Alright LMS here is what I got for ya. I got a round to go 48 minutes, in that 48 minutes, 3 sets of police officers that were picking up a suspect for a prisoner transport dissapeared completely (like the actual cops, not the cars, but no error was thrown, just that the suspect was in the car but the cops were nowhere to be found. An error occured at 12:32:25 with a failed callout to load for a drunk driver. In game, it said there was a drunk driver, I accepted the call, no yellow circle came up at all at any point on the map, it says Disregard, and I pressed ` to look at the log and those exceptions were thrown. At 12:48:01PM I was in the process of shooting out the tires on a taxi minivan while a slew of offficers surrounded it and right when I shot the front left (or maybe a little before i actually clicked) it crashed. This crash was picked up in the LCPDFR log in the LCPD main engine loop, so hopefully you can find something with this. Also a quite extensive crash report was made in the SH.net log filled with freval errors. haha
Files:
LCPDFR log:
AdvancedHook
2014-02-09 12:00:22 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2014-02-09 12:00:51 - Direct3D device created!
2014-02-09 12:00:51 - SEARCHING FOR SCRIPTS...
2014-02-09 12:00:51 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2014-02-09 12:00:51 - ...found script 'LCPDFR_Loader.Loader'!
2014-02-09 12:00:51 - ...found script 'LCPDFR_Loader.PublicScript'!
2014-02-09 12:00:51 - DONE! 2 valid scripts found!
2014-02-09 12:00:51 - STARTING SCRIPTS...
2014-02-09 12:00:51 - INFO: Phone number checks are not available!
2014-02-09 12:00:51 - ...successfully started script 'LCPDFR_Loader.PublicScript'!
2014-02-09 12:00:51 - ...successfully started script 'LCPDFR_Loader.Loader'!
2014-02-09 12:27:55 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-02-09 12:27:56 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-02-09 12:44:37 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-02-09 12:48:01 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)
at freval_27.eval_fr0(Single A_0, freval_102 A_1)
at freval_101.fr7(freval_202 A_0)
at freval_3.eval_fr2(freval_202 A_0)
at freval_37.fr8()
at freval_27.fr8()
at LCPD_First_Response.Engine.Main.fr2()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
2014-02-09 12:48:01 - CRASH!
2014-02-09 12:48:01 - Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)
at freval_27.eval_fr0(Single A_0, freval_102 A_1)
at freval_101.fr7(freval_202 A_0)
at freval_3.eval_fr2(freval_202 A_0)
at freval_37.fr8()
at freval_27.fr8()
at LCPD_First_Response.Engine.Main.fr2()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
2014-02-09 12:48:01 - CRASH!
Thanks so much ffor helping me with these problems LMS!