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DCarausu

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Everything posted by DCarausu

  1. You guys should see the old CVPI’s that Oakland PD (CA) is still pushing out here, those sleds are worked!
  2. This is awesome and works exactly as stated!! Thank you for making this - I'm sure like a lot, outside of FiveM scripts that we can't use, a lot of us have been looking for something like this for our SP game. In v2 (if you ever need or decide to make it), can you make it so that the passenger side door key doesn't require a modifier key? Just as an option. I tried by changing the modifier key to "None" in the .ini and when I pressed the key, it crashed the game, which is understandable if not coded that way. NOTE: The driver and passenger keys are two different keys. Thanks again!
  3. Not sure if it’s been suggested yet here, but can you do a “Sideshow” callout? If you’re unfamiliar, you can YouTube “Oakland sideshow” and see what it is. In theory, a larger intersection is blocked off by people and cars while 1 or 2 cars within the intersection are doin doughnuts or burnouts. When the player responds, people and cars can flee, surrender (very unlikely), stand their ground (actually happens a lot IRL) or attack police. I think it’d be something different and cool to see. Otherwise, great pack and thank you!
  4. Hey @JonJonGamesOfficial, awesome stuff as always, but I'm running into a small hiccup. This most recent version (5.0.17.1) is not verifying in the version checker when launching. Its giving me an out of date version of the last (5.0.17.0). However, the attached config .ini reflects the correct version of 5.0.17.1 and is updated. I took a closer look at the .dll and .pdb files within the WINRAR package, and as you can see in the screenshot, it appears that they might be the last versions files because they're dated from February 12. The .ini config file however, reflects the recent date of Thursday February 21st. Can you take a look please? Thank you!
  5. Hi, it looks incredible! Have you considered making this a DLC for those of us not using Custom Maps or Menyoo? I would love to try this! Thank you
  6. @OutCast I haven't had a chance to read through all of the messages, but would you be able to please package this as a DLC like the Weazel SAHP Station for those of us that don't use Custom Maps?
  7. So, I run @Lapd Code 3’s older ELS CHP pack as a DLC and those are the vehicles spawning for me, as I’d like and had already set up through my lspdfr .ini configurations
  8. It does, I haven't seen the moto yet, but SAHP vehicles have spawned for me
    WOW. @OutCast did an incredible job! Attention to detail was paid everywhere; from door markings, signage / placarding and ped spawning. I installed it as guided, with every option (LSPDFR station and SAHP spawning) and it worked exactly as described! He was right, after his tweaks to the building, you can clearly see that this was meant to originally be a station by the layout and construction. It really adds a great dynamic and immersion to LS with a proper SAHP station that isn't replacing an existing PD or SO building. It's so close to VPD and VBeachPD that it only makes sense that this station is SAHP. *NOTE: I ran into my own hiccup, which is completely out of @OutCast's control, and thats because I run NVE and certain files had to be either replaced or deleted from NVE. I also changed the order in Setup2 to 160 to be safe based on other DLC's I run so that I ensure this takes priority.* GREAT JOB! 👍👍👍
  9. This is incredible, I'm very excited to test and well done on the research to discover this was a PD at some point during the game dev, wow! 👍
  10. Agreed, all bad Im actually surprised no one has made a callout with a sideshow incident where an intersection is taken over by a huge crowd and cars are involved
  11. Thats cuz they have a fat 3 story PD with a massive gym and a crossfit trainer that comes 2x/week thats free to the Officers LoL To their credit, they do deal with a lot of XIV crap on the daily and street racers that creep up from SJ/Milpitas
  12. Probably, probably not, but the dev is accurate in his design. A lot of Bay Area agencies mimic'd CHP in the 90's and early 2000's The contracts were already in place to buy the vehicle pre-painted and equip'd. The agency I worked for [then] used both CHP for patrol and LAPD for traffic units (also a Bay Area agency).
  13. Tell him what, that it works in the configuration I have? I wouldn’t mind if it helps him, but it’s his work to do with and if he wants to update or redo it, then that’s his to do so. I was just providing my experience and commending his work. Did I miss something that you’d have to point me to telling him something on his discord?
  14. Well that makes sense and explains why it's stable for me, as I've installed updated NAudio with Ambient Dispatch and a few other scripts, but I dont use the parking brake or turn signal function from SimpleCTRL and I guess I've been unknowingly avoiding the conflict. Thanks for the info 👍
  15. Oh that’s great to hear, thanks for the update @OfficerMorrison !! FYI, I don’t know why it says outdated at the top; even though it hasn’t been updated in a while, I can confirm that it still works [even] with v3411
  16. Hey @Venoxity, I absolutely LOVE this script, you did an incredible job with it!! Do you have any plans on updates or a re-config for it? I think there are a lot of people who use it and it'd be great to keep it going!
  17. @SoCal Thero, off the top of your head, do you recall if any of them are running SB reds for the CA people?
  18. I’ve known @Lapd Code 3 for a year and have probably close to 30 or so of his vehicles through commissions and another 20 through his Project X-agency or solo,releases - not once has he ever intentionally or unintentionally transferred anything to me with the potential of danger/virus/etc. to my computer. He’s as good and genuine as they come when it comes to his dev work.
  19. Thank you Sir! Otherwise, its a lot of fun, I can see why these are your favorites; they're not generic, they're more expanded and not a simple 1-2 step callout + the variety is great with lots of locations. I also noticed that it doesn't place a heavy strain on system resources to run, so your coding must be very efficient. Dont get me wrong, I wouldn't know firsthand because I'm no dev or do any coding, I'm only speaking from a results basis. Thank you for coming back to it and sharing!
  20. Question, and please forgive me if I am doing something wrong, but I changed the .ini key for dialog from E to Y (to correspond with my other scripts using that key for dialogs) and even though it saved, in game it did not change or adjust to the new key. Is there something else that I should be doing or is the .ini hiccuping?
  21. Is anyone else getting an error message when going on duty saying it wont load because its missing a file?

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