Jump to content

WhoCares99

Members
  • Posts

    24
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Everything posted by WhoCares99

  1. This would be great if it didn't auto-call backup whenever you fire. Calling backup is an immersive part of the game, even if that's just a panic button press, and it isn't fun that this mod takes that away from the player.
  2. Hello, I'm wondering whether it was BetterEMS attempting to locate a patient that had disappeared or the unhandled exception in the default CalloutManager that caused my game to crash. Here is my RPH log from the minute precedint the crash. You can scroll down to 4:18:43 to cut to the chase. [9/14/2018 4:17:48 AM.065] LSPD First Response: Creating phone event [9/14/2018 4:17:48 AM.102] LSPD First Response: LSPDFR+ API adding new question to Traffic Stop - 2. [9/14/2018 4:17:54 AM.274] Arrived [9/14/2018 4:17:55 AM.664] LSPD First Response: PeterUCallouts.AmbientEvents.TrafficCollisionWithPlayerVehicle: AddTrafficStopQuestions: Player vehicle was damaged by 86FDD907 (POLICE). Adding LSPDFR+ questions. [9/14/2018 4:17:55 AM.665] LSPD First Response: LSPDFR+ API adding new question to Traffic Stop - 1. [9/14/2018 4:18:06 AM.776] setting up new cop: null [9/14/2018 4:18:06 AM.776] [TRACE] New ped recognized as cop [9/14/2018 4:18:07 AM.266] LSPD First Response: Started task. Status: Preparing [9/14/2018 4:18:12 AM.425] Arrived [9/14/2018 4:18:14 AM.040] LSPD First Response: [Better EMS]: firetruck done with drive there tasks [9/14/2018 4:18:16 AM.340] LSPD First Response: Started task. Status: Preparing [9/14/2018 4:18:17 AM.933] LSPD First Response: True [9/14/2018 4:18:19 AM.625] LSPD First Response: [Better EMS]: ambulance done with drive there tasks [9/14/2018 4:18:21 AM.250] Arrived [9/14/2018 4:18:25 AM.140] [TRACE] It has been 37.6602047 seconds since the last callout [9/14/2018 4:18:25 AM.140] LSPD First Response: Creating ????????????????????????????????????????? [9/14/2018 4:18:25 AM.141] [TRACE] Callout created: #23 [9/14/2018 4:18:25 AM.322] [TRACE] Thread ZoomThread #17 initialized [9/14/2018 4:18:32 AM.389] LSPD First Response: StartCallout: There's already a callout running. Aborting... [9/14/2018 4:18:32 AM.390] LSPD First Response: EndCurrentCallout: Finishing... [9/14/2018 4:18:32 AM.399] [TRACE] Instance cleaned ( #23) [9/14/2018 4:18:32 AM.401] LSPD First Response: Creating ????????????????????????????????????????? [9/14/2018 4:18:32 AM.402] [TRACE] Callout created: #24 [9/14/2018 4:18:32 AM.755] LSPD First Response: 465 possible locations, 9 in range. [9/14/2018 4:18:32 AM.804] [TRACE] Thread ZoomThread #18 initialized [9/14/2018 4:18:34 AM.053] LSPD First Response: StartCallout: There's already a callout running. Aborting... [9/14/2018 4:18:34 AM.053] LSPD First Response: EndCurrentCallout: Finishing... [9/14/2018 4:18:34 AM.053] [TRACE] Instance cleaned ( #24) [9/14/2018 4:18:34 AM.054] LSPD First Response: Creating ????????????????????????????????????????? [9/14/2018 4:18:34 AM.054] [TRACE] Callout created: #25 [9/14/2018 4:18:34 AM.097] LSPD First Response: 465 possible locations, 9 in range. [9/14/2018 4:18:34 AM.099] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MIRROR_PARK_BLVD [9/14/2018 4:18:34 AM.139] [TRACE] Thread ZoomThread #19 initialized [9/14/2018 4:18:35 AM.275] LSPD First Response: StartCallout: There's already a callout running. Aborting... [9/14/2018 4:18:35 AM.275] LSPD First Response: EndCurrentCallout: Finishing... [9/14/2018 4:18:35 AM.276] [TRACE] Instance cleaned ( #25) [9/14/2018 4:18:35 AM.276] LSPD First Response: Creating MetroBusDispute [9/14/2018 4:18:35 AM.276] [TRACE] Callout created: #26 [9/14/2018 4:18:35 AM.277] LSPD First Response: MetroBusDispute - OnBeforeCalloutDisplayed [9/14/2018 4:18:35 AM.315] [TRACE] Asked thread ZoomThread #17 to abort: Timeout exceeded [9/14/2018 4:18:35 AM.315] [TRACE] Instance cleaned (ZoomThread #17) [9/14/2018 4:18:35 AM.324] [TRACE] Thread ZoomThread #17 has been shut down [9/14/2018 4:18:35 AM.537] [TRACE] Thread ZoomThread #20 initialized [9/14/2018 4:18:36 AM.780] LSPD First Response: StartCallout: There's already a callout running. Aborting... [9/14/2018 4:18:36 AM.781] LSPD First Response: EndCurrentCallout: Finishing... [9/14/2018 4:18:36 AM.782] LSPD First Response: MetroBusDispute - End [9/14/2018 4:18:36 AM.783] [TRACE] Instance cleaned ( #26) [9/14/2018 4:18:36 AM.783] LSPD First Response: Creating ????????????????????????????????????????? [9/14/2018 4:18:36 AM.783] [TRACE] Callout created: #27 [9/14/2018 4:18:36 AM.783] LSPD First Response: Creating AssortedCallouts.Shoplifting [9/14/2018 4:18:36 AM.826] [TRACE] Thread ZoomThread #21 initialized [9/14/2018 4:18:38 AM.398] LSPD First Response: StartCallout: There's already a callout running. Aborting... [9/14/2018 4:18:38 AM.399] LSPD First Response: EndCurrentCallout: Finishing... [9/14/2018 4:18:38 AM.399] [TRACE] Instance cleaned ( #27) [9/14/2018 4:18:38 AM.399] LSPD First Response: Creating StolenTanker [9/14/2018 4:18:38 AM.400] [TRACE] Callout created: #28 [9/14/2018 4:18:38 AM.838] [TRACE] Thread ZoomThread #22 initialized [9/14/2018 4:18:40 AM.343] LSPD First Response: StartCallout: There's already a callout running. Aborting... [9/14/2018 4:18:40 AM.343] LSPD First Response: EndCurrentCallout: Finishing... [9/14/2018 4:18:40 AM.344] [TRACE] Instance cleaned ( #28) [9/14/2018 4:18:40 AM.344] LSPD First Response: Creating ????????????????????????????????????????? [9/14/2018 4:18:40 AM.345] [TRACE] Callout created: #29 [9/14/2018 4:18:40 AM.347] LSPD First Response: CalloutCreated: Callout should be aborted [9/14/2018 4:18:40 AM.347] LSPD First Response: EndCurrentCallout: Finishing... [9/14/2018 4:18:40 AM.348] [TRACE] Instance cleaned ( #29) [9/14/2018 4:18:42 AM.707] LSPD First Response: Creating ????????????????????????????????????????? [9/14/2018 4:18:42 AM.708] [TRACE] Callout created: #30 [9/14/2018 4:18:42 AM.781] [TRACE] Asked thread ZoomThread #18 to abort: Timeout exceeded [9/14/2018 4:18:42 AM.781] [TRACE] Instance cleaned (ZoomThread #18) [9/14/2018 4:18:42 AM.793] [TRACE] Thread ZoomThread #18 has been shut down [9/14/2018 4:18:43 AM.704] LSPD First Response: [9/14/2018 4:18:43 AM.705] LSPD First Response: ============================== [9/14/2018 4:18:43 AM.705] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [9/14/2018 4:18:43 AM.705] LSPD First Response: ------------------------------ [9/14/2018 4:18:43 AM.706] LSPD First Response: Origin: Game fiber "CalloutManager". [9/14/2018 4:18:43 AM.706] LSPD First Response: ------------------------------ [9/14/2018 4:18:43 AM.706] LSPD First Response: Exception type: System.Exception [9/14/2018 4:18:43 AM.706] LSPD First Response: Exception message: Could not create group. [9/14/2018 4:18:43 AM.706] LSPD First Response: ------------------------------ [9/14/2018 4:18:43 AM.707] LSPD First Response: Inner exceptions: [9/14/2018 4:18:43 AM.707] LSPD First Response: ------------------------------ [9/14/2018 4:18:43 AM.707] LSPD First Response: Stack trace: [9/14/2018 4:18:43 AM.707] LSPD First Response: at Rage.Group..ctor(Ped leader) [9/14/2018 4:18:43 AM.708] at ?????????????????????????????????????????.?????????????????????????????????????????() [9/14/2018 4:18:43 AM.708] at ?????????????????????????????????????????.?????????????????????????????????????????(Callout ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 254 [9/14/2018 4:18:43 AM.708] at ?????????????????????????????????????????.?????????????????????????????????????????(Type ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 237 [9/14/2018 4:18:43 AM.708] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 134 [9/14/2018 4:18:43 AM.709] at Rage.GameFiber.Main() [9/14/2018 4:18:43 AM.709] LSPD First Response: ============================== [9/14/2018 4:18:43 AM.709] LSPD First Response: [9/14/2018 4:18:47 AM.126] LSPD First Response: All signs removed [9/14/2018 4:18:47 AM.828] LSPD First Response: Added ambient event fibers to cleanup [9/14/2018 4:18:47 AM.846] LSPD First Response: [Better EMS]: Exception trying for medic to treat patient: Thread was being aborted. [9/14/2018 4:18:47 AM.848] LSPD First Response: [Better EMS]: Exception trying for medic to take action: Thread was being aborted. [9/14/2018 4:18:47 AM.857] LSPD First Response: [Better EMS]: Exception trying for medic to take action: Thread was being aborted. [9/14/2018 4:18:47 AM.878] LSPD First Response: [Better EMS]: Exception trying for medic to take action: Thread was being aborted. [9/14/2018 4:18:47 AM.889] LSPD First Response: [Better EMS]: Exception trying for medic to take action: Thread was being aborted. [9/14/2018 4:18:47 AM.922] LSPD First Response: [Better EMS]: Exception trying for medic to take action: Thread was being aborted. [9/14/2018 4:18:47 AM.932] LSPD First Response: [Better EMS]: Exception trying for medic to take action: Thread was being aborted. Normally I would go look at the CalloutManager.cs and see what the referenced line of code was, but I can't seem to find it. GTA is not stored on my E:\ drive, it is on my F:\ drive, but even a search of all drives could not locate the CalloutManager.cs script. This seems weird to me so if anyone knows why that is, that'd be helpful too. Thanks, hopefully I can help keep my GTA from crashing as much as it does.
    @ModHD I live in Galveston too! @Matt Grimes Awesome pack, looks great and can't wait to try it out in game. Definitely accurate to what GCSO looks like!
  3. Does this utilize ELS as well? EDIT: Disregard it was made for the ELS pack lol
  4. Yessir, just putting this suggestion out there to see the response and status, and to get a gauge for the likelihood it will get implemented
  5. Hello. I love LSPDFR; it is the main reason that I bought GTA V. However, there are a few things I would love to see in this mod, perhaps even optionally if you thought they would be controversial. I would love to see less predictable AI. I know that there are already chance attributes on things such as spawning a pursuit when pulling someone over to add a bit of variety, but it still seems as though replay-ability is declining. I think that it would be amazing to have a small chance, maybe 1% or 2%, of being shot at/attacked/knifed when approaching a vehicle or during/after pursuits. A chance of being shot at, attacked, knifed, or spawning a (foot) pursuit when doing a takedown or putting cuffs on a detained pedestrian would do wonders for the gameplay and immersion as well. This chance could be something potentially modifiable in an .ini or configuration GUI if that were a possibility, but if not, it would still be awesome to have some variety because it frankly can get quite boring and tedious to hold point a gun at someone and hold E and have that work 100% of the time. The feature of having more variety and less predictable AI was very prevalent in LCPDFR on GTA IV, and was, in my opinion, the best feature. I would absolutely love to see this get carried over to LSPDFR soon as well. EDIT: Another suggestion, also present in LCPDFR and not LSPDFR, was the ability to toggle lethal force in pursuits. This could potentially stop AI helicopters from firing at suspects unlawfully, and allow officers to shoot at suspects who are driving extremely recklessly in order to bring the pursuit to a stop. EDIT2: A configurable hardcore mode was also one I used in LCPDFR which was lost on GTA V. This would be an awesome addition on the realism front.
  6. Personally I have to dissent; I wouldn't find it wrong to post it because if the original author has gone inactive I see no reason that they would be opposed to having their modifications further help the community, with full credit to them. Additionally, if they return and decide that they don't want their modified textures posted, you can remove the download. Lastly, they posted their design for others to use. If they did not want their design to be used, they likely would not have posted it as a public download. I would only see them being opposed to it if you didn't credit them, but you plan on crediting them regardless. I know I may not be the majority opinion, but I think those points are worth consideration regardless.
    Truly a very fun modification of and supplement to LSPDFR. I cannot imagine playing LSPDFR without the additional control and realism added by this download. This download also tends to work very reliably when installed correctly. This is definitely a mod that I would recommend, with only few things I would change. (You can read these things in the comments if interested >>)
  7. Hello Albo1125. I love the mod, it's a great build on the base LSPDFR system. However, there are a few things I would love to see in this mod, perhaps even optionally if you thought they would be controversial. First and foremost, I would love to see less predictable AI. I know that there are already chances on things such as spawning a pursuit when pulling someone over to add a bit of variety, but it still seems as though replay-ability is declining. I think that it would be amazing to have a small chance, maybe 1% or 2%, of being shot at/attacked when approaching a vehicle or during/after pursuits. A chance of being shot at, attacked, knifed, or spawning a pursuit when doing a takedown or putting cuffs on a detained pedestrian would do wonders for the gameplay and immersion as well. This chance could be something potentially modifiable in the .ini if that were a possibility, but if not, it would still be awesome to have some variety because it frankly can get quite boring and tedious to hold point a gun at someone and hold E and have that work 100% of the time. The feature of having more variety and less predictable AI was very prevalent in LCPDFR on GTA IV, and was, in my opinion, the best feature. I would absolutely love to see this get carried over to LSPDFR as well. Another feature that was on LCPDFR that would be good to see here was the ability to toggle lethal force in the built-in pursuit manager. This would be a very nice addition to your pursuit manager if it was feasible. This would be useful to not only potentially prevent AI helicopters from shooting without authorization but more importantly to stop suspects that are simply too much of a danger to be chased. Lastly, it would be nice to have a shorter ticket-writing animation or one that you could exit out of as well as the ability to change view and equip/aim your firearm while in the vicinity of a stopped vehicle. This is because on too many occasions I have been forced to watch someone shoot AI cops or civilians, or even steal my car without me being able to stop them due to being on a traffic stop or writing a ticket. This isn't as important as other suggestions, but it is something to think about. Overall, I greatly respect you as a modder on this sight and thus have almost all of your modifications. Similarly, I think that LSPDFR+ is a very good supplement to LSPDFR. However, I do think that these additions would go a very long way in increasing the playability of this modification for GTA and in pushing this LSPDFR supplement much nearer to perfection.
  8. When I volunteered to help role play for the in-house academy cadets at my police department, they used real guns because of the feel of a real weapon. However, they all had to stand and have their weapons inspected including checking the magazines and chambers for ammunition.
  9. It worked! I reinstalled GTA and lcpdfr. Thanks a ton!
  10. Okay, I'll completely re-install my game. Talk to you in a couple days. =P
  11. Okay, I'll reinstall it a fourth time. I'd like to say however that this problem didn't happen until after I installed the hotfix the first time.
  12. I installed and re-installed it 3 times. Did I put it in the wrong place or something?
  13. Just saw this in my lcpdfr.log... I guess I did the right thing. =P
  14. Drive to a bad part of town. Suddenly, it's very realistic!
  15. Yeah, it didn't work. Thanks for your [attempted] help though.
  16. I'll do this and take pictures of my directory to see if anything was installed in the wrong place.
  17. I have tried everything I can think. I have the 1.0a hotfix, I tried installing it in multiple places, I ran a repair on LCPD:FR, I un-installed LCPD:FR and installed it again... I have run out of ideas on what to do. The problem is that my game crashes before I finish loading. I got in-game when I un-installed LCPD:FR and installed it again, but I crashed while loading the police station. I think my only mods are TowService and Dashcam. No modded models for vehicles or people. Also, tried to read the support guidelines but I "don't have permission for that." Please tell me if I did something wrong and I will try to fix it.
×
×
  • Create New...