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bp103504

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Everything posted by bp103504

  1. Do you have any RP server names or anything where we can play it with other people?
  2. I agree I think this would be pretty sweet. I think alot of what your suggesting would require an insane amount of scripting. But having a dedicated server where we could roleplay together would be fun.
  3. If you've already driven away from the starting spawn point and would like a partner then you'll need to press F5. I've found it works best while sitting in a vehicle. P.S. beware of the fat cops, they're not much help at all. :laugh:
  4. First of all great MOD! You guys really blow that other *unnamed* police mod outta the water I've seen some good ideas mentioned in this forum but I wanted to give my spin off of a few things that I think could be a little more fine-tuned. When starting the mod before selecting a player type picking a specialty would be cool. Or as some have suggested a progressive promotion hierarchy where you can accept or decline promotions after responding and completing x-amount of calls successfully. Some ideas are as follows; Patrol Officer: Currently in place in the mod. I think the calls are relevant and the ability to complete traffic stops fit this profile nicely. - Only suggestion here is in pursuits revamping the means to end the pursuit so that you simply need to either immobilze their car, or physically drag the perp outta the car and arrest them rather than killing them every time. - Another area of improvement would be adding the option of requesting permission to engage in aggressive acts. Since a morality system doesn't seem to be a popular feature having this as a peripheral might be nice. For instance, having the option to request permission to utilize a PIT maneuver or shoot out the suspects tires...etc. Noose Sniper: Everyone loves to snipe! - This would be a good integration of some of the barricaded suspect suggestions people have come up with. - Hostage scenarios also have been suggested and I think there is an animation script in the game already which could be taken from the scene when Roman is being held hostage and you have to shoot the guy holding a gun to his head behind him. - Shooting from a helio at a chase in progress. This would prolly be a scripting nightmare but just an idea. The sniper ideally would either request permission to take down the driver or shoot out the tires. Chopper Pilot: The reaction seemed hit and miss on this so I thought I'd provide a few new ideas and see if anyone liked them... - You would have multiple partners on these missions and would spawn at the LCPD landing pad and would be responsible to transport noose officers to scenes. provide arial security with another partner or two in the chopper (prolly have to spawn them at the LZ), then transporting the remaining noose officers back to the police station. - Another mission could be using a spotlight on a chopper to track a pursuit using the aiming system as your spotlight and shouting over the loudspeaker for the person to pull over. (Kinda reminiscent of the old SimCopter missions if anyone remembers that) Detective and/or FIB Negotiator: Again saw this mentioned above but it'd be a welcome addition since we already have a Detective player model, but incorporate one of the police officer voices to the model if possible so he doesn't sound like Mr. Bellic. Also FOwner and NEO released at great negotiator skin. - C13 had some great suggestions for this role in his post on 30 October 2010 - 03:13 PM. - This role could be more of a crisis management role since we have Attack and Regroup commands already for the AI. So basically you would be dispatched to an event or crisis and would help diffuse it. - Hunting down predators or fugitives would be another good mission. Thus having to visit multiple locations first and complete microtasks or interviews before actually confronting the suspect. Again, could be a scripting nightmare but just thought I would throw it out there. Don't rip apart my suggestions too much Asuna... just trying to provide some thoughtful feedback is all. Keep up the great work fellas!
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