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ghostnineone

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Everything posted by ghostnineone

  1. Every callout I get i get an error like "an exception was handled properly, the resource does not exist" [ERROR - 12:59:05 AM] [Plugin.Main] System.NullReferenceException: Object reference not set to an instance of an object. at aq.j(Vector3 A_0) at LCPD_First_Response.LCPDFR.API.LPedBase.GetOffsetPosition(Vector3 Offset) at TheWasteland.Callouts.ElBums.OnCalloutAccepted() at h0.e() at h0.Process() at av.Process() at ay.b() [ERROR - 12:59:05 AM] [ExceptionHandler] aq.j(Vector3 A_0) L_0000 LCPD_First_Response.LCPDFR.API.LPedBase.GetOffsetPosition(Vector3 Offset) L_0000 TheWasteland.Callouts.ElBums.OnCalloutAccepted() L_01ae h0.e() L_0129 h0.Process() L_041d av.Process() L_03d0 ay.b() L_00a0 Error hash: 050329F52398983C3456BD8DFC539D92478948CB
  2. what caprice is that? I've never see it before.
  3. I have a fresh install of GTA IV on steam with the latest patch and whenever I order a ped out of a vehicle it will instantly crash. I have had this issue prior to reinstalling. It never happened before but started out of nowhere which is what prompted the reinstall, so I am pretty lost as to why it's doing this. I have no mods except LCPDFR, both exe's are set to admin and aren't read only. My GTA IV directory won't stay set as read even with UAC off. edit: after changing the vehicle density from 30 to 20, I don't crash when ordering a ped out of the vehicle, even after changing it back to 30. Will try restart the game with it at 30 and try again. edit: restarted the game and changed it to 30 right before ordering a ped out of vehicle, it worked once and then on ordering another ped it crashed, got the same error again System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at unmanaged.NativeContext3.Invoke(Int32 nameptr, Byte[] args, Int32 argnum, NativeContext3* cxt) at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev) at GTA.ScriptDomain.ProcessRemoteEvents() at GTA.ScriptDomain.Tick() at GTA.NetHook.Tick()
  4. This is amazing and I hope it will be out soon. A question about the incidents though, is it just something that pops up on the MDC only?
  5. This is seriously perfect. LCPDFR has needed something like this forever. Are the callouts random? as in are they in set locations or is it anywhere that can spawn an incident will spawn one, are interiors included? When you say it will be toned down, do you mean some of the listed features will not be available? edit: I know LCDPFR 1.0 will have a revamped callout system, is this going to be integrated with that in any way? I'm sure it will be hard to tell right now since we don't know exactly what it is like. I know certain things in LCPDFR don't work in other scripts, such as pulling over people or calling in backup.
  6. I've checked, I can remap the keyboard but that doesn't help. I'd like to get rid of up on the d pad bringing up the phone, and replace it with something else, and I'd like to have the buttons I rarely use delegated to the keyboard and use the new buttons for things I actually want to use. I wonder if there is a control file that's editable for keyboard and the controller hidden somewhere.
  7. How? I'm using the official 360 one, and I only see the option to disable directinput and its already off, I don't see an option to disable the controller.
  8. Is it possible to remap the 360 controller, or disable it in game and use xpadder in its place? I want to remap some of the buttons to other functions and get rid of the ones I don't use, like mapping the taser to the dpad for example. I am already using xpadder with the default 360 controls and it works, there are just a lot of button maps that interfere that I want to replace.
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