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kamineco

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  1. Like
    kamineco reacted to ineseri in LSPDFR 0.2 Delay Update - 13 July   
    Most likely a news post this time, to avoid any debacle. The below text is unrelated to your post :)
    MODERATOR NOTICE: Further off-topic, abusive or otherwise disrespectful posts in this topic will result in sanctions not limited to suspensions. Enough is enough. 
  2. Like
    kamineco reacted to Sam in The Final Countdown - LSPDFR Trailer 2   
    ​This is a nice way to think of it.
    I apologise if my absence from this topic has been alarming, and I'm sorry that we don't have something for all of you to play yet.  To be completely honest, if we had decided to set a release date, unleash the hype train and please everyone that is asking/demanding/begging for one, we'd have had a lot of very, very disappointed people on Friday.
    Unfortunately we run into problems and barriers quite regularly during development.  To give you a few examples, we had a serious performance issue that was discovered just yesterday resulting in the game running at 10 FPS during certain sequences.  This was a problem caused by LSPDFR and was of the severity that it actually crashed the performance analysis tool we use.  It took a few hours to resolve, and as with a lot of things in software development, the fix to issue caused more problems than it solved.  To put it into context, and this is actually what happened, I had to spend my entire night, from 11pm until 3am re-writing one of the most crucial AI systems in the project - our custom pursuit AI.  The fix to the first issue had broken the pursuit logic, and the result was that the internal timing for it was hideously broken - with things running too fast and too slow.  Too fast meant that cops were trying to do three things at once.  Too slow meant that cops were being left to their own devices for too long, and we all know what happens when you leave the LSPD to do their own thing (it involves a hail of bullets).  So, after rewriting this pretty important part of the project to use our new timing system, what appeared to just be one problem had turned into a lot more, and we had to fix them before we could do anything else.
    This is why a release date will never be given.  When we wake up, we don't know what unforeseen problems are in store for us on that day.  All I can say is that it has been a little over a week since what I promised would be the final trailer.  The banner at the top still, in typical Sam fashion, still has the branding of a 'final countdown'.  If I didn't believe that, I wouldn't keep it up there.  I understand that people might be disappointed, but I suspect that this disappointment would be multiplied by a few billion if after the 'long' wait (a month and a bit), every time you tried to get into a chase in LSPDFR, your game ran at 10 FPS, and even if you could somehow cope with that, you had better hope you didn't encounter any backup units during that pursuit as if you did, you could forget about any notion of your suspect remaining alive for more than five seconds after.  This is just some of the stuff we have to deal with.  Let's try not to add the grief of a small number of people on here to that list.
  3. Like
    kamineco reacted to moncool17 in LSPDFR Announcement + Preview   
    Can't... Stop... Mashing... Refresh button...
  4. Like
    kamineco reacted to Schecter004 in LSPDFR Announcement + Preview   
    Spotlights? Slow down a bit. Wait for the first public release of LSPDFR. Than you can think about things like spotlights. What are you expect from the first release? It will not the same huge thing like LCPDFR. It's only 2 month after the release of the PC-version . 

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