Everything posted by OutCast
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Paleto Bay SAHP/CHP Station (DLC)
Thanks! I still don't like the ground much tho, I have to take a look how to revamp it (it's the original ground from the empty lot). The barrier, adding peds and vehicles will require some scripting or messing around the game files. Mmmh, can look forward to it, wouldn't require as much (just copy paste the existing stuff). But tbh I'm tired right now, making this got me more than one headache (at one point, I had even abandoned this project), need some days off from this work. But having a station north and another south i like that idea (can you find a good spot for it? ideally a flat paved ground, or an existing building I can revamp on). Will improve this one first before copying it tho. Too much work, too much effort for not really much gain. But, I can take a look at already existing indoor models that can fit inside and replace the static for dynamic the doors tho 🤔.
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Paleto Bay SAHP/CHP Station (DLC)
- 2,561 downloads
- Version 2.7
INTRODUCTION: I like to play as SAHP more than any other agency, and after a while, the lack of a dedicated SAHP station makes the experience feel quite unimmersive—especially when using LSPDFR Enhanced/Extended. After searching on the internet for stations to download, none of them satisfied me (either too basic/unimmersive or too complex (e.g., poorly mapeditor/menyoo autoloads, FIVEM, extra dlcprops, paywalled)). So I started making my own ones. I took the Davis station as a base and remodeled it to better fit the SAHP aesthetic—removing unnecessary assets, resizing elements, adding blue window bars, SAHP logos, flags, some vegetation, and additional props to enhance realism. I usually play around the east side of the map, and after searching for a suitable location, I found an empty lot in Paleto Bay that seemed perfect. This location also provides flexibility in choosing which direction (east or west) to patrol to. WHAT'S NEW IN V2.7?: Reworked Parking Lot. Remodeled and fixed glitched polygons, custom HD textures with terrain blending, more decals, one more parking slot. Also improved the backyard/doghouse area. Added a custom edited security hut model (scale, textures, door, collisions) as an access control. Fully enhanced with props. Improved the stations banner, resized and added holes to match the hanging ropes. Beautified a lot of props and areas around the station. Hotfix 29/03/2025: Updated the dropoff location due to conflict with the booth. Now is: <DropOffPosition>-281.25f, 6127.16f, 31.31f</DropOffPosition> HOW TO INSTALL: Drop bpsahp folder in mods/update/x64/dlcpacks/ Add this line as the last item in mods/update/update.rpf/common/data/dlclist.xml: <Item>dlcpacks:/bpsahp/</Item> LSPDFR Station functionalities (Optional) (skip if updating): Add these lines to \Grand Theft Auto V\lspdfr\data\stations.xml in order to have LSPDFR station functionalities: <Station> <Name>Paleto Bay SAHP Station</Name> <Agency>sahp</Agency> <ScriptName>pbsahp</ScriptName> <Position>-289.5428f, 6120.8761f, 31.5151f</Position> <Heading>110</Heading> <CamPointOffset>-17f, -43f, 3f</CamPointOffset> <CamEndOffset>10f, -5f, 1f</CamEndOffset> <DropOffPosition>-281.25f, 6127.16f, 31.31f</DropOffPosition> <GaragePosition>-299.21f, -6131.80f, 31.50f; 121.31</GaragePosition> <GarageSpawnPosition>-297.41f, 6132.11f, 31.49f; 279.8097</GarageSpawnPosition> </Station> Skaters spawning in lot fix + Hwaycops ped ambient spawn. (Optional) (if updating replace cluckin_bell.ymt to add extra hwaycop in hut): Replace cluckin_bell.ymt in mods/update/update.rpf/x64/levels/gta5/scenario/ Add (not replace) the line bellow in mods/update/update.rpf/common/data/ai/ambientpedmodelsets.meta: (if you already have done this from any of my other SAHP station mods, then it's already done, skip it) <Item type="CAmbientModelSet"> <Name>SAHP</Name> <Models> <Item> <Name>s_m_y_hwaycop_01</Name> <Variations type="NULL"/> <Probability value="1.000000"/> </Item> </Models> </Item> KNOWN ISSUES & TROUBLESHOOTING Stop The Ped Conflict (Jail Drop-Off) Issue: Stop The Ped overrides LSPDFR’s jail drop-off system, making it non-functional with any new/custom station. Solution: Use the Arrest Manager plugin to add extra jail drop-off locations. Simply call for transport or use the nearby Sheriff Station for processing. Crash when nearing the station Cause: It happens because the game tries to call the added "SAHP" peds but they don't exist (aren't added). Can be due to installing a mod that replaces ambientmodelsets.meta therefore removing the added code for SAHP peds, or the existance of another new ambientmodelsets.meta that is loaded after this one Fix: Add the SAHP peds code in the last loading ambientmodelsets.meta or use the original cluckin_bell.ymt (backup provided in the .rar). FUTURE PLANS (TBD) Remove litter and grass props. Improve LODs. Add nighttime window emissions. Make an installer. Make spawned cars not stealable. Just had a carjacking event lol. Add interiors. 25/03/2025: I've made a garage interior and also have an office interior to add in. But I don't know how to activate the garage mlo once the player has selected vehicle and tp'd there via lspdfr (tping above a portal doesn't work), or to make it exterior but need to remove the original props (weeds) first that spawn inside without copying the whole rpf (3gb) to mods folder. Editing the props in hei_cs1_06_strm_2.ymap (and also it's LOD versions) directly and copying them into the dlc makes the hd/stream ymap not load while all area goes to a LOD level, editing using guid from my custom ymaps does't work either. Any advise will be helpful, until then I'm stuck and holding the new update/release. CHECK OUT MY OTHER STATION Whatever question, request or advise, feel free to share as everything can be improved (read TBD). Thanks. -
Forceduty Crash
Sometimes when I do forceduty I get a crash and slowly I'm starting to get mad 😅. Could you take a look please? Thanks. Edit: I'm messing around with stations right now, if it's that I'm sorry. RagePluginHook.log
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LSPDR Esc Menu Crash
(Using mouse) I wanted to call again a callout I missed, pressed esc, selected LSPDR, mistakenly went to settings instead of callouts, was searching for the callout there then realized I selected the wrong tab, then it bugged out and wouldn't move from the first option when using the wheel, switched to the keyboard because the mouse couldn't handle the interface, went to callouts, wouldn't switch out from the first callout, selected it, menu closed, crashed. Right now I'm trying to replicate it, and indeed it gets stuck in the first option in the settings menu when using the wheel. Edit: Yep, I replicated it, it crashed. When it bugs out in the settings, it will bug out in the callouts as well, sometimes it fixes itself, but if I call the callout while its glitched it crashes. Here's the log again. RagePluginHook.log
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LSPDR Esc Menu Crash
Went to the LSPDR menu through the escape key, went to the callouts selector, it bugged out couldn't move from the first one (ArrestWarrant), selected that one and it crashed. Nothing limiting but in case you want to have a look on that. RagePluginHook.log
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LSPDFR crash
Hi again, yes please. It's strange that I got that crash two times in a row so soon. IDK what's going wrong, I've check my files and have no clue what could be causing this so suddenly, since almost all the plugins I have, I have had them for a long time now without issues. Since the first one was after calling an ambulance (with GrammarPolice) and this last one calling a taxi (with UB), I think it maybe it has to do with them clashing somehow.
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LSPDFR crash
Anyways, I just had the same error again, removed the dlls from the plugins folder. Thanks for the support. RagePluginHook.log
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LSPDFR crash
It was weird you telling me that I was lacking RawCanvasUI for CalloutInterface when I did not downloaded that mod, seems that GrammarPolice uses part of it for its own matter, missing that file shouldn't cause any issues (I guess) since it's not demanded by their requisites. Just letting know, cuz still weird.
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LSPDFR crash
Hi there, just had a crash after calling an ambulance, new thing since I've never had one like this in so many hours and sessions, as well as log info. [1/3/2025 6:45:13 PM.665] LSPD First Response: Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield RagePluginHook.log
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Questioning Reborn
Created a CVE Inspection 'question' for traffic stop, to inform and ask the driver to step out of the vehicle in order to start the CVE (useful when that's the main reason of the traffic stop)
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FaithPatrol+ (CUSTOM VERSES UPDATE)
- 37 comments
- 4 reviews
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Questioning Reborn
Hi there, CVE is a promising idea, specially when playing a SAHP session, and made this for me, wanted to share it and as a suggestion to the author: Edit: Added 2 further 'questions'. You passed the inspection, and you didn't pass and you'll be fined and your vehicle impounded. Edit2: Fixed the code, had an issue. Also the chances of getting one Fail thru all the options was 88%, now 33%. Working fine now. Edit3: Improved it and added new Yellow Results 'question'. Edit4: Some minor changes to the conversations, added more answers while maintaining the chance to fail at ~33%
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Sandy Shores Plus WIP
I released it separately as an optional for a reason. since I had it there, the mod more about adding buildings not more vegetation
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SAHP ambient spawn in Sandy Shores
Hi there, I have noticed that patrolling this area I'm having some random SAHP units spawning here. I use Ultimate Backup and EUP and looking into their files I can't figure out how to disable that, no file I've seen that manages which agency ambient spawns where, although they have the EUP uniforms. I'd like to see them spawn only in the freeway. Does anyone know? Thanks.
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Sandy Shores Plus WIP
You already can, its 2 mods separately, one is Town.ymap+Buildings.xml, and the vegetation one is EucaLESS. Just don't drag that last one and you're done.
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Questioning Reborn
Hi again, Happy New Year!. I'm using some traffic immersion plugins and they make some drivers use their phone while driving, there are no questioning yet for that so I made these with ChatGPT, if you are interested:
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Sandy Shores Plus WIP
- 288 downloads
- Version 1.0
INTRODUCTION: Sandy Shores feels small. And, for me, it's too small to be patrolling there for too long. After searching and downloading many different Sandy Shores map mods, I wasn't satisfied with any of them. The authors added buildings that seemed quite off: no props, no fences, no cars, or any signs around them; types of buildings that seemed out of place (houses that looked like they were from the GTA3 beta, others very polygonal with walls painted like in The Sims 2, none showing any signs of wear, suddenly expensive houses between shacks and dirt, buildings from another city, etc.). All of this broke my immersion. So, I decided to make my own. I managed to literally copy the already existing buildings in Sandy Shores and paste them into the many lots available for housing in the town, while also slightly extending the area near the Motel. For now, there are 24 added same-style homes that visually bring more life and density while maintaining immersion. HOW TO INSTALL: Drop the sandyplus2 folder into (mods/update/x64/dlcpacks) Open/Edit the dlclist.xml file located in: (mods/update/update.rpf/common/data/) Add the following line to the end of the DLC list: <Item>dlcpacks:/sandyplus2/</Item> EXTRA: INCREASE SANDY SHORES POPULATION (PEDS & CARS): Navigate to: (mods/update/update.rpf/common/data/levels/gta5/popcycle.dat) Customize the SANDY_SHORES settings. If you want to double the population, multiply each value in the columns (#Peds, #Scenario, #Cars, #prkdcrs) by 2. Each column represents a 2-hour time block (e.g., the first column is 12-2 AM, the second column is 2-4 AM, etc.), covering 24 hours in 12 columns. Note: Each value represents the percentage drawn from the base population preset in the gameconfig data. You can use my setup as an example: K9 SHEPHERD MODEL You can often see the shepherd model spawning around, if you have this model edited for k9 you can replace the spawn of this model for the whole game in ambientpedmodelsets. Navigate to mods/update/update.rpf/common/data/ai/ambientpedmodelsets and look for this item and replace the model. <Item type="CAmbientModelSet"> <Name>ANIMAL_DOG_SHEPHERD</Name> <Models> <Item> <Name>A_C_Rottweiler</Name> <Variations type="NULL"/> <Probability value="1.000000"/> </Item> ISSUES: Some buildings have low LODs and disappear when viewed from very far away. This will be fixed in the next update. NEXT STEPS: Add more buildings other than residences (shops, offices, workshops, amenities, etc.). Add emissions. Replace abandoned/ruined buildings with new habitable ones. Extend the town further west, near the gas station. Replace/Add more building variety. Beautify the already added residences. Optionally add a rework/enhancement to the sheriff station. Make an installer. -
Custom Pullover
Over time have tried several times to install this plugin, and always had my game crash when going on duty
- 111 comments
- 21 reviews
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- lspdfr plugin
- legacy
- lore
- non-lore
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Tagged with:
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Questioning Reborn
When asking for their breathalyzer or swab test consent and getting a refusal or a question of why they have to, there is no continuation to that knowing that refusing to is legally seen as being under the influence, so I added a next question/answer for that; for anyone interested can add it and as suggestion for the author:
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BLK Highway Callouts
- 160 comments
- 20 reviews
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Ransom Ambience
Plugin had two consecutive crashes. I was on a helicopter above the city freeway using both helicam and wilderness cam at the same time (simulating speed radar and citations):
- 297 comments
- 17 reviews
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Kuchera Callouts
- 174 comments
- 34 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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Sudden crash
Hi everyone, I had a random crash that I cant figure out what caused it. I was in a callout where there was a person with a firearm, he entered a vehicle, chase happened, a random ped went hostile too and the backup killed them. Called ambulance, supervisor, towed abandoned vehicles, wanted also to move away a bike so i was about to ride it and this crash happened (below). I'm just wondering what could have caused this issue. Extra info: The paramedics carried first the random hostile, next to the bike (idk if its the owner), the other corpse was still on place. Thanks all. RagePluginHook.log
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MCCallouts
- 237 comments
- 20 reviews
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- lspdfr callout
- rph
- translation
- legacy
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Tagged with:
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How to modify the cruise lights? [ELS]
Hello there. I downloaded a sheriff vehicle that is ELS compatible but I'm having some issues dealing with the cruise lights. <!-- CRUISE --> <CRUISE> <DisableAtLstg3>true</DisableAtLstg3> <UseExtras Extra1="true" Extra2="true" Extra3="true" Extra4="true" Extra5="true" Extra6="true"/> </CRUISE> I can't get Extra 5 and 6 working in cruise mode, only Extras 1 to 4 will switch on as you can see in the pic, the script will ignore the last ones. In order to have them all on I have to also turn on WRN on and it's annoying and weird. Is there a solution to this? sheriff2.xml