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MooHamOinkBeef21

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Everything posted by MooHamOinkBeef21

  1. Oh I have no doubt I absolutely love EUP was just hoping for a filler until the next update =D
  2. Gimme gimme gimme, but in all seriousness this is looking so great man can't wait for the release.
  3. I really like this idea it seems to add in a lot of little things EUP is missing, but how does it work with EUP are they compatible or are there going to be some things getting overwritten?
  4. As stated in the forum guidelines we really need a Ragehook crash log if you want us to provide you with some real help and guidance.
  5. I mean I don't know what to tell you as for generic traffic stops that vast majority of mine don't run so you might just have a string of weird pursuity RNG. Or are you like reacting on callout traffic stops like ANPR hits because those tend to be pursuits and I'm pretty sure that's intended by the callout creators.
  6. Well normally if you install a car mod and still get the original it's a case of installing them in the wrong patchday usually. Which vehicles did you replace and what folder did you replace them in?
  7. First of all as this is the 2nd post you've made in a few minutes about a popular and relatively stable mod with .3 I would recommend you go back through and uninstall any callouts you have right now, make sure you download updated versions of them for .3 and then as I said in the last thread FOLLOW THE README to the letter. As for this specific issue, not much we can do when all you give us is something wrong with it, need a log so we can see the actual error and then guide you too a solution.
  8. Oh my bad I didn't even see he tagged Finkone at the start, either way for Jokerr my advice still applies.
  9. As far as I know Crazy Callouts works with .3, so you may have had an out dated version of it.
  10. Not true Police Radio has been updated to work just fine with .3, but like M90 said PoliceRadio loads in while going on duty. So I would recommend trying to go on duty and then see if it works. If it still fails then delete all of the police radio stuff you installed and redownload: And then FOLLOW THE README to the letter and make sure you install it properly. Most of these kinds of issues are caused by not putting something in the right folder.
  11. So when you try to spawn the police cars they just never appear? Do you get some graphics glitches in the world when you try to spawn them?
  12. Huh I really have no idea, what's the exact graphics error message?
  13. Personally I think Simple Trainer is just a must have with the amount of options it gives you, and I'm sure once you try it out you'll agree.
  14. Hmmm, this is interesting because I have a full fleet of added Sheriff and Highway vehicles and I have 0 issues with crashing from them. Does everything work when you first spawn the car in? Lights Siren and all that?
  15. Well this is more meant for the support thread, but it's an easy question to answer. If you're using Simple Trainer for GTA V you have many options on time, such as freezing, causing time to move at real time or even syncing up time to your system clock as well as tons of other features.
  16. Hey Polecat, love the sirens glad to see someone else loves the CHP siren. I have a rather odd request though, is there any way you could add the file IDs for the CHP siren in the readme? I only ask as I love to use the CHP siren with pretty much everything outside of the LSPD, but as the new pack has the Unitrol (which is still a great siren btw) for both the police and sheriff slots I sorta have to choose between my Crown Vic engine sound mod or the CHP siren for my Hipo CVPIs. Don't want any special edit or anything but with the file IDs for the sirens I could just edit it myself.
  17. I'm pretty sure the development team is already aware of this issue as it's been brought up in the forums quite often since the .3 release.
  18. This is an issue with the prisoner transport within LSPDFR .3, typically it's seen with AI arrests as I'm pretty sure most people use Albo's Arrest Manager for their own. It might have something to do with custom vehicles LODs and when the game is trying to get them to despawn as LSPDFR is designed around a vanilla GTA V. So for now we're waiting on a hotfix which I have no doubt the good guys of G17 are working on. But for now my best advice is when possible try to make sure you're the one doing the arrests, as this doesn't happen 100% of the time AI get an arrest for me but it is frustrating when it does.
  19. Woooo updated for .3 and RPH .34 such a simple yet awesome mod that you really miss when it's gone.
  20. Seriously cannot wait for this awesome mod to be updated, hopefully with some compatibility with some other popular mods like EUP. But one suggestion I would make (if it's possible) is to maybe speed up the K-9 because as of last version usually the suspect and I would both end up outrunning my trusty companion.
  21. go to (mods/update/update.rpf/common/data/levels/gta) and open up the vehicles.meta find FBI2 and change it's handling ID to Police3
  22. Oh wow dumb me, here I was searching around in the support forum for info on this crash and boom there it was right in the comments on arrestmanager. Looks like Albo is already aware and on top of it, thanks for the info man.
  23. So I'll start this off by saying I'm 90% sure I know what's caused this crash I'm more looking for some confirmation one way or the other if other people have been experiencing this or if it's just on my end. So what happened was I was taking a prisoner down to one of the county jails in Los Santos and when parking I was presented when the option to have another officer take the prisoner in or I could. So I chose too as I honestly hadn't seen the feature outside of the specific downtown jail. So it get teleported into the jail instance and drop off the prisoner which all worked fine, but when it went to TP me out back into my car I'm assuming I got an LSPDFR crash on a black loading screen which then became indefinite and forced me to alt-f4 out. Here's the specific crash log below. I can see it's caused by Rage.Vehicle is invalid which I maybe thought was because I was using an added vehicle (sheriff4) as I've added quite a few to my game. So I tried again with a standard default vehicle slot, same crash so it seems that it is caused by using custom vehicle models. Which is too bad as it's a very cool feature and hopefully the LSPDFR development team can maybe find a way to make it work. But I do understand that LSPDFR is designed to work with vanilla GTA V but it seems sad to lose a cool immersive feature like this from using something that I'm pretty sure most of the community uses. So in closing has anyone else experienced this or is seeing something different from my log, or is it actually just a problem on my end?
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