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DCarausu

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  1.    DCarausu reacted to a comment on a file: Rust Template for CVPI (Underwoods) - 2K
  2.    Paladin Ranger reacted to a comment on a file: Rust Template for CVPI (Underwoods) - 2K
  3. You guys should see the old CVPI’s that Oakland PD (CA) is still pushing out here, those sleds are worked!
  4.    DCarausu reacted to a file: Boat Boy Billboard
  5.    DCarausu reacted to a comment on a file: SimpleHUD
  6.    DCarausu reacted to a comment on a file: Ransom Ambience
  7.    DCarausu reacted to a comment on a file: Ransom Ambience
  8.    DCarausu reacted to a comment on a file: Ransom Ambience
  9.    ArriveAlive reacted to a comment on a file: Sandy shore Airport updated Project [YMAP]
  10. This is awesome and works exactly as stated!! Thank you for making this - I'm sure like a lot, outside of FiveM scripts that we can't use, a lot of us have been looking for something like this for our SP game. In v2 (if you ever need or decide to make it), can you make it so that the passenger side door key doesn't require a modifier key? Just as an option. I tried by changing the modifier key to "None" in the .ini and when I pressed the key, it crashed the game, which is understandable if not coded that way. NOTE: The driver and passenger keys are two different keys. Thanks again!
  11.    TAG1534 reacted to a comment on a file: TAG's Callouts
  12. Not sure if it’s been suggested yet here, but can you do a “Sideshow” callout? If you’re unfamiliar, you can YouTube “Oakland sideshow” and see what it is. In theory, a larger intersection is blocked off by people and cars while 1 or 2 cars within the intersection are doin doughnuts or burnouts. When the player responds, people and cars can flee, surrender (very unlikely), stand their ground (actually happens a lot IRL) or attack police. I think it’d be something different and cool to see. Otherwise, great pack and thank you!
  13. Hey @JonJonGamesOfficial, awesome stuff as always, but I'm running into a small hiccup. This most recent version (5.0.17.1) is not verifying in the version checker when launching. Its giving me an out of date version of the last (5.0.17.0). However, the attached config .ini reflects the correct version of 5.0.17.1 and is updated. I took a closer look at the .dll and .pdb files within the WINRAR package, and as you can see in the screenshot, it appears that they might be the last versions files because they're dated from February 12. The .ini config file however, reflects the recent date of Thursday February 21st. Can you take a look please? Thank you!
  14. Hi, it looks incredible! Have you considered making this a DLC for those of us not using Custom Maps or Menyoo? I would love to try this! Thank you
  15. DCarausu started following JM Modifications
  16. @OutCast I haven't had a chance to read through all of the messages, but would you be able to please package this as a DLC like the Weazel SAHP Station for those of us that don't use Custom Maps?
  17. So, I run @Lapd Code 3’s older ELS CHP pack as a DLC and those are the vehicles spawning for me, as I’d like and had already set up through my lspdfr .ini configurations
  18. It does, I haven't seen the moto yet, but SAHP vehicles have spawned for me
    WOW. @OutCast did an incredible job! Attention to detail was paid everywhere; from door markings, signage / placarding and ped spawning. I installed it as guided, with every option (LSPDFR station and SAHP spawning) and it worked exactly as described! He was right, after his tweaks to the building, you can clearly see that this was meant to originally be a station by the layout and construction. It really adds a great dynamic and immersion to LS with a proper SAHP station that isn't replacing an existing PD or SO building. It's so close to VPD and VBeachPD that it only makes sense that this station is SAHP. *NOTE: I ran into my own hiccup, which is completely out of @OutCast's control, and thats because I run NVE and certain files had to be either replaced or deleted from NVE. I also changed the order in Setup2 to 160 to be safe based on other DLC's I run so that I ensure this takes priority.* GREAT JOB! 👍👍👍
  19.    OutCast reacted to a comment on a file: L.S. SAHP/LAPD/CHP Station (Weazel News Replace)
  20. This is incredible, I'm very excited to test and well done on the research to discover this was a PD at some point during the game dev, wow! 👍
  21. Agreed, all bad Im actually surprised no one has made a callout with a sideshow incident where an intersection is taken over by a huge crowd and cars are involved
  22. Thats cuz they have a fat 3 story PD with a massive gym and a crossfit trainer that comes 2x/week thats free to the Officers LoL To their credit, they do deal with a lot of XIV crap on the daily and street racers that creep up from SJ/Milpitas
  23. Probably, probably not, but the dev is accurate in his design. A lot of Bay Area agencies mimic'd CHP in the 90's and early 2000's The contracts were already in place to buy the vehicle pre-painted and equip'd. The agency I worked for [then] used both CHP for patrol and LAPD for traffic units (also a Bay Area agency).

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