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Everything posted by xDisSiPaTe
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Plugin LSPD First Response was terminated because of freeze
xDisSiPaTe replied to InNovAqua's topic in LSPDFR 0.4 Support
[Redacted] -
Hello all, i think i found what was causing me to crash every time i load in game. i found that taking script hook out lets me load in game but when its in it crashes my game.. Does any one have suggestions to ways to fix this problem or is it something one Script hooks end? Thanks.
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Hello All, i know i posted a couple days ago about having my game crash every time i load in, basically on the loading screen. i've tried soo many steps to figure this out and i would your help in trying to fix this. Some of the support i saw was that you might want to unplug your controller.. well i did and still is not working. Also i tired to force run Direct X 11.. still doesn't work. i also have moved my update.rpf from my vanilla folder to my mods folder. Next i have tired to verify the integrity of the game. All is fine and still nothing is working.. Lastly i have tried to reinstall everything from scratch and it nothing seems to work. If someone needs screen shots of my directory or mods folder or what ever please let me know to try to fix this problem. Thanks in advance, xDisSiPaTe
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NEED HELP.. Games crash on load screen
xDisSiPaTe replied to xDisSiPaTe's topic in GTA V & RPH Support
i still have no luck playing. no matter what i do i reinstall everything and i still get game crashes on load ... -
NEED HELP.. Games crash on load screen
xDisSiPaTe replied to xDisSiPaTe's topic in GTA V & RPH Support
Nah man it didnt work. Any one else have a suggestion ???? -
Hello all, i am looking for some support in fixing my LSPDFR.. i have updated my gta game and all my plugins(i think). When i try to load in gta, it just stops and doesn't let me go any further in the game. Please if any one can look at my log and my game to see if i am missing anything, i would much appreciate it. i have attached pictures of my directory and a log file. RagePluginHook_25062017_185241.log
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Hello all, i am looking for some support in fixing my LSPDFR.. i have updated my gta game and all my plugins(i think). When i try to load in gta, it just stops and doesn't let me go any further in the game. Please if any one can look at my log and my game to see if i am missing anything, i would much appreciate it. i have attached pictures of my directory and a log file. RagePluginHook_25062017_161548.log
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Great man thanks, and on the Back is just the website it say" www.calvertcountysheriff.us" in gold letters
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Have you watched live PD? Well i live in Calvert County Maryland and i would love to see a skin for this.
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Hello all, i am not for sure if this was the right section to post in.. but i was throwing out the idea that would be amazing. i was wondering if someone could make a model of the Calvert County Sheriff and a skin for it ? i think it would be amazing because i grew up here in Calvert and i worked as a explorer for them and i know the department would love it if i showed them. Also they are one of the police that's on Live PD if anyone watches that. Best, xDisSipaTe
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Hello, I've been looking around the last couple days on lspdfr to see if there was any news about when the EUP models would be updated.. Not having any luck so i figured i would post here. But i was just wondering does anyone know of any updates to when is should be coming out with a new one? And btw, i know it based on the creator and they have to do it on there own time just figured i would ask just in case i missed something. Thanks in advance for any news about this. Best regards, xDisSiPaTe
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Secret Service Armored Suburban
xDisSiPaTe reviewed SkylineGTRFreak's file in GTA5 Mods Vehicle Models
Overall, this vehicle is outstanding! Just there are a couple things i would change about it. First this vehicle NEEDS ELS and updated lights that aren't GTA default. Having that would make the vehicle 10/10. Also the secret service doesn't have White rims, so you should change that to make this vehicle very realistic. Also the interior is amazing but you need to update that also with new equipment. i know you might not know whats inside a secret service vehicle because its highly classified but it would be interesting to see some type of creative thinking you can come up with. Lastly make the tires a run flat tire if possible. But overall i will give this vehicle a 7/10. Thanks for the great work and showing it to the community, i know a lot of people including me appreciate it! -
[REL | WIP] LSPDFR Computer+
xDisSiPaTe replied to PieRGud's topic in Script, Ped & File Modifications Showroom
[12/30/2016 8:51:47 PM.183] Initializing console variable "ShowOnScreenWarnings". [12/30/2016 8:51:47 PM.183] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [12/30/2016 8:51:47 PM.184] Read value: <null> [12/30/2016 8:51:47 PM.184] Console initialized [12/30/2016 8:51:47 PM.184] Initializing forms manager [12/30/2016 8:51:47 PM.187] Version: RAGE Plugin Hook v0.49.1041.10069 PUBLIC ALPHA for Grand Theft Auto V [12/30/2016 8:51:47 PM.195] ================ RAGE Plugin Hook ================ [12/30/2016 8:51:47 PM.205] Detected Windows 10 Professional (64-bit) (10.0.14393.0)! [12/30/2016 8:51:47 PM.205] Checking game support [12/30/2016 8:51:47 PM.420] Product name: Grand Theft Auto V [12/30/2016 8:51:47 PM.420] Product version: 1.0.944.2 [12/30/2016 8:51:47 PM.420] Is steam version: True [12/30/2016 8:51:47 PM.421] Initializing DirectX [12/30/2016 8:51:47 PM.423] Initializing Direct3D [12/30/2016 8:51:47 PM.423] Loading C:\WINDOWS\system32\d3d11.dll [12/30/2016 8:51:47 PM.423] Loaded at 0x7FF87A200000 [12/30/2016 8:51:47 PM.424] D3D11CreateDeviceAndSwapChain at 0x7FF87A265170 [12/30/2016 8:51:47 PM.424] Creating Direct3D 11 device and swap chain [12/30/2016 8:51:47 PM.451] Attempting feature level 10_1 [12/30/2016 8:51:47 PM.475] Failed to create D3D11 device for Grand Theft Auto V: 887a0001 [12/30/2016 8:51:47 PM.514] Swap Chain created: 0x2A6A87A87A0 [12/30/2016 8:51:47 PM.514] Swap Chain VTable: 0x2A6A87A87A0 [12/30/2016 8:51:47 PM.514] Swap Chain VTable_2: 0x7FF881EDD058 [12/30/2016 8:51:47 PM.515] 0x2454892F826D75E9;0x485708244C894810;0x402444C660EC83 [12/30/2016 8:51:47 PM.515] D3D11Present: 0x7FF8536BA0D0 [12/30/2016 8:51:47 PM.515] D3D11ResizeBuffers: 0x7FF853644B5B [12/30/2016 8:51:47 PM.515] D3D11ResizeTarget: 0x7FF881ED53A0 [12/30/2016 8:51:47 PM.515] D3D11SetFullscreenState: 0x7FF881E9B870 [12/30/2016 8:51:47 PM.527] Direct3D initialized [12/30/2016 8:51:47 PM.528] Initialized DirectX [12/30/2016 8:51:47 PM.528] Direct3D watcher thread spawned [12/30/2016 8:51:47 PM.609] Getting device [12/30/2016 8:51:47 PM.610] Retrieved device [12/30/2016 8:51:47 PM.610] Creating wrapper [12/30/2016 8:51:47 PM.691] Wrapper created [12/30/2016 8:51:47 PM.699] Effect created [12/30/2016 8:51:47 PM.700] Creating buffer [12/30/2016 8:51:47 PM.703] Created buffer [12/30/2016 8:51:47 PM.704] Creating blend state [12/30/2016 8:51:47 PM.705] Created blend state [12/30/2016 8:51:47 PM.705] Done with creation [12/30/2016 8:51:47 PM.770] Initializing texture system. [12/30/2016 8:51:47 PM.773] Initializing texture system; phase 1 [12/30/2016 8:51:47 PM.774] Initializing texture system; phase 2 [12/30/2016 8:51:47 PM.781] Initializing texture system; phase 3 [12/30/2016 8:51:47 PM.784] Initializing texture system; phase 4 [12/30/2016 8:51:47 PM.796] Initializing texture system; phase 5 [12/30/2016 8:51:47 PM.799] Initializing texture system; phase 6 [12/30/2016 8:51:47 PM.801] Initializing texture system; phase 7 [12/30/2016 8:51:47 PM.804] Initializing texture system; phase 8 [12/30/2016 8:51:47 PM.807] Initializing texture system; phase 9 [12/30/2016 8:51:47 PM.809] Initializing texture system; phase 10 [12/30/2016 8:51:47 PM.813] Initializing texture system; phase 11 [12/30/2016 8:51:47 PM.817] Initializing texture system; phase 12 [12/30/2016 8:51:47 PM.819] Initializing texture system; phase 13 [12/30/2016 8:51:47 PM.820] Initializing texture system; phase 14 [12/30/2016 8:51:52 PM.529] Direct3D watcher thread ended [12/30/2016 8:52:24 PM.047] LoadingScreenMsg: Initializing game support [12/30/2016 8:52:24 PM.302] Initializing game support [12/30/2016 8:52:25 PM.076] LoadingScreenMsg: Velocity limit removed [12/30/2016 8:52:25 PM.549] Compatibility level: 0 [12/30/2016 8:52:25 PM.553] Supported version detected [12/30/2016 8:52:25 PM.554] ================================================== [12/30/2016 8:52:25 PM.554] LoadingScreenMsg: Patching code [12/30/2016 8:52:25 PM.806] LoadingScreenMsg: Waiting for game initialization [12/30/2016 8:52:26 PM.059] Waiting for game initialization [12/30/2016 8:52:26 PM.162] LoadingScreenMsg: Initializing core [12/30/2016 8:52:26 PM.415] Initializing hook [12/30/2016 8:52:26 PM.418] LoadingScreenMsg: Completing interoperability [12/30/2016 8:52:26 PM.669] Completing interoperability [12/30/2016 8:52:26 PM.673] Initialization code 1. [12/30/2016 8:52:26 PM.674] Initialization code 2. [12/30/2016 8:52:26 PM.675] Initialization code 3. [12/30/2016 8:52:26 PM.689] 1 Address: 0x00007FF651A62698 [12/30/2016 8:52:26 PM.689] Calling func 1 [12/30/2016 8:52:26 PM.717] 2 Address: 0x00007FF65254BE22 [12/30/2016 8:52:26 PM.721] 3 Address: 0x00007FF651075CA6 [12/30/2016 8:52:26 PM.758] Address: 0x00007FF65254BDC0 [12/30/2016 8:52:26 PM.762] Unknown var: 0x00007FF65349BFF0 [12/30/2016 8:52:26 PM.763] Initialization code 4. [12/30/2016 8:52:26 PM.763] Initialization code 5. [12/30/2016 8:52:26 PM.764] Completing interoperability, phase 1 [12/30/2016 8:52:26 PM.765] Completing interoperability, phase 2 [12/30/2016 8:52:26 PM.765] Completing interoperability, phase 3 [12/30/2016 8:52:26 PM.766] Completing interoperability, phase 4 [12/30/2016 8:52:26 PM.767] Completing interoperability, phase 5 [12/30/2016 8:52:26 PM.768] Completing interoperability, phase 6 [12/30/2016 8:52:26 PM.769] Completing interoperability, phase 7 [12/30/2016 8:52:26 PM.769] LoadingScreenMsg: [12/30/2016 8:52:27 PM.025] LoadingScreenMsg: Loading Story Mode [12/30/2016 8:52:42 PM.027] LoadingScreenMsg: Loading and Populating Game World [12/30/2016 8:52:42 PM.280] LoadingScreenMsg: [12/30/2016 8:52:49 PM.756] Initializing console variable "IsDeveloperModeEnabled". [12/30/2016 8:52:49 PM.756] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [12/30/2016 8:52:49 PM.758] Read value: False [12/30/2016 8:52:49 PM.758] Setting value of console variable "IsDeveloperModeEnabled" to stored value. [12/30/2016 8:52:49 PM.760] Initializing console variable "TimeScale". [12/30/2016 8:52:49 PM.760] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [12/30/2016 8:52:49 PM.761] Read value: <null> [12/30/2016 8:52:50 PM.025] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll [12/30/2016 8:52:53 PM.947] <UNLOADED PLUGIN>: Initializing input system [12/30/2016 8:52:53 PM.951] <UNLOADED PLUGIN>: Initializing game console [12/30/2016 8:52:53 PM.954] <UNLOADED PLUGIN>: Initializing forms manager [12/30/2016 8:52:54 PM.043] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [12/30/2016 8:52:54 PM.045] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll [12/30/2016 8:52:57 PM.692] <UNLOADED PLUGIN>: Initializing input system [12/30/2016 8:52:57 PM.696] <UNLOADED PLUGIN>: Initializing game console [12/30/2016 8:52:57 PM.698] <UNLOADED PLUGIN>: Initializing forms manager [12/30/2016 8:52:57 PM.771] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [12/30/2016 8:52:58 PM.506] --------------------------------------------------------------------- [12/30/2016 8:52:58 PM.506] LSPD FIRST RESPONSE [12/30/2016 8:52:58 PM.506] Version 0.3.1 [12/30/2016 8:52:58 PM.506] A G17 Media Modification [12/30/2016 8:52:58 PM.506] - Developed by LMS & Sam [12/30/2016 8:52:58 PM.506] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19 [12/30/2016 8:52:58 PM.506] © Copyright 2015-2016, G17 Media, www.lspdfr.com [12/30/2016 8:52:58 PM.506] --------------------------------------------------------------------- [12/30/2016 8:52:58 PM.506] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436) [12/30/2016 8:52:58 PM.506] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com [12/30/2016 8:52:58 PM.613] [12/30/2016 8:52:58 PM.748] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini [12/30/2016 8:52:58 PM.749] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini [12/30/2016 8:52:58 PM.751] Callouts: 250 [12/30/2016 8:52:58 PM.978] [TRACE] Thread CopManager #1 initialized [12/30/2016 8:54:11 PM.864] Invalid call to console command "LoadPlugin": Parameter "pluginFileName" of console command "LoadPlugin" is not optional, but no argument was specified. [12/30/2016 8:54:15 PM.932] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll [12/30/2016 8:54:19 PM.566] <UNLOADED PLUGIN>: Initializing input system [12/30/2016 8:54:19 PM.571] <UNLOADED PLUGIN>: Initializing game console [12/30/2016 8:54:19 PM.574] <UNLOADED PLUGIN>: Initializing forms manager [12/30/2016 8:54:19 PM.638] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll". Assembly SpeedRadar.dll (SpeedRadar, Version=1.2.6107.41881, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute. [12/30/2016 8:54:19 PM.638] Parameter name: assemblyPath [12/30/2016 8:55:04 PM.623] setting up new cop: null [12/30/2016 8:55:04 PM.632] [TRACE] New ped recognized as cop [12/30/2016 8:55:06 PM.652] setting up new cop: null [12/30/2016 8:55:06 PM.653] [TRACE] New ped recognized as cop [12/30/2016 8:55:06 PM.653] setting up new cop: null [12/30/2016 8:55:06 PM.653] [TRACE] New ped recognized as cop [12/30/2016 8:55:08 PM.714] setting up new cop: null [12/30/2016 8:55:08 PM.715] [TRACE] New ped recognized as cop [12/30/2016 8:55:08 PM.715] setting up new cop: null [12/30/2016 8:55:08 PM.715] [TRACE] New ped recognized as cop [12/30/2016 8:55:41 PM.183] setting up new cop: null [12/30/2016 8:55:41 PM.184] [TRACE] New ped recognized as cop [12/30/2016 8:55:41 PM.184] setting up new cop: null [12/30/2016 8:55:41 PM.185] [TRACE] New ped recognized as cop [12/30/2016 8:55:41 PM.185] setting up new cop: null [12/30/2016 8:55:41 PM.185] [TRACE] New ped recognized as cop [12/30/2016 8:55:41 PM.185] setting up new cop: null [12/30/2016 8:55:41 PM.186] [TRACE] New ped recognized as cop [12/30/2016 8:55:41 PM.186] setting up new cop: null [12/30/2016 8:55:41 PM.186] [TRACE] New ped recognized as cop [12/30/2016 8:55:43 PM.824] setting up new cop: null [12/30/2016 8:55:43 PM.824] [TRACE] New ped recognized as cop [12/30/2016 8:55:43 PM.824] setting up new cop: null [12/30/2016 8:55:43 PM.825] [TRACE] New ped recognized as cop [12/30/2016 8:55:45 PM.673] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient) [12/30/2016 8:55:45 PM.673] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient) [12/30/2016 8:55:45 PM.674] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient) [12/30/2016 8:55:45 PM.851] setting up new cop: null [12/30/2016 8:55:45 PM.851] [TRACE] New ped recognized as cop [12/30/2016 8:55:45 PM.851] setting up new cop: null [12/30/2016 8:55:45 PM.851] [TRACE] New ped recognized as cop [12/30/2016 8:55:45 PM.851] setting up new cop: null [12/30/2016 8:55:45 PM.852] [TRACE] New ped recognized as cop [12/30/2016 8:55:45 PM.881] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient) [12/30/2016 8:55:45 PM.883] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory) [12/30/2016 8:55:46 PM.364] setting up new cop: null [12/30/2016 8:55:46 PM.364] [TRACE] New ped recognized as cop [12/30/2016 8:55:46 PM.365] setting up new cop: null [12/30/2016 8:55:46 PM.365] [TRACE] New ped recognized as cop [12/30/2016 8:55:46 PM.365] setting up new cop: null [12/30/2016 8:55:46 PM.365] [TRACE] New ped recognized as cop [12/30/2016 8:55:46 PM.365] setting up new cop: null [12/30/2016 8:55:46 PM.365] [TRACE] New ped recognized as cop [12/30/2016 8:55:46 PM.366] setting up new cop: null [12/30/2016 8:55:46 PM.366] [TRACE] New ped recognized as cop [12/30/2016 8:55:46 PM.366] setting up new cop: null [12/30/2016 8:55:46 PM.367] [TRACE] New ped recognized as cop [12/30/2016 8:55:46 PM.551] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory) [12/30/2016 8:55:46 PM.852] [TRACE] Populated PD [12/30/2016 8:55:46 PM.871] setting up new cop: null [12/30/2016 8:55:46 PM.871] [TRACE] New ped recognized as cop [12/30/2016 8:55:46 PM.871] setting up new cop: null [12/30/2016 8:55:46 PM.872] [TRACE] New ped recognized as cop [12/30/2016 8:56:11 PM.137] setting up new cop: null [12/30/2016 8:56:11 PM.138] [TRACE] New ped recognized as cop [12/30/2016 8:56:11 PM.138] setting up new cop: null [12/30/2016 8:56:11 PM.138] [TRACE] New ped recognized as cop [12/30/2016 8:56:11 PM.908] [TRACE] Cleared PD [12/30/2016 8:56:33 PM.744] 1 [12/30/2016 8:56:33 PM.744] 2 [12/30/2016 8:56:33 PM.744] 4 [12/30/2016 8:56:33 PM.747] s_m_y_hwaycop_01_white_full_01 [12/30/2016 8:56:36 PM.214] setting up new cop: null [12/30/2016 8:56:36 PM.215] [TRACE] New ped recognized as cop [12/30/2016 8:56:36 PM.730] setting up new cop: null [12/30/2016 8:56:36 PM.731] [TRACE] New ped recognized as cop [12/30/2016 8:56:37 PM.800] INIT [12/30/2016 8:56:37 PM.851] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr [12/30/2016 8:56:38 PM.127] LSPD First Response: ALPRPlus, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [12/30/2016 8:56:38 PM.138] LSPD First Response: Arrest Manager, Version=7.6.1.0, Culture=neutral, PublicKeyToken=null [12/30/2016 8:56:38 PM.232] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) [12/30/2016 8:56:38 PM.235] at System.Reflection.Assembly.GetTypes() [12/30/2016 8:56:38 PM.236] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 528 [12/30/2016 8:56:38 PM.236] LSPD First Response: Could not load file or assembly 'Albo1125.Common, Version=6.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. [12/30/2016 8:56:38 PM.244] LSPD First Response: AssortedCallouts, Version=0.6.3.0, Culture=neutral, PublicKeyToken=null [12/30/2016 8:56:38 PM.249] LSPD First Response: ComputerPlus, Version=1.3.2.1, Culture=neutral, PublicKeyToken=null [12/30/2016 8:56:38 PM.252] LSPD First Response: LSPDFR+, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null [12/30/2016 8:56:38 PM.253] LSPD First Response: PeterUCallouts, Version=0.8.3.0, Culture=neutral, PublicKeyToken=null [12/30/2016 8:56:38 PM.256] LSPD First Response: PoliceRadio, Version=0.55.2.0, Culture=neutral, PublicKeyToken=null [12/30/2016 8:56:38 PM.259] LSPD First Response: SearchWarrant, Version=2.4.6157.8852, Culture=neutral, PublicKeyToken=null [12/30/2016 8:56:38 PM.259] LSPD First Response: Traffic Policer, Version=6.13.2.0, Culture=neutral, PublicKeyToken=null [12/30/2016 8:56:38 PM.263] LSPD First Response: Creating plugin: ????????????????????????????????????????? [12/30/2016 8:56:38 PM.349] LSPD First Response: Creating plugin: ????????????????????????????????????????? [12/30/2016 8:56:38 PM.510] LSPD First Response: Error while creating plugin: ?????????????????????????????????????????: Exception has been thrown by the target of an invocation. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) [12/30/2016 8:56:38 PM.512] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) [12/30/2016 8:56:38 PM.513] at System.Activator.CreateInstance(Type type, Boolean nonPublic) [12/30/2016 8:56:38 PM.514] at System.Activator.CreateInstance(Type type) [12/30/2016 8:56:38 PM.514] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 559 [12/30/2016 8:56:38 PM.515] LSPD First Response: Error while creating plugin: ?????????????????????????????????????????: System.IO.FileNotFoundException: Could not load file or assembly 'Albo1125.Common, Version=6.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. [12/30/2016 8:56:38 PM.516] File name: 'Albo1125.Common, Version=6.3.0.0, Culture=neutral, PublicKeyToken=null' [12/30/2016 8:56:38 PM.516] at ?????????????????????????????????????????.?????????????????????????????????????????(String , String , String , String ) [12/30/2016 8:56:38 PM.516] at ?????????????????????????????????????????..ctor() [12/30/2016 8:56:38 PM.517] [12/30/2016 8:56:38 PM.517] WRN: Assembly binding logging is turned OFF. [12/30/2016 8:56:38 PM.518] To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. [12/30/2016 8:56:38 PM.518] Note: There is some performance penalty associated with assembly bind failure logging. [12/30/2016 8:56:38 PM.519] To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. [12/30/2016 8:56:38 PM.519] [12/30/2016 8:56:38 PM.520] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint [12/30/2016 8:56:38 PM.520] LSPD First Response: Creating plugin: ????????????????????????????????????????? [12/30/2016 8:56:38 PM.600] LSPD First Response: Creating plugin: PeterUCallouts.Main [12/30/2016 8:56:38 PM.628] LSPD First Response: Creating plugin: PoliceRadio.Main [12/30/2016 8:56:38 PM.705] LSPD First Response: Creating plugin: SearchWarrant.Main [12/30/2016 8:56:38 PM.708] LSPD First Response: Creating plugin: ????????????????????????????????????????? [12/30/2016 8:56:38 PM.810] LSPD First Response: Creating Traffic Policer.Main. [12/30/2016 8:56:38 PM.819] LSPD First Response: Error while creating plugin: ?????????????????????????????????????????: Exception has been thrown by the target of an invocation. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) [12/30/2016 8:56:38 PM.820] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark) [12/30/2016 8:56:38 PM.820] at System.Activator.CreateInstance(Type type, Boolean nonPublic) [12/30/2016 8:56:38 PM.823] at System.Activator.CreateInstance(Type type) [12/30/2016 8:56:38 PM.824] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 559 [12/30/2016 8:56:38 PM.825] LSPD First Response: Error while creating plugin: ?????????????????????????????????????????: System.IO.FileNotFoundException: Could not load file or assembly 'Albo1125.Common, Version=6.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. [12/30/2016 8:56:38 PM.826] File name: 'Albo1125.Common, Version=6.3.0.0, Culture=neutral, PublicKeyToken=null' [12/30/2016 8:56:38 PM.826] at ?????????????????????????????????????????.????????????????????????????????????????(String , String , String , String ) [12/30/2016 8:56:38 PM.827] at ?????????????????????????????????????????..ctor() [12/30/2016 8:56:38 PM.827] [12/30/2016 8:56:38 PM.828] WRN: Assembly binding logging is turned OFF. [12/30/2016 8:56:38 PM.828] To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. [12/30/2016 8:56:38 PM.829] Note: There is some performance penalty associated with assembly bind failure logging. [12/30/2016 8:56:38 PM.829] To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. [12/30/2016 8:56:38 PM.829] [12/30/2016 8:56:38 PM.849] LSPD First Response: [ALPR+] Reading settings from config file... [12/30/2016 8:56:38 PM.852] LSPD First Response: [ALPR+] ToggleKey = F6 [12/30/2016 8:56:38 PM.892] LSPD First Response: LSPDFR+ 1.4.1.0, developed by Albo1125, has been initialised. [12/30/2016 8:56:38 PM.895] LSPD First Response: Go on duty to start LSPDFR+. [12/30/2016 8:56:38 PM.896] LSPD First Response: Error while initializing plugin: ?????????????????????????????????????????: Object reference not set to an instance of an object. at ?????????????????????????????????????????.?????????????????????????????????????????(String , String , String , String ) [12/30/2016 8:56:38 PM.896] at ?????????????????????????????????????????.?????????????????????????????????????????() [12/30/2016 8:56:38 PM.897] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 579 [12/30/2016 8:56:39 PM.111] LSPD First Response: PeterUCallouts.Objects.PedModelMeta: BuildLookupDictionary: Failed to add created PedModelMeta for A_M_O_SOUCENT_03 to the lookup dict. Skipping this one. [12/30/2016 8:56:39 PM.143] LSPD First Response: PeterUCallouts.Objects.PedModelMeta: BuildLookupDictionary: System.ArgumentException: An item with the same key has already been added. [12/30/2016 8:56:39 PM.146] at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) [12/30/2016 8:56:39 PM.146] at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) [12/30/2016 8:56:39 PM.146] at PeterUCallouts.Objects.PedModelMeta.BuildLookupDictionary(String filename) [12/30/2016 8:56:39 PM.149] LSPD First Response: PeterUCallouts.Main: Initialize: PeterUCallouts 0.8.3.0 (RELEASE) loaded [12/30/2016 8:56:39 PM.151] LSPD First Response: Police Radio Loaded [12/30/2016 8:56:39 PM.162] LSPD First Response: We have 1 callouts registered [12/30/2016 8:56:39 PM.163] LSPD First Response: CalloutManager initialized [12/30/2016 8:56:39 PM.164] [TRACE] WorldEventManager: Allowing up to 2 events [12/30/2016 8:56:39 PM.168] Object reference not set to an instance of an object. [12/30/2016 8:56:39 PM.197] Traffic Policer [12/30/2016 8:56:39 PM.197] at ?????????????????????????????????????????.?????????????????????????????????????????(Boolean ) [12/30/2016 8:56:39 PM.197] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty) [12/30/2016 8:56:39 PM.197] at LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged(Boolean onduty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 488 [12/30/2016 8:56:39 PM.197] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 777 [12/30/2016 8:56:39 PM.197] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:line 722 [12/30/2016 8:56:39 PM.197] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\Menu.cs:line 351 [12/30/2016 8:56:39 PM.256] [TRACE] Thread Ambient #1 initialized [12/30/2016 8:56:39 PM.335] [TRACE] Thread ArrestManager #1 initialized [12/30/2016 8:56:39 PM.549] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.49 [12/30/2016 8:56:39 PM.553] ______________________________________________________________________________________________ [12/30/2016 8:56:39 PM.553] [Loaded Police Radio 0.55.2.0 - Intended use RagePluginHook 0.39+] [12/30/2016 8:56:39 PM.553] [Created by : FinKone] [12/30/2016 8:56:39 PM.553] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!] [12/30/2016 8:56:39 PM.553] [12/30/2016 8:56:39 PM.553] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory. [12/30/2016 8:56:39 PM.556] Audio loaded... [12/30/2016 8:56:39 PM.584] Resolution supported [12/30/2016 8:56:39 PM.865] [TRACE] Thread WorldEventManager #1 initialized [12/30/2016 8:56:39 PM.866] [TRACE] Thread PlayerChaseManager #1 initialized [12/30/2016 8:56:39 PM.873] [TRACE] Thread TrafficControl #1 initialized [12/30/2016 8:56:40 PM.081] [WARN] Failed to reach server: System.Net.WebException: The remote server returned an error: (404) Not Found. [12/30/2016 8:56:40 PM.081] at System.Net.HttpWebRequest.GetResponse() [12/30/2016 8:56:40 PM.081] at ?????????????????????????????????????????.?????????????????????????????????????????(String ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\ServerCommunication.cs:line 25 [12/30/2016 8:56:40 PM.081] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\ServerCommunication.cs:line 0 [12/30/2016 8:56:49 PM.678] setting up new cop: null [12/30/2016 8:56:49 PM.678] [TRACE] New ped recognized as cop [12/30/2016 8:56:50 PM.180] setting up new cop: null [12/30/2016 8:56:50 PM.180] [TRACE] New ped recognized as cop [12/30/2016 8:56:50 PM.180] setting up new cop: null [12/30/2016 8:56:50 PM.180] [TRACE] New ped recognized as cop [12/30/2016 8:57:01 PM.599] LSPD First Response: PeterUCallouts.Objects.Integrations: LSPDFRPlus: LSPDFR+ availability determined as: True [12/30/2016 8:57:01 PM.665] LSPD First Response: PeterUCallouts.Objects.LSPDFRPlusIntegration: AddCountToStatistic: Unable to successfully dispatch event to LSPDFR+. [12/30/2016 8:57:01 PM.668] LSPD First Response: PeterUCallouts.Objects.LSPDFRPlusIntegration: AddCountToStatistic: System.NullReferenceException: Object reference not set to an instance of an object. [12/30/2016 8:57:01 PM.669] at LSPDFR_.API.ProtectedFunctions.GenerateSecurityGuid(Assembly ExecutingAssembly, String PluginName, String AuthorName, String Signature) [12/30/2016 8:57:01 PM.669] at PeterUCallouts.Objects.LSPDFRPlusIntegration.GenerateSecurityGuid() [12/30/2016 8:57:04 PM.943] LSPD First Response: Creating ????????????????????????????????????????? [12/30/2016 8:57:05 PM.061] [TRACE] Preloading PHOENIX [12/30/2016 8:57:05 PM.062] [TRACE] Callout created: Robbery #1 [12/30/2016 8:57:05 PM.087] [TRACE] Thread ZoomThread #1 initialized [12/30/2016 8:57:12 PM.605] [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [12/30/2016 8:57:12 PM.607] [TRACE] Thread TrafficStop #1 initialized [12/30/2016 8:57:15 PM.016] [TRACE] Asked thread ZoomThread #1 to abort: Timeout exceeded [12/30/2016 8:57:15 PM.018] [TRACE] Instance cleaned (ZoomThread #1) [12/30/2016 8:57:15 PM.019] [TRACE] Thread ZoomThread #1 has been shut down [12/30/2016 8:57:59 PM.961] [TRACE] Key down #1 [12/30/2016 8:57:59 PM.961] [TRACE] Key down #1.5 [12/30/2016 8:57:59 PM.961] CA: False [12/30/2016 8:57:59 PM.961] AC: False [12/30/2016 8:57:59 PM.962] [TRACE] Key down #2 [12/30/2016 8:57:59 PM.962] [TRACE] Ped #2 [12/30/2016 8:57:59 PM.963] [TRACE] Ped #2 [12/30/2016 8:57:59 PM.963] [TRACE] Ped #3 [12/30/2016 8:58:41 PM.827] LSPD First Response: In Plate check [12/30/2016 8:59:15 PM.696] [TRACE] Asked thread TrafficStop #1 to abort: Suspect out of range [12/30/2016 8:59:15 PM.699] [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [12/30/2016 8:59:15 PM.707] [TRACE] TrafficStop #1 is aborting already [12/30/2016 8:59:15 PM.707] [TRACE] Instance cleaned (TrafficStop #1) [12/30/2016 8:59:15 PM.749] [TRACE] Thread TrafficStop #1 has been shut down -
[REL | WIP] LSPDFR Computer+
xDisSiPaTe replied to PieRGud's topic in Script, Ped & File Modifications Showroom
Hello.. i recently just got back to LSPDFR and i update everything but i cant get ComputerPlus to work for me i have it installed Grandtheftauto/plugins/LSPDFR ... not getting any errors or anything just wont load.. any ideas? -
Hello everyone, i was wondering if there have been any clans that have been made that your able to join at the moment. i have searched for some, but have got no luck. I used to be part in one in GTA IV, But i would like to get started back in to GTA V. If anyone has any suggestions to check out one, please let me know. Thanks in advance. -Kbearns
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Hello all, As i updated my game this week so that everything is up to date so i can play LSPDFR, i seem to lost all of my guns i have installed to the game.. even though its just a combat pistol and carbine rifle gun mod.. i was just wondering if any one knows why now when i get to the correct place to put my guns in the game they don't show up... any help is appreciated.. Thanks, Kyle
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Hello all, Been on the forum a couple times to find out why my game keeps crashing.. i update my rage hook all my mods and update the "update" into my mods folder.. not sure whats going on but i need help please. Below is my logs RagePluginHook.log
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Hello, Can anyone please take a look at my logs and see whats going on.. i think i have literally did everything to get my game to work and nothings working... CrashReport_Kyle_635898881598798411.rcr RagePluginHook.log
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Hello, been trying to get GTA V/ LSPDFR to work for like 3 hours now.. cant see to find out whats wrong sense everytime i load my game it gets to the loading screen i hear like something pop up for rage hook and i hit no and yes and still crashes my game. Can any one take a look at the file attached to see whats going on. Thanks, RagePluginHook.log
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Even with default lighting system... it still looks pretty great with it in the front and back of the car. That would be perfect for a release because i know lots of people would love it! plus i would put lights by the tags in the back and maybe one or two on each side. That's just me because i love alot lights on a unmarked car. Hopefully we'll get a release soon for this lol. But keep up the great work man!
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This looks amazing... if it had side runners it would be amazing.. i know your only limited to so many light but that would be amazing.. Plus do you have capabilities or ever thought about putting a whelen inner edge for the front of an unmarked car? if that was possible, you should try it out with that. lol
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Everytime, i get in game to test 0.3. Everything works fine until i come out of the station and try to move and my screen freezes and LSPDFR crashes... Not sure why.. Any suggestions or help please. P.S Log files are attached RagePluginHook_17012016_170257.log
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Hello all, Just was curious if everyone who is making new vehicles and stuff for GTA V are waiting for the new release of LSPDFR? Sense i haven't seen any new ones for about 2 weeks now.

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