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bandgeekndb

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Everything posted by bandgeekndb

  1. Issue: You are able to blip a vehicle for a traffic stop while in the pause menu Steps to reproduce: Pull up behind a vehicle and enter the pause menu (it should start on the map screen) Press the A button on the controller to activate the map (this also seems to work with the keyboard key LShift, but you would have less of a reason to use that on the pause menu I'd think) You should see a red blip appear on the map as you've now blipped the vehicle in front of you for a traffic stop Expected behavior: LSPDFR keybindings shouldn't be active when the pause menu is up, so the traffic stop blip shouldn't appear.
  2. No, once a plugin is using the updated LSPDFR 0.4 API, it's no longer compatible with 0.3 (unless a maintainer explicitly maintains a version using the old API as well, I know Bejoijo did that for Stop the Ped just recently).
  3. I know I've gotten the Vandalism call before and had it work, but just got this crash when I tried to accept the Vandalism call: [7/23/2018 9:14:32 PM.397] LSPD First Response: Creating Vandalism [7/23/2018 9:14:32 PM.400] [TRACE] Callout created: #8 [7/23/2018 9:14:32 PM.453] [TRACE] Thread ZoomThread #7 initialized [7/23/2018 9:14:36 PM.525] LSPD First Response: [7/23/2018 9:14:36 PM.527] LSPD First Response: ============================== [7/23/2018 9:14:36 PM.528] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [7/23/2018 9:14:36 PM.528] LSPD First Response: ------------------------------ [7/23/2018 9:14:36 PM.528] LSPD First Response: Origin: Game fiber "CalloutManager". [7/23/2018 9:14:36 PM.529] LSPD First Response: ------------------------------ [7/23/2018 9:14:36 PM.529] LSPD First Response: Exception type: System.InvalidOperationException [7/23/2018 9:14:36 PM.529] LSPD First Response: Exception message: Nullable object must have a value. [7/23/2018 9:14:36 PM.529] LSPD First Response: ------------------------------ [7/23/2018 9:14:36 PM.530] LSPD First Response: Inner exceptions: [7/23/2018 9:14:36 PM.530] LSPD First Response: ------------------------------ [7/23/2018 9:14:36 PM.530] LSPD First Response: Stack trace: [7/23/2018 9:14:36 PM.531] LSPD First Response: at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) [7/23/2018 9:14:36 PM.531] at System.Nullable`1.get_Value() [7/23/2018 9:14:36 PM.531] at CheepCallouts_ReWritten.API.CFunc.GroundPosition(Vector3 pos, Single Offset) [7/23/2018 9:14:36 PM.531] at CheepCalloutsRW.Callouts.Vandalism.OnCalloutAccepted() [7/23/2018 9:14:36 PM.532] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 338 [7/23/2018 9:14:36 PM.532] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 173 [7/23/2018 9:14:36 PM.532] at Rage.GameFiber.Main() [7/23/2018 9:14:36 PM.533] LSPD First Response: ============================== [7/23/2018 9:14:36 PM.533] LSPD First Response: [7/23/2018 9:14:40 PM.206] LSPD First Response: All signs removed [7/23/2018 9:14:40 PM.544] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted. [7/23/2018 9:14:40 PM.546] at Rage.GameFiber.SleepThis(Int32 duration) [7/23/2018 9:14:40 PM.547] at Rage.GameFiber.Sleep(Int32 duration) [7/23/2018 9:14:40 PM.547] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????() [7/23/2018 9:14:40 PM.548] LSPD First Response: Tow Truck Crashed [7/23/2018 9:14:40 PM.554] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted. [7/23/2018 9:14:40 PM.554] at Rage.GameFiber.SleepThis(Int32 duration) [7/23/2018 9:14:40 PM.557] at Rage.GameFiber.Sleep(Int32 duration) [7/23/2018 9:14:40 PM.557] at Rage.Task.WaitForStatus(TaskStatus status, Int32 timeout) [7/23/2018 9:14:40 PM.558] at Rage.Task.WaitForCompletion() [7/23/2018 9:14:40 PM.559] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) [7/23/2018 9:14:40 PM.559] at ?????????????????????????????????????????.?????????????????????????????????????????() [7/23/2018 9:14:40 PM.587] LSPD First Response: Added ambient event fibers to cleanup As for a list of plugins, I'll list both the RAGE plugins and the LSPDFR plugins: RAGE: [7/23/2018 8:29:10 PM.233] Plugin "ClearTheWayV" was loaded from "ClearTheWayV.dll". [7/23/2018 8:29:13 PM.526] Plugin "Entity Persistence" was loaded from "EntityPersistence.dll". [7/23/2018 8:29:17 PM.093] Plugin "EUP Menu" was loaded from "EUPMenu.dll". [7/23/2018 8:29:20 PM.375] Plugin "KTFDO" was loaded from "KTFDO.dll". [7/23/2018 8:29:23 PM.875] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll". [7/23/2018 8:29:27 PM.227] Plugin "Persistent Weapon Flashlight" was loaded from "Persistent Weapon Flashlight.dll". [7/23/2018 8:29:30 PM.642] Plugin "Traffic Control" was loaded from "TrafficControl.dll". [7/23/2018 8:29:34 PM.022] Plugin "ScenariOh!" was loaded from "ScenariOh.dll". LSPDFR: [7/23/2018 8:35:38 PM.688] LSPD First Response: AgencyCallouts, Version=2.4.6082.33116, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.693] LSPD First Response: ALPRLite, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.693] LSPD First Response: Arrest Manager, Version=7.9.1.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.697] LSPD First Response: AssortedCallouts, Version=0.6.6.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.700] LSPD First Response: AttemptedCrimeCallouts, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.702] LSPD First Response: Automatic Roadblocks, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.706] LSPD First Response: BetterEMS, Version=3.0.6298.2858, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.709] LSPD First Response: CalloutManager, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.712] LSPD First Response: CheepCalloutsRW, Version=1.3.11.3, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.714] LSPD First Response: Code 3 Callouts, Version=1.2.1.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.724] LSPD First Response: ComputerPlus, Version=1.3.6.5, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.734] LSPD First Response: EasyLoadout, Version=1.10.2.35, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.735] LSPD First Response: FederalCallouts, Version=0.560.6544.26536, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.737] LSPD First Response: HeliOrbitPlugin, Version=1.3.8.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.739] LSPD First Response: LPCallouts, Version=0.2.7.1, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.743] LSPD First Response: LSPDFR+, Version=1.6.7.2, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.745] LSPD First Response: MakePedsCalmAgain, Version=1.2.5.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.745] LSPD First Response: Mcallout, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.746] LSPD First Response: OJCallouts, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.748] LSPD First Response: OJScenarios, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.753] LSPD First Response: OnSceneBackup, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.754] LSPD First Response: PeterUCallouts, Version=3.0.6748.37108, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.767] LSPD First Response: PoliceSearch, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.768] LSPD First Response: PoliceSmartRadio, Version=1.1.2.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.769] LSPD First Response: Pursuit Deterrence, Version=1.0.6057.20937, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.773] LSPD First Response: SpeedRadarLite, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.774] LSPD First Response: StopThePed, Version=1.8.1.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.776] LSPD First Response: tacco_highway_callouts, Version=2.4.1.0, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.778] LSPD First Response: Traffic Policer, Version=6.14.1.2, Culture=neutral, PublicKeyToken=null [7/23/2018 8:35:38 PM.781] LSPD First Response: TrafficStopBackup, Version=1.6.3.0, Culture=neutral, PublicKeyToken=null Also, just wanted to say thanks for the hard work, love the callout pack! Appreciate your work at keeping the game fresh and interesting!
  4. @ainesophaur, tagging you in lieu of a PM. Just wanted to report a crash that I think was caused by ComputerPlus, although the logs aren't super clear. I had just pulled over a vehicle for a traffic stop, and I used the Vehicle Lookup without issue. Vehicle was found, including the picture, but the driver had no picture. Then, I went to the Ped Lookup, and as soon as I clicked the button, the game fully crashed (not just LSPDFR crashed, this was a full crash to desktop). RAGEPluginLog is below, and although the SirenMastery exception is what I believe caused the full crash, the timing of it occurring when I clicked on the Ped Lookup is suspicious. I'm on the latest open beta 1.3.4.3 of ComputerPlus. Let me know if any other logging would be useful, and I will try to see if I can reproduce the issue reliably so as to help your testing. Thanks! [1/23/2017 10:03:22 PM.453] [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory) [1/23/2017 10:03:22 PM.454] [TRACE] Thread TrafficStop #1 initialized [1/23/2017 10:03:22 PM.526] LSPD First Response: Adding traffic stop count - LSPDFR+ [1/23/2017 10:03:33 PM.006] setting up new cop: null [1/23/2017 10:03:33 PM.006] [TRACE] New ped recognized as cop [1/23/2017 10:03:33 PM.006] setting up new cop: null [1/23/2017 10:03:33 PM.006] [TRACE] New ped recognized as cop [1/23/2017 10:03:33 PM.006] setting up new cop: null [1/23/2017 10:03:33 PM.007] [TRACE] New ped recognized as cop [1/23/2017 10:03:36 PM.134] setting up new cop: null [1/23/2017 10:03:36 PM.134] [TRACE] New ped recognized as cop [1/23/2017 10:03:36 PM.135] setting up new cop: null [1/23/2017 10:03:36 PM.135] [TRACE] New ped recognized as cop [1/23/2017 10:03:37 PM.189] setting up new cop: null [1/23/2017 10:03:37 PM.190] [TRACE] New ped recognized as cop [1/23/2017 10:03:41 PM.830] setting up new cop: null [1/23/2017 10:03:41 PM.830] [TRACE] New ped recognized as cop [1/23/2017 10:03:41 PM.831] setting up new cop: null [1/23/2017 10:03:41 PM.831] [TRACE] New ped recognized as cop [1/23/2017 10:03:44 PM.492] LSPD First Response: Player pressing horn [1/23/2017 10:03:51 PM.985] LSPD First Response: Player pressing horn [1/23/2017 10:03:51 PM.986] LSPD First Response: Forcing run red light. [1/23/2017 10:04:03 PM.058] LSPD First Response: Mimicking [1/23/2017 10:04:03 PM.453] LSPD First Response: LSPDFR+ API: Plugin: Traffic Policer is increasing statistic: Vehicles Mimicked [1/23/2017 10:04:13 PM.967] LSPD First Response: Done mimicking [1/23/2017 10:04:22 PM.369] setting up new cop: null [1/23/2017 10:04:22 PM.369] [TRACE] New ped recognized as cop [1/23/2017 10:04:25 PM.999] setting up new cop: null [1/23/2017 10:04:26 PM.000] [TRACE] New ped recognized as cop [1/23/2017 10:04:35 PM.361] LSPD First Response: C+: CurrentPulledOver get handle [1/23/2017 10:04:35 PM.363] LSPD First Response: C+: CurrentPulledOver got handle [1/23/2017 10:04:35 PM.363] LSPD First Response: C+: CurrentPulledOver get suspect handle [1/23/2017 10:04:35 PM.364] LSPD First Response: C+: CurrentPulledOver got suspect handle [1/23/2017 10:04:35 PM.371] LSPD First Response: C+: CurrentPulledOver found vehicle [1/23/2017 10:04:35 PM.373] LSPD First Response: C+: CurrentPulledOver return LookupVehicle [1/23/2017 10:04:46 PM.171] SirenMastery: [1/23/2017 10:04:46 PM.173] SirenMastery: ============================== [1/23/2017 10:04:46 PM.174] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK [1/23/2017 10:04:46 PM.174] SirenMastery: ------------------------------ [1/23/2017 10:04:46 PM.175] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>". [1/23/2017 10:04:46 PM.175] SirenMastery: ------------------------------ [1/23/2017 10:04:46 PM.175] SirenMastery: Exception type: System.AccessViolationException [1/23/2017 10:04:46 PM.176] SirenMastery: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [1/23/2017 10:04:46 PM.176] SirenMastery: ------------------------------ [1/23/2017 10:04:46 PM.176] SirenMastery: Inner exceptions: [1/23/2017 10:04:46 PM.177] SirenMastery: ------------------------------ [1/23/2017 10:04:46 PM.177] SirenMastery: Stack trace: [1/23/2017 10:04:46 PM.177] SirenMastery: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 ) [1/23/2017 10:04:46 PM.178] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [1/23/2017 10:04:46 PM.178] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [1/23/2017 10:04:46 PM.178] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [1/23/2017 10:04:46 PM.179] at ?A0xf307cb29.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [1/23/2017 10:04:46 PM.179] at Rage.Entity.IsValid() [1/23/2017 10:04:46 PM.179] at Rage.Entity.get_Model() [1/23/2017 10:04:46 PM.179] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????() [1/23/2017 10:04:46 PM.180] at Rage.GameFiber.Main() [1/23/2017 10:04:46 PM.180] SirenMastery: ============================== [1/23/2017 10:04:46 PM.180] SirenMastery: [1/23/2017 10:04:46 PM.185] SirenMastery: Cleaning up [1/23/2017 10:04:46 PM.197] SirenMastery: SirenMastery 1.4.0.1, developed by Albo1125, has been cleaned up.
  5. It takes time for plugin developers to update their plugins after the RagePluginHook is updated. Sometimes, the changes to RPH are minimal, and the plugin works with minimal to no changes. Sometimes, there are significant changes in RPH that require significant portions of a plugin to be rewritten. Albo has already been working on content updates for his suite of plugins, he has mentioned recently that updates would be incoming soon even before the latest GTA and RPH updates came out. But Albo has mentioned he's a student, so his schoolwork and other commitments come first. That may mean a few days delay in getting plugins updated. Last time, it was a week or two after RPH was updated before Albo was able to test and update his plugins. Be patient, he's definitely active and I'm sure he's finding time to work on the plugins among his other commitments. There are a lot of people here who use Albo's plugins, I doubt he's going to leave us anytime soon!
  6. It takes time for plugin developers to update their plugins after the RagePluginHook is updated. Sometimes, the changes to RPH are minimal, and the plugin works with minimal to no changes. Sometimes, there are significant changes in RPH that require significant portions of a plugin to be rewritten. Albo has already been working on content updates for his suite of plugins, he has mentioned recently that updates would be incoming soon even before the latest GTA and RPH updates came out. But Albo has mentioned he's a student, so his schoolwork and other commitments come first. That may mean a few days delay in getting plugins updated. Last time, it was a week or two after RPH was updated before Albo was able to test and update his plugins. Be patient, he's definitely active and I'm sure he's finding time to work on the plugins among his other commitments. There are a lot of people here who use Albo's plugins, I doubt he's going to leave us anytime soon!
  7. Forgive me if others have mentioned this, but I wanted to share my RPH logs for the 2 times this plugin has crashed on me recently. Both times, I was responding to the Officer Panic Button callout, and when I got there, the suspect was already in the cop car and the officer's dialogue was about how the guy came at him with a knife but it missed him by a few inches. I include this because I've responded to other panic button callouts without issue (mainly the false alarms), but this one about the knife has crashed my game both times it has come up. I see in earlier comments, you mentioned avoiding the panic button callouts, so I will do that for now, but I hope these logs provide assistance in troubleshooting the issues. If you need any other information from me, please let me know and I'd be happy to provide other logs or do further testing. Thank you for a great plugin! 20160531_panicButtonCrash_RagePluginHook.log 20160604_panicButtonCrash_RagePluginHook.log
  8. @Albo1125 Thank you for creating a wonderful mod, I cannot fathom trying to do police work in GTA without this mod! As a feature request, I would love to see the AI be smarter about where it parks when picking up suspects. I go out of my way to get my car off the road before calling for transport and yet the transport officers pull over wherever they like, many times blocking traffic. I'm not sure if it's possible with the game functions available to you as developers, but it would be nice if transport vehicles parked up behind you when they're called for. Maybe an INI setting in case not everyone wants it? Again, thanks for this mod. I ran without the mod for a day a while back due to a bug and honestly could not tolerate policing without it! Keep up the amazing work :)

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