Everything posted by flwpheonix
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[Research/WIP] Custom Light Patterns through carcols.ymt
Still need someone to add sirens where the intersection sweeps are....I really want to test this theory out...
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[Research/WIP] Custom Light Patterns through carcols.ymt
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[Research/WIP] Custom Light Patterns through carcols.ymt
So I tested a theory... under the heading <textureName> </textureName> I noticed that it was pointing to sirenlight. This texture is located under update.rpf/x64/textures/graphics.ytd . What this texture does is tell the game how the enviromental lighting is thown. To test, I took a car that had lights in the grill and disabled all the sirens but the ones in the grill. Then I drove up to a wall and turned on the sirens. What showed on the wall was the 14 dots that were in the texture vehicle_sirenlight. So what the game does is stretch this texture to where you have the falloff value set. Hence when you drive past walls and such, if you have spotlight value set to true, you see the reflection of the light (the two rows of seven lights) While the texture is nice for the default style lights, it doesn't really work will with the actual versions of LEDs or Halogens.....So, it got me thinking....is it possible to have it point to a different texture? So, I was looking thru the default textures, and saw that the texture vehiclelight_misc_roundlight , would actually work pretty well as a Halogen type texture for the enviromental lighting.....So I popped it into photoshop and rotated it 90 degrees, then renamed it vehiclelight_sirenlight2 and reimported it. I changed the texture name in the carcols to point to sirenlight2, and kept my fingers crossed.....well....I think it worked pretty well! What does this mean? It means that we can tell the game that it should use a certain type of texture for a certain car. So now I am working on a Solaris reflection, halogen reflection, TiR reflection, Linear reflection, ETC!
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[Research/WIP] Custom Light Patterns through carcols.ymt
Dude! Wow! This saves me hours of time!!!! How come I didn't find this earlier! LOL! The way I have been doing it is on notepad with 111000111000111000 and such
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[Research/WIP] Custom Light Patterns through carcols.ymt
open up OpenIV and disable everything but the sirens (as show by the example earlier in this thread). under your sirens you will see <item> then a bunch of entries, then </item> followed by another <item>. Each one of those Items is a siren.....example (taken from the first page of this thread) <sirens> <Item> <rotation> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="1.57079600"/> <start value="4.71238900"/> <speed value="1.00000000"/> <sequencer value="1431655765"/> <multiples value="2"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.20000000"/> <faceCamera value="false"/> </corona> <color value="0xFFFF0300"/> <intensity value="0.50000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="true"/> <castShadows value="false"/> </Item> </sirens> This is one siren setting....the next <siren> <item> will be the next siren.....Starts with siren1 and the last entry before the next group will be siren20.
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[Research/WIP] Custom Light Patterns through carcols.ymt
Actually under sequencer, you can just put a 1 there.....it will leave the light on....I did that for the 91 Vic detective car.
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[Research/WIP] Custom Light Patterns through carcols.ymt
under <flashiness> <sequencer>
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Modeling question (What lights should I use for this?)
Dunno.....the ones right below the rear visor looks like they are Feniex T6s but not 100%. The ones right under those could be Ions....
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[Research/WIP] Custom Light Patterns through carcols.ymt
@Macgregor, I need to play with it more, but if you change the speed value of the non-rotating lights so that they are unsync'd with the rotators it should work...Let's work on this together....Throw a MX7000 with normal rotators and rotators as intersector sweeps, with a couple of normal type sirens in the lower level, and lets see if we can work this out.... I need a total of 8 sirens to test this theory out...
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[Research/WIP] Custom Light Patterns through carcols.ymt
ok...here is an observation I have found <spotlight value= >... If true, the enviromental lighting texture is more defined at a distance but also very very defined when the lighting source is near a solid object (like a wall). If false, the enviromental lighting is very blurred at both distance and when near a solid object. If using the <speed value= > on rotators, I have noticed that is is possible to recreate intersection sweeps. For some reason it only rotates a certain amount before going back to the start position defined in <start position= > I need more testing on this, so if anyone is willing to setup a MX7000 with two sirens set as rotators where the intersection sweeps are please help a brother out.... @ghost128 make sure your <multiples value= > is set to 1 instead of 2 or 3. This value tells the game how many times the corona should flash with each 1 value in the binary sequence code. For example if your binary code says 111 and you have the multiples set at 3, the game will flash 3 coronas but only flash the enviromental lighting once. therefor use 10101 and use a multiple of 1 to get the correct enviromental flash.
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[Research/WIP] Custom Light Patterns through carcols.ymt
Not quite sure what you mean @ghost128? Do you mean like a strobe effect? If so, try to play with 1010 instead of 11110000
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[WIP] Routine Police Work
Nice!
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[Research/WIP] Custom Light Patterns through carcols.ymt
seemed to work a bit on my system
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2011 CROWN VICTORIA - CVPI 1.8L
you can play around.....look in the development part of the forums and you will see the thread on the carcols and what the sequence number means....Basically if you remember 1 is on and 0 is off you can make any flash sequence you want....then convert your binary over to decimal and use that number.....I have some flash patterns sequences in that thread....take a look and it should give you some ideas...
- 157 comments
- 46 reviews
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2011 CROWN VICTORIA - CVPI 1.8L
@jonpolice Did you edit the carvariations like what was suggested on the 1st page of the comments? You just had to change police to sheriff and it would have worked for you.... <Item><modelName>sheriff</modelName> <colors> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits> <Item>157_massacaro2_modkit</Item> </kits> <windowsWithExposedEdges /> <plateProbabilities> <Probabilities /> </plateProbabilities> <lightSettings value="0" /> <sirenSettings value="1" /></Item>
- 157 comments
- 46 reviews
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[WIP] Routine Police Work
Same here....been doing it for 16 years now....It's interesting to see the difference though between how I did it in the states how how it is here in Germany...
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[WIP] Routine Police Work
On the medical code one....I know over here at least on post MPs get dispatched to any fire or med call. I know it was the same in STL when I was a paramedic there.
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2011 CROWN VICTORIA - CVPI 1.8L
I didn't have any problems installing the car. Installed it under police3. If you know how to edit the carvariations (which has been explained many times over) , you should not have a problem. Getting tired of reading people complaining about how the car doesn't work for them, instead of taking the time and LEARNING how to fix their problems. @Mustang1 open up the carcols and look for rear indicators. there should be a sequence number there...if not, then that is why they don't flash.
- 157 comments
- 46 reviews
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1997 Ford Crown Victoria - LAPD Unmarked
For those of you that want a steady burn in front....copy this into your carcols, and edit your carvariations to match. <Item> <id value="64"/> <name>policeold2</name> <timeMultiplier value="1.00000000"/> <lightFalloffMax value="30.00000000"/> <lightFalloffExponent value="10.00000000"/> <lightInnerConeAngle value="15.29061000"/> <lightOuterConeAngle value="20.00000000"/> <lightOffset value="0.00000000"/> <textureName>VehicleLight_sirenlight</textureName> <sequencerBpm value="660"/> <leftHeadLight> <sequencer value="0"/> </leftHeadLight> <rightHeadLight> <sequencer value="0"/> </rightHeadLight> <leftTailLight> <sequencer value="0"/> </leftTailLight> <rightTailLight> <sequencer value="0"/> </rightTailLight> <leftHeadLightMultiples value="1"/> <rightHeadLightMultiples value="1"/> <leftTailLightMultiples value="1"/> <rightTailLightMultiples value="1"/> <useRealLights value="true"/> <sirens> <Item> <rotation> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="1.57079600"/> <start value="4.71238900"/> <speed value="1.00000000"/> <sequencer value="0"/> <multiples value="2"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.20000000"/> <faceCamera value="false"/> </corona> <color value="0xFFFF0300"/> <intensity value="0.50000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="true"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="990.00000000"/> <sequencer value="1"/> <multiples value="0"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="4.10000000"/> <pull value="0.20000000"/> <faceCamera value="false"/> </corona> <color value="0xFFFF0000"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="3.14159300"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.20000000"/> <faceCamera value="false"/> </corona> <color value="0xFFFF0000"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="-0.01000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="3.14159300"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.15000000"/> <faceCamera value="false"/> </corona> <color value="0xFF0000FF"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="-0.01000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.15000000"/> <faceCamera value="false"/> </corona> <color value="0xFF0000FF"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="-0.01000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="4.71238900"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="2"/> <direction value="false"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.15000000"/> <faceCamera value="false"/> </corona> <color value="0xFF000AFF"/> <intensity value="1.00000000"/> <lightGroup value="1"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="true"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="3"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.15000000"/> <faceCamera value="false"/> </corona> <color value="0xFFFF0300"/> <intensity value="0.50000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="false"/> <spotLight value="true"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="-0.01000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="3"/> <direction value="false"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.15000000"/> <faceCamera value="false"/> </corona> <color value="0xFF000AFF"/> <intensity value="1.00000000"/> <lightGroup value="1"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="false"/> <spotLight value="true"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.15000000"/> <faceCamera value="false"/> </corona> <color value="0xFFFF0000"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="-0.01000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="22041621"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.15000000"/> <faceCamera value="false"/> </corona> <color value="0xFF0000FF"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="true"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="3.14159300"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.20000000"/> <faceCamera value="false"/> </corona> <color value="0xFFFF0000"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="3.14159300"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.15000000"/> <faceCamera value="false"/> </corona> <color value="0xFFFF0000"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="-0.01000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="3.09400900"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.15000000"/> <faceCamera value="false"/> </corona> <color value="0xFF0000FF"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="-0.01000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="3.14159300"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.15000000"/> <faceCamera value="false"/> </corona> <color value="0xFF0000FF"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="3.14159300"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="2694881440"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.20000000"/> <faceCamera value="false"/> </corona> <color value="0xFFFFA500"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="-0.01000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="3.14159300"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="168430090"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.20000000"/> <faceCamera value="false"/> </corona> <color value="0xFF0000FF"/> <intensity value="1.00000000"/> <lightGroup value="1"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.20000000"/> <faceCamera value="false"/> </corona> <color value="0xFFFF0000"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="-0.01000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.20000000"/> <faceCamera value="false"/> </corona> <color value="0xFF0000FF"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="1.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="false"/> </rotation> <flashiness> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="1.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.10000000"/> <faceCamera value="false"/> </corona> <color value="0xFF0000FF"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> <Item> <rotation> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="3.00000000"/> <sequencer value="4294967295"/> <multiples value="1"/> <direction value="false"/> <syncToBpm value="true"/> </rotation> <flashiness> <delta value="0.00000000"/> <start value="0.00000000"/> <speed value="0.00000000"/> <sequencer value="0"/> <multiples value="1"/> <direction value="true"/> <syncToBpm value="true"/> </flashiness> <corona> <intensity value="50.00000000"/> <size value="1.10000000"/> <pull value="0.20000000"/> <faceCamera value="false"/> </corona> <color value="0xFFFF0000"/> <intensity value="1.00000000"/> <lightGroup value="0"/> <rotate value="false"/> <scale value="true"/> <scaleFactor value="2"/> <flash value="true"/> <light value="true"/> <spotLight value="false"/> <castShadows value="false"/> </Item> </sirens> </Item>
- 21 comments
- 10 reviews
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[Research/WIP] Custom Light Patterns through carcols.ymt
Are you crashing when using that Carcols? If not then use it!
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[Research/WIP] Custom Light Patterns through carcols.ymt
No...it is not encrypted. Grab the unencrypted carcols.ymt and search for police/sheriff or search for id value="1"
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[Research/WIP] Custom Light Patterns through carcols.ymt
Yes. It is in the carcols. Look under the siren setting that you want to edit for: <lightFalloffMax value="10.00000000"/> <lightFalloffExponent value="10.00000000"/> Adjust to taste. Me personally, I have mine set at 45 with a falloff of 15. As far as flash patterns go, I have found that you can use a binary of 101 or 010....although, there is a pause before it restarts the flash. Just for testing I did a flash pattern of 111111000000111111000000111111000000111111000000111111000000111111000000111111000000111111000000111111000000. With a BPM of 660 it flashed so fast that it almost looked steady.
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[Research/WIP] Custom Light Patterns through carcols.ymt
Looking at your entry, it looks like some of the strobing is caused by setting the multiple to 2 instead of 1.
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[Research/WIP] Custom Light Patterns through carcols.ymt
I would thinks so....under the corona section of the siren look at <size value="1.10000000"/> <pull value="0.20000000"/> Try changing the size value to 0. I haven't tested it yet so I don't know for certain.
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[Research/WIP] Custom Light Patterns through carcols.ymt
Here is a new one I did....single to triple back to single... 111100001111000010101000001010100000 000011110000111100000101010000010101 <sequencer value="64676856480"/> <sequencer value="4042282005"/> looks great with a BPM of 790