 4 skins which will appear randomly + 4 Licences Plates to match the skin/texture
    - 2013 Dodge Charger SRT Model from Forza, Ripped and Converted by VooDoo
    - 2013 Dodge Charger Front Bumper Modeled by TraumaPak, Converted and textured by VooDoo
    - ALPR System Modeled/Converted by Bxbugs123
    - D&R Oddyssey Lightbar Modeled/Converted/Textured by VooDoo
    - D&R 2013 Charger Visor Light Modeled/Converted/Textured by VooDoo
    - D&R Rear Deck Light Modeled/Converted and Textured by VooDoo
    - D&R Window-Bars Modeled/Converted by VooDoo
    - D&R ML8 and D&R MR6/MR8's Modeled/Converted/Textured by VooDoo
    - D&R Textures by VooDoo "DO NOT EDIT WITHOUT MY PERMISSION"
    - Panasonic Toughbook, Radar and console equip. by Bxbugs123
    - Setina Partition modeled/textured/converted to GTA IV by Caleb3019
    - Setina Mopar Pushbar Modeled/Converted/Textured by VooDoo
    - Dodge Steel Rim by Lex91

    Notes: Please use ALT+K when raising and lowering the Odyssey arrow board during non-siren usage.
  17. Like
    Nutt got a reaction from TaylorSwift for a file, Federal Package: Border Patrol, U.S. Park Police and Ranger Liveries   
    Package Contents: - Multiple Border Patrol fleet numbers. - Multiple U.S. Park Police fleet numbers and two variations. - Two variations of the U.S. Park Ranger.   About: U.S. Border Patrol: https://en.wikipedia.org/wiki/United_States_Border_Patrol U.S. Park Police: https://en.wikipedia.org/wiki/United_States_Park_Police U.S. Park Ranger (NPSR): https://en.wikipedia.org/wiki/National_Park_Service_Ranger   Vehicles fitted for:    
  18. Like
    Nutt got a reaction from Black Jesus for a file, Federal Package: Border Patrol, U.S. Park Police and Ranger Liveries   
    Package Contents: - Multiple Border Patrol fleet numbers. - Multiple U.S. Park Police fleet numbers and two variations. - Two variations of the U.S. Park Ranger.   About: U.S. Border Patrol: https://en.wikipedia.org/wiki/United_States_Border_Patrol U.S. Park Police: https://en.wikipedia.org/wiki/United_States_Park_Police U.S. Park Ranger (NPSR): https://en.wikipedia.org/wiki/National_Park_Service_Ranger   Vehicles fitted for:    
  19. Like
    Nutt got a reaction from Ragnrok for a file, Federal Package: Border Patrol, U.S. Park Police and Ranger Liveries   
    Package Contents: - Multiple Border Patrol fleet numbers. - Multiple U.S. Park Police fleet numbers and two variations. - Two variations of the U.S. Park Ranger.   About: U.S. Border Patrol: https://en.wikipedia.org/wiki/United_States_Border_Patrol U.S. Park Police: https://en.wikipedia.org/wiki/United_States_Park_Police U.S. Park Ranger (NPSR): https://en.wikipedia.org/wiki/National_Park_Service_Ranger   Vehicles fitted for:    
  20. Like
    Nutt got a reaction from Deactivated Member for a file, Federal Package: Border Patrol, U.S. Park Police and Ranger Liveries   
    Package Contents: - Multiple Border Patrol fleet numbers. - Multiple U.S. Park Police fleet numbers and two variations. - Two variations of the U.S. Park Ranger.   About: U.S. Border Patrol: https://en.wikipedia.org/wiki/United_States_Border_Patrol U.S. Park Police: https://en.wikipedia.org/wiki/United_States_Park_Police U.S. Park Ranger (NPSR): https://en.wikipedia.org/wiki/National_Park_Service_Ranger   Vehicles fitted for:    
  21. Like
    Nutt got a reaction from Cordell11 for a file, Federal Package: Border Patrol, U.S. Park Police and Ranger Liveries   
    Package Contents: - Multiple Border Patrol fleet numbers. - Multiple U.S. Park Police fleet numbers and two variations. - Two variations of the U.S. Park Ranger.   About: U.S. Border Patrol: https://en.wikipedia.org/wiki/United_States_Border_Patrol U.S. Park Police: https://en.wikipedia.org/wiki/United_States_Park_Police U.S. Park Ranger (NPSR): https://en.wikipedia.org/wiki/National_Park_Service_Ranger   Vehicles fitted for:    
  22. Like
    Nutt reacted to alexguirre for a file, Police Station Armory   
    Police Station Armory
    v1.4
    This plugin allows you to take any weapon you need from the Downtown Police Station. You can even create your own custom loadouts to quickly get all the weapons you want at once.
     
    Read the README.txt file for installation instructions, how to use this plugin and how to create the loadouts.
     
    Source Code
  23. Like
    Nutt reacted to Bxbugs123 for a file, LSPD/LSSD 2014 DODGE CHARGER PURSUIT   
    This work is licensed under a
    Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
     
    By downloading this file you agree to the TERMS OF USE AND DISTRIBUTION, If you can not abide by those terms then do not download this file.
       
     
  24. Like
    Nutt reacted to Albo1125 for a file, NewsHeliPursuit   
    NewsHeliPursuit is a script modification that allows you to have a news helicopter follow your pursuits. After a certain time period (configurable in the INI file) a news helicopter is dispatched and will follow the pursuit you are engaged in.
    NewsHeliPursuit allows you to customise the model and the livery of the helicopter that is dispatched to your pursuit in the INI file. The download contains a pre-built news helicopter livery that you can install. The default INI file is set to accommodate this by default.
    Prefer a slightly more colourful news helicopter skin? Check out this texture by @koudai919! 
    Installation Instructions are provided in the readme. Requires RPH 0.36 or higher. Please read the credits for full acknowledgements.
  25. Like
    Nutt got a reaction from redoper for a file, Law Enforcement Jurisdiction Script   
    Introduction Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.  
    Special Thanks
    Thanks EVI for being the original beta tester and bouncing future ideas off us.
    Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
    Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.
      Police Jurisdiction Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.  
    Jurisdictions and Policing Possibilities Border and Customs Enforcement. Wildlife and Game Enforcement. City, State and Federal Buildings Patrols. County Roads, Freeways, Highways and Byways Patrols. Road Construction Assistance and Enforcement. Railroads and Train Yards Patrols. Subways and Trolleys Patrols. Airport Policing and Security Enforcement. Marina, Beach and Shipyard Patrols. Coast Guard Patrols. Public and Private Property Security Patrol. Or any other area of Law Enforcement and Security that you can think of.   Summary L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.  
    CREDITS & LICENCE Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ). Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script. You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).
      Q&A Time Q. Is there a tutorial on getting started?
    A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.
    Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
    A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.
    Q. Can the user create jurisdictions and patrol points all across Los Santos?
    A. Yes.
    Q. Can the user create sea and air support jurisdictions points?
    A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.          
    Q. How accurate are the Jurisdictions and patrolling setups?
    A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.
    Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
    A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.
    Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
    A. Yes.     
    Q. Is there a default .INI (prebuilt) contained in the download?
    A. Yes. A few patrol points on getting you started.
    Q. Can I use custom and/or renamed patrol vehicles?
    A. Yes.
    Q. Can I use civilian cars?
    A. Yes. If it has wheels, wings and it floats - you can use it.
    Q. Do the LEJS Officers react to crimes?
    A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.
    Q. The Officers that are patrolling - do they roam away from their areas of assignments?
    A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.
    Q. Will Officers leave their Jurisdictions during a commission of crime?
    A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.
    Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
    A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.
    Q. Will there be a thread on sharing locations and coordinates?
    A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.
    Q. How stable is the script?
    A. No major problems to report.
    Q. How can I edit the .INI file?
    A. The nice and simplistic .INI Editor of course! 
    Q. Key features?
    A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.
    Q. What are the red, green and yellow blips in the master viewing mode (F3)?
    A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).  
    Q. How do I reload the script if it stops working completely?
    A.  Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.
    Q. Can I easily make changes to the INI file while in game?
    A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.
    FYI:  * Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789.   Tutorial Video:
    https://youtu.be/pLKJE4S3jEY   Other Videos: https://youtu.be/DrcY-iGZtzQ https://youtu.be/_L5YLMC_fsk    
    Optional LEJS Livery Starter Pack (Los Santos Included):
     

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