Everything posted by Truckerman216
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2018 F450 ESU Truck
Really nice truck. Ever think about adding a hitch to it so we can haul a trailer around like bomb squad does?
- 36 comments
- 1 review
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[REQ] 2016 Peterbilt 388 W/Century Rotator
that was an old picture I already got the 50k poly model
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[REQ] 2016 Peterbilt 388 W/Century Rotator
I've purchased with model from Hum3d and I've spent over 2 months trying to get this truck even close to in-game as i possibly could and I've asked multiple other people to help out but no one could, so i come to here as a final request for help with trying to get this model into game. If you can help that'd be great please PM me. I'm begging you as the community to help
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GTA crashes after adding in old DLC packs
I uninstalled GTA 5 before the newest update and then i reinstalled it like 2 weeks ago and when i go to edit the DLC List the game crashes. Did something with the carvations or vehicle metas change in the update to cause the crash? Does openiv not like you typing in the editor or something?
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L.A.F.D. Skin for DOWNCOLDKILLER's Pierce Arrow PUC - Authentic
Would love to use this skin for my fleet but the file went down. Anyone know why? Or where else it could be?
- 9 comments
- 1 review
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Trailer hitch help
How do you add a trailer hitch to a vehicle. I have a police pickup i want to add a hitch to so i can RP coast guard a little better.
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cars will not pull over for addon police cars
I split up the files so instead of having all my addon cars in 1 folder i have them in 2 different folders that seemed to solve the problem
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cars will not pull over for addon police cars
everything is installed in the correct DLC folder. The VCF are fine they havent been altered
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cars will not pull over for addon police cars
vehicles.metacarvariations.meta
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cars will not pull over for addon police cars
yes i edited it while openiv was in edit mod. Yes in the carvariations i did this to all 5 cars: </plateProbabilities> <lightSettings value="1" /> <sirenSettings value="1" /> </Item>
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cars will not pull over for addon police cars
changed it to this but it still isnt working <Item> <modelName>sheriff3</modelName> <txdName>sheriff3</txdName> <handlingId>POLICE</handlingId> <gameName>sheriff3</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>police2</audioNameHash> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.146000" z="0.435000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.236900" /> <wheelScaleRear value="0.236900" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 10.000000 25.000000 60.000000 120.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.839" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="2" /> <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_MUSCLE</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_Cop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_PUMPSHOTGUN</Item> <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_POLICE_FRONT_LEFT</Item> <Item>STD_POLICE_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item> <Item>
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cars will not pull over for addon police cars
the first 2 sheriff cars are the default sheriff spots. The other 5 are addons and the vehicles do not respond to them at all
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cars will not pull over for addon police cars
I know i made a topic about this before but its still happening. The AI will not react to the addon cars's siren. The 1st 2 sheriff cars are in the default sheriff slots. (Sheriff and Sheriff2). the other 5 are addons. please watch the first 4 sheriff vehicles so you have a better understanding. Vehicle.meta:
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ADDON PD Cars cant pull cars over
Now heres the new problem. They react to it but they dont pull over they just continue straight until they hit a wall
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ADDON PD Cars cant pull cars over
I just installed a bunch of addon police cars and only a select few will pull people over. All the files are the same and ive read most of the topics but they were no use please help Carvariation: https://docs.google.com/document/d/1Yf0nBSWmqhVObfE3FgyW09rsUQ2zGM88iM7Cc_3bg1c/edit?usp=sharing Vehicles.meta: https://docs.google.com/document/d/1Y513VhvULSAs37cpWVbECWYFokaJw9WmpnfZ8r9-yQc/edit?usp=sharing These car dont work: FBI5 POLICE5 SHERIFF3 SHERIFF4 SHERIFF5 SHERIFF6 SHERIFF7 RIOT2 RIOT3 RIOT4