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obtainchi

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  23. Yes, there is another vanilla pack here for download. But it wasn't available when I decided to start this pack and I was too far into it when the other pack was released to just walk away from it, so here it is. My pack does differ from the other, as none of my alterations add anything to the default cars other than making them ELS compatible.
    • 24,158 downloads
    • Version 1.0.1
    Those like myself who like to stick with the original look of the game and keep the lore true then this is for you. Here are the default police vehicles all with the original lightbars other than the rotary lights which I am not aware of how to make yet. The only changes are to make these models ELS compatable, I kept the original lightbars and did not add anything to the interiors. The models are also kept unlocked for anyone looking to understand how it all goes together. Vehicles that have a lightbar, also have working takedown lights to light up the area brightly. The VCFs' were quickly created but most colors and default patterns should be set. Feel free to update these XML files and upload them to lcpdfr.com for others to enjoy. I may do other emergency vehicles if this pack does well enough to warrant the time involved. Includes --------- Police Cruiser Police Buffalo Police Interceptor Police Unmarked Cruiser Sheriff Cruiser Sheriff Granger FIB Unmarked Buffalo FIB Unmarked Granger SAHP Motorcycle Install ---------- Each file must be placed in a specific location, I've put a readme in each folder so you know exactly where to put it. Enjoy and have a wonderful day.
  24. I'm having this exact problem, the takedown lights shine to the rear of the vehicle. If I set the dummy/mesh to "reset to world/parent" then it will shine straight down but even if I manually rotate the axis of the dummy/mesh, the direction of the lighting never changes. Does anyone have an idea as to why?
  25. Does anyone with zModeler3 experience have any idea why I'm getting this error while exporting my models? "Unknown object name "extra_6". Using random ID: it might not work correctly in game script." "Unknown object name "extra_9". Using random ID: it might not work correctly in game script." Edit: Found the reason if anyone else comes across this, here is the link to the file you need for zModeler3.

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