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BenH6021

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  1.    TheTechSupportDude reacted to a comment on a file: Holster Sounds
  2.    Loay Anabtawi reacted to a comment on a file: Holster Sounds
  3.    21Sumter reacted to a comment on a file: Holster Sounds
  4.    Pwnzies reacted to a file: Holster Sounds
  5.    UpperMidnight reacted to a file: Holster Sounds
  6.    ivsicc reacted to a file: Holster Sounds
  7.    Lennyy reacted to a comment on a file: Holster Sounds
  8.    Cloneyourself reacted to a file: Holster Sounds
  9.    Julian Tillman reacted to a file: Holster Sounds
  10.    Bear82 reacted to a file: Holster Sounds
  11. TLBgaming0330 started following BenH6021
  12. johanneswold3 started following BenH6021
  13.    BenH6021 reacted to a comment on a file: Safariland 6360 Holster Sounds
  14. There is a V2 in the works which will no longer rely on the LSPDFR holstering action to trigger the sound, its taking some time to get right and my time is limited with my work at the moment, but once its ready it will be released.
  15. Hell Hammer On YT started following BenH6021
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  21.    BenH6021 reacted to a post in a topic: What happened to Immersive Dispatch?
  22. zeenies12 started following BenH6021
  23.    BenH6021 reacted to a review on a file: Holster Sounds
  24.    BenH6021 reacted to a review on a file: Holster Sounds
  25.    BenH6021 reacted to a review on a file: Holster Sounds
  26. Yes it is, please see the notes for what changes to make in the cop holster xml file.
  27.    BenH6021 reacted to a comment on a file: Holster Sounds
  28.    BenH6021 reacted to a comment on a file: Holster Sounds
  29.    BenH6021 reacted to a comment on a file: Holster Sounds
    • 74,431 downloads
    • Version 1.0.0
    Welcome to Holster Sounds, a plugin that will play a custom sound each time a pistol is unholstered or holstered using the LSPDFR animation. Brought to you by the Immersive Plugins Team Some key features are: - Sounds are customisable for Pistol, Combat Pistol, APPistol and Pistol50. - All other pistols will use the 'others' sound. (there is no support for StunGun at this time) - Individual weapon sounds can be enabled/disabled via the ini. - Compatible with CopHolster (see notes below) Prerequisites - LSPDFR 0.4.9 - Ambient.DisablePlayerHolsteringActions MUST be set to false in the lspdfr.ini located in Grand Theft Auto V\lspdfr Installation 1. Copy contents of "Grand Theft Auto V" into your "Grand Theft Auto V" folder. 2. Edit the sounds or disable individual sounds in the ini if desired. Notes 1. CopHolster - The following must be set in the copholster xml - EnableHolsterAnimations="false" and Item Animate="false" 2. Changing Sounds - All sounds can be changed, please ensure sounds are in wav format and the exact file names are used. For support please use our Discord Server - https://discord.gg/AuJCUag Demo Video -
  30. Hi, We added the Immersive Dispatch 10 codes into Grammar Police, all you need to do is create a custom.ini and set your agency code to IMMERSIVE. Feel free to open a support ticket in the discord if you require further assistance
  31. Please note that these XML's will not work with the newest version of Grammar Police as Immersive Dispatch is no longer supported. Synysterfence7x an update to the preface xml is required.
  32.    BenH6021 reacted to a post in a topic: What happened to Immersive Dispatch?
  33. Pretty much Lenny, OfficerPope created Immersive Dispatch, which always was an add on to Grammar Police, its important to note that all the speech recognition was always handled by Grammar Police. I then came along and assisted with some of the devlopment. When OfficerPope took a leave of absence, I took over updating various features of Immersive Dispatch. He then made it clear he was not going to return, Opus and I then added most of the functions directly into Grammar Police, which made having Immersive Dispatch in game redundant.
  34. Whilst I'm sure this may be of use, we did include a phrase guide with the Grammar Police download which includes all of the possible phrases for all agency codes, this can be found in plugins\LSPDFR\GrammarPolice\documentation folder if required.
    Really liking this callout pack, ideal for UK players to use with National Highways, Dev is fantastic and has taken the time to answer my questions.
  35. Are you on Discord? I would love to ask you some questions about how you've coded using the lspdfr config as that may explain what's spawning from where, it seems to be using the lspdfr agency config for the fire and highway patrol but not for the ambulance, and the backup.xml doesn't seem to have any effect 😄 Thanks
  36. Really liking these callouts, I would recommend adding a custom agency file though, this would allow the cusomising of the highways, fire and ambulance crews that spawn to be made a lot easier. I've managed to do the highways and fire but am struggling with the ambulance, does it read from the Los Santos Fire Department (EMS) agency inside agency.xml?
  37. @Medicmojo Drop me a line when your around mate, I have figured out the weapon text
    Nice Job!! Works great in game...I have put a link to the file on the Discord Server, make sure to claim it if you are on there!
  38. Which gameconfig did you use as I'm having the same issue? Cheers
  39. I'm really liking this callout pack, its nice to have something diffrent! A suggestion would be to make the timer on the traffic control callout configurable? I'm finding by the time I arrive, set up cones and pathways it can sometimes be down to 2 or 3 mins. Thank you and keep up the good work!
  40. No worries mate, thank you, I managed to find the issue in the end.

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