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zachsem

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Everything posted by zachsem

  1. Please post your RAGEPluginHook.log file
  2. Increase your Rage Plugin threshold to 60000
  3. Increase your Rage Plugin Threshold to 60000
  4. Increase your Rage Plugin Threshold to 60000
  5. Your ped does not count, this setting is for the ai vehicles that spawn
  6. Please post your RAGEPluginHook.log file
  7. If you always want 7 change it to: <NumPeds min="7" max="7"
  8. Check your agency.xml. You can specify the minimum and maximum number officers per car using this line "<NumPeds min="x" max="x" />". Changing "x" to the number you desire.
  9. I fixed that one, but it tells me there's a problem on line 16 in my inventory.xml, but I don't see an error? RagePluginHook.log inventory.xml Edit: I got it to let me load in, error was in the second part, line 26, nothing to close one of my weapon additions. Thank you!
  10. I was trying to reassign a few zones to a new agency, but it seems to get stuck loading on startup, black screen with spinner in lower right hand corner, spins forever. RagePluginHook.log agency.xml backup.xml regions.xml
  11. I get this error when loading LSPDFR: "[8/14/2020 2:16:29 PM.492] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [8/14/2020 2:16:29 PM.492] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [8/14/2020 2:16:29 PM.492] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets.xml" I replaced that file with a fresh one and it still terminates RagePluginHook.log Edit: Fixed it, somehow my rage plugin timeout threshold got reset
  12. I just went through this and you can do it, pretty easy if the cars are already installed. Go LSPDFR>data>agency.xml and edit it. You can copy and paste the name of the vehicle(s) you want ai to patrol/respond for backup in for each agency. Here's how mine looks for example for LSPD: <Name>Patrol Unit</Name> <Vehicles> <Vehicle>police</Vehicle> <Vehicle>police2</Vehicle> <Vehicle>police3</Vehicle> <Vehicle>police4</Vehicle> <Vehicle>police5</Vehicle> <Vehicle>police6</Vehicle> <Vehicle>police7</Vehicle>
  13. I installed this: I have 3 out of the 7 vehicles I installed have working lights and sirens. The others have lights working, but no siren. Any ideas? There's no sound in general, no car door or burnout sounds. I installed it using the oiv installer originally. Edit: For all others who may have this problem: 1. The audio hashes for some vehicles were blank or named something like "bravado" and not a police slot name. 2. You can add all of them to patrol if you go to LSPDFR>data>agency.xml and copy the existing "highway2" line you'll see in the file below it and change it to "highwayx" (x Being the number highway car you want to use) 3. Some vehicles just say to use the default vehicle.meta for the sheriff slot for example, but if installing it as a dlc pack like me there is a file in the folders for replacing instead of adding on that you can copy and paste it from since it isn’t supplied in the path you’re meant to take for add ons
  14. I have 3 out of the 7 vehicles I installed have working lights and sirens. The others have lights working, but no siren. Any ideas? There's no sound in general, no car door or burnout sounds.
  15. Everything fully works now, thanks! 1. The audio hashes for some vehicles were blank or named something like "bravado" and not a police slot name. 2. You can add all of them to patrol if you go to LSPDFR>data>agency.xml and copy the existing "highway2" line you'll see in the file below it and change it to "highwayx" (x Being the number highway car you want to use) 3. Some vehicles just say to use the default vehicle.meta for the sheriff slot for example, but if installing it as a dlc pack like me there is a file in the folders for replacing instead of adding on that you can copy and paste it from since it isn’t supplied in the path you’re meant to take for add ons
  16. Exactly, which is why i'm wondering if anyone has a video or something that addresses adding new vehicles to new slots. Right now I have dlclist loading the new vehicles "chp" and it is also listed in my agency and backup files. But what would cause them not to spawn in game? My current location is Mods>Update>x64>dlcpacks (Where my other vehicles are in their own folders)>chp. Edit: Just noticed the handling.meta is empty, would that cause it not to spawn?
  17. I'm looking to have them ambient spawn, not just spawn them in for myself, will yours do that? I haven't I feel like i've looked at it before in my earlier days and it seemed somewhat complicated to do, how was it for you to set up? Edit: Looking at it now, I don't see highway patrol listed on the map, which is my goal
  18. The highway patrol slots I can see added it to my dlc list, backup, and the agency file, but when I go to spawn the model in game it says it does not know it and then say has with bunch of numbers behind it. What I really think is happening is that I haven’t installed the vehicles new vehicles properly to the new slots, I renamed it to the designated slot names, but no luck.
  19. So I installed this using the oiv installer: https://www.lcpdfr.com/downloads/gta5mods/datafile/28385-pullover-fix-highway-patrol-slots-have-your-own-hp-slots/ But no vehicles appear in game when I try to spawn it saying model unkown, so I want to put these vehicles below in the highway patrol slots spots from above, tried but no luck (same message): https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/12322-2016-california-highway-patrol-megapack/ Is there a video for doing such, can’t seem to find one pertaining to this type of situation?
  20. Found an error in my dlclist, fixed it and removed a vehicle pack I was trying to add, game loads now!

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