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flwpheonix

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Everything posted by flwpheonix

  1. @Captain14 Wow! Impressive. I haven't gotten that far in my coding yet.....Looks fantastic!
  2. I would imagine so, but that would be thru the handling file and not carcols
  3. So guys with strobe lightbars....here is one that I have come up with that will work for you guys... <sequencer value="2999478460784645"/> <sequencer value="23995827842711872"/> using a BPM of 1000 and it looks pretty good...
  4. Ok....No worries...not stopping me from using it :P
  5. I didn't see it anywhere in the ini....all I saw was warp distance...
  6. Looking for someone to throw together a simple car with with a lightbar that just uses siren1 and siren2. It would be used to create flash patterns for others to use.... Example would be a Crown Vic with a Edge lightbar.....
  7. Hey all...I think I have found a nice setting for the environmental lighting.....What do you all think? Not to overpowering, and gives a nice reflection. Looks awesome on slicktop cars like Bugs'! <lightFalloffMax value="45.00000000"/> <lightFalloffExponent value="15.00000000"/> <lightInnerConeAngle value="30.00000000"/> <lightOuterConeAngle value="60.00000000"/>
  8. Love this mod, but is there any way for the EMS to pull up to the incident scene? For some reason or other, my EMS stops about 100 meters away.
  9. @Ranger61 Here is the easiest way that I found to do the flash patterns. Open up notepad, and start your flash pattern using 1 as on and 0 as off.... Example of a quad flash would be like this: 1010101. now you want to have a break in there before it flashes again....so you would use 0s so give it that break...the more 0s you have the longer the break will be. Example would be like this: 10101010001010101000 You take that binary number and plug it into a decimal converter and you get: 697000 That is the number you want to plug into the sequence value. Now say for example you have a light bar that you want to flash quads opposite of each other....this is where it gets more complicated.....Take your binary that you made and in notepad paste it in a new line. Then underneath you are going to make a mirror of that binary code like so: 10101010001010101000 00010101010001010101 Important is to make sure both have the same amount of numbers. Pop those into your converter and you get 697000 87125 So one siren is going to have 697000 as the sequence value and the another siren is going to have 87125. Now the easiest way I have found to figure out which siren you need to adjust is by going into OPENIV and viewing the model, then hiding everything but the sirens. What I have done in my carcols is to space out the siren entries to make it easier to see which siren is which and for counting. Hope this helps!
  10. ugghhh...not the answer I wanted to hear.... LOL! The issue I have is on Gump's (I think) new Tahoe. The side lighting there are 4 coronas for it (found under the same siren #) but the enviroment lighting for both sides is showing up on the driver's side...
  11. I'm wondering...is there a way to add coronas without using Zmodeler?
  12. Ok, so next question....under the siren settings what is the setting <lightGroup value="0"/> I have seen some entries with 1, 2, and 3...
  13. @Ranger61 I know....Under each siren setting there is also the multiples value. I tested it on the tail light section and it seems to slow the flash rate down regardless of the BPM. Gonna play with it some more though... Thanks! Glad you could use it... ahhhh...ok...now it make sense! Thanks!
  14. Has anyone figured out what this entry does? <multiples value="2"/>
  15. I don't have these numbered as I can use them anywhere. The top value is for one side and the bottom for the other....Currently using the quad flash on Bugs' slicktop Vic.
  16. For anyone that is interested...here are some that I have been using... dbl flash <sequencer value="2694881440"/> <sequencer value="168430090"/> triple flash <sequencer value="705331872"/> <sequencer value="22041621"/> quad flash <sequencer value="2920756030080"/> <sequencer value="22818406485"/>
  17. Now all we need is Lego people!
  18. Not at home right now to test this, but would this work for a triple flash then? 1412044042
  19. How does one go about doing a double flash per side? Can't seem to get my head around it...
  20. This happens with the .ini that was included with the download...

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