Reputation Activity
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LMS got a reaction from enart for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from DiabloRambo for a file, [LML] Police Car Addon ExampleThis example for Lenny's Mod Loader shows you how easy it is to make any vehicle an addon vehicle. The game's default POLICE2 will be added again as POLICE6, including a custom display name when entering the vehicle in-game ("My Car"). If you wish to add a different vehicle as POLICE6, simply replace the files in the "stream" folder. Ideally you create a new LML subfolder for each new vehicle and modify the stream and data files accordingly.
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LMS got a reaction from Officer Here for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from Michael21107 for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from Floppy P3nguin for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from Doinky for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from congs for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from Odin'sRaven for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from Anthony96 for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from FoRzE9O for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from Operation for a file, GTA V Snow Mod + Snowball pickupThis modification brings the snow from GTA: Online to single player! Enjoy all of its glory with the latest additions & fixes by Rockstar to make a snowy Christmas happen in Los Santos! It also includes the ability to pick up snowballs from the ground, because why not?
Installation
There are two downloads provided, both installing exactly the same mod version.
SnowMod.rar just contains the plugin dll file. Put it into game folder\plugins as usual.
SnowMod_inst.rar contains an installer that will install the dll file for you automatically (note that the installer shows ad during the installation).
Usage
Snow Mod requires RAGE Plugin Hook 0.29 or later to run and is loaded as a plugin using the console (or automatically at startup if you have configured RPH that way). The snow effect is enabled automatically when loaded. To disable the snow effect in-game, use the console command ToggleSnow.
If there is no snow on the ground, but only a snowy weather effect, please disable Frame Scaling under Advanced Graphics options (see https://www.reddit.com/r/GrandTheftAutoV_PC/comments/3y1xjf/psa_if_you_cannot_see_the_snow_on_the_ground/ for more information).
Snowy Christmas guys!
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LMS got a reaction from TheAzerCZ for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from Deputy Russ for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from Trevor S. for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from skandlo for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from WildManDan for a file, Compatibility Patch for GTA IV: Complete EditionThis file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
AdvancedHookInit.asi - Fully updated
aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
ScriptHookDotNet.asi - Fully updated except for the phone number feature
Installation
The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
Known LCPDFR issues
I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
Support
Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
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LMS got a reaction from BigNonop for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from bruceRR for a file, [LML] Police Car Addon ExampleThis example for Lenny's Mod Loader shows you how easy it is to make any vehicle an addon vehicle. The game's default POLICE2 will be added again as POLICE6, including a custom display name when entering the vehicle in-game ("My Car"). If you wish to add a different vehicle as POLICE6, simply replace the files in the "stream" folder. Ideally you create a new LML subfolder for each new vehicle and modify the stream and data files accordingly.
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LMS got a reaction from GGGMAN for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from punisher844 for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from baChewie for a file, Compatibility Patch for GTA IV: Complete EditionThis file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
AdvancedHookInit.asi - Fully updated
aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
ScriptHookDotNet.asi - Fully updated except for the phone number feature
Installation
The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
Known LCPDFR issues
I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
Support
Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
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LMS got a reaction from DazedNug for a file, Compatibility Patch for GTA IV: Complete EditionThis file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
AdvancedHookInit.asi - Fully updated
aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
ScriptHookDotNet.asi - Fully updated except for the phone number feature
Installation
The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
Known LCPDFR issues
I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
Support
Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
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LMS got a reaction from TacticalFishh for a file, Lenny's Mod LoaderThe general idea of Lenny's Mod Loader is to provide an easy way to install file modifications. This is achieved in two different ways depending on whether existing resources in the game are to be 'replaced' or if new resources are added to the game as 'addons'. To replace resources, the game file system can be modified on a per-file basis allowing you to quickly change the content of files without touching any RPFs. To add new resources, the new content can be loaded from disk directly into the game, again without the need for any RPF changes. Goodbye to patchday17 and dlclist.xml. Certain mods, such as vehicles, can even be loaded at runtime, making choosing your new favorite ride a breeze.
You can find more information on the dedicated Lenny's Mod Loader page here: https://www.lcpdfr.com/lml/index/
Getting Started Guide: https://www.lcpdfr.com/wiki/lml/lml-installation-guide-first-steps-r75/
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LMS got a reaction from klops372 for a file, Compatibility Patch for GTA IV: Complete EditionThis file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
AdvancedHookInit.asi - Fully updated
aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
ScriptHookDotNet.asi - Fully updated except for the phone number feature
Installation
The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
Known LCPDFR issues
I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
Support
Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.
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LMS got a reaction from enart for a file, Compatibility Patch for GTA IV: Complete EditionThis file contains fixes for the various hooks required for most GTA IV mods including LCPDFR to make them work with the GTA IV Complete Edition. Please note that some features are disabled or might not work correctly as not everything has been updated. Most memory offsets have been ported to patterns to support future (if any) patches. Included are:
AdvancedHook.dll - Includes most of its original features except for the livery limit bypass. Many functions will not operate correctly as game offsets have changed
AdvancedHookInit.asi - Fully updated
aCompleteEditionHook.asi - Runtime fix for aru's C++ Script Hook (which is still needed!). Should be feature complete, albeit the original hook relies on field order for a few things and I might not have found all. The name is really just a simple way to make it load before any other asi files so it can fix up the hook early.
ScriptHookDotNet.asi - Fully updated except for the phone number feature
Installation
The files act as replacements to the original hooks with the exception of the aCompleteEditionHook.asi file, which still needs the original C++ ScriptHook to run properly. Feel free to change the name if you have asi files loaded earlier. Place all files in the GTA IV directory and launch the game. It is recommended to first install any mods before installing this fix to ensure you are using the latest fixed files.
Known LCPDFR issues
I only played LCPDFR briefly, so not much has been tested. One known issue is incorrect keys being displayed in the help boxes sometimes, for instance for the Enter key.
Support
Please note that I have no interest in providing any kind of support for GTA IV, LCPDFR or these fixes. I might update the files here occasionally to fix up more functions, but until then a debugger is your best friend if things go south.