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ThirstQuencher

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Everything posted by ThirstQuencher

  1. Very well done, this thing looks tits. Worth mentioning that you can add your vehicles.meta to the dlc pack without needing to mess with the one in update.rpf. I created a new vehicles.meta file in dlc.rpf/data: <?xml version="1.0" encoding="UTF-8"?> <CVehicleModelInfo__InitDataList> <residentTxd>vehshare</residentTxd> <residentAnims /> <InitDatas> <Item> <modelName>police2</modelName> <txdName>police2</txdName> <handlingId>FBI</handlingId> <gameName>POLICE2</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash /> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_EXTRA_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.040000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.115000" z="0.000000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.140000" z="0.000000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.010000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.155000" y="0.273000" z="0.535000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.156000" z="0.445000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.156000" z="0.445000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.150000" z="0.580000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.253800" /> <wheelScaleRear value="0.253800" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 70.000000 140.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.862" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="999" /> <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY FLAG_HAS_INTERIOR_EXTRAS FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED FLAG_HAS_BULLET_RESISTANT_GLASS FLAG_HAS_INCREASED_RAMMING_FORCE</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_RACE</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_Cop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_POLICE2_FRONT_LEFT</Item> <Item>STD_POLICE2_FRONT_RIGHT</Item> <Item>STD_POLICE2_REAR_LEFT</Item> <Item>STD_POLICE2_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item> </InitDatas> <txdRelationships> <Item> <parent>vehicles_feroci_interior</parent> <child>police2</child> </Item> </txdRelationships> </CVehicleModelInfo__InitDataList> and altered dlc.rpf/content.xml as follows: <?xml version="1.0" encoding="UTF-8"?> <CDataFileMgr__ContentsOfDataFileXml> <disabledFiles /> <includedXmlFiles /> <includedDataFiles /> <dataFiles> <Item> <filename>dlc_police2:/data/vehicles.meta</filename> <fileType>VEHICLE_METADATA_FILE</fileType> <locked value="true"/> <disabled value="true"/> <persistent value="true"/> <overlay value="true"/> </Item> <Item> <filename>dlc_police2:/data/carcols.meta</filename> <fileType>CARCOLS_FILE</fileType> <locked value="true"/> <disabled value="true"/> <persistent value="true"/> <overlay value="true"/> </Item> <Item> <filename>dlc_police2:/data/carvariations.meta</filename> <fileType>VEHICLE_VARIATION_FILE</fileType> <locked value="true"/> <disabled value="true"/> <persistent value="true"/> <overlay value="true"/> </Item> <Item> <filename>dlc_police2:/%PLATFORM%/vehicles.rpf</filename> <fileType>RPF_FILE</fileType> <locked value="true"/> <disabled value="true"/> <persistent value="true"/> <overlay value="true"/> </Item> </dataFiles> <contentChangeSets> <Item> <changeSetName>police2_AUTOGEN</changeSetName> <filesToDisable /> <filesToEnable> <Item>dlc_police2:/data/vehicles.meta</Item> <Item>dlc_police2:/data/carcols.meta</Item> <Item>dlc_police2:/data/carvariations.meta</Item> <Item>dlc_police2:/%PLATFORM%/vehicles.rpf</Item> </filesToEnable> <txdToLoad /> <txdToUnload /> <residentResources /> <unregisterResources /> </Item> </contentChangeSets> <patchFiles /> </CDataFileMgr__ContentsOfDataFileXml> This happens when the vehicles.meta for the mod isn't mounted properly. Did you follow the steps in the guide to add that line to your vehicles.meta in update.rpf? If not, try that, or if you don't want to mess with your update.rpf file (I generally avoid that because it's harder to track down if you broke something), look at the reply I posted above.

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