Police Station & Duty System
- You can now go on and off duty from the Locker Room at the Downtown Police Station
- New drop-off points for arrested suspects have been added
- Added RPH Console Command 'ForceDuty' to set yourself as on duty without changing player model
Police Garage
- A new Police Garage has been added at the Downtown Police Station
- You can go to the Police Garage at any time to select a new police vehicle
Pursuits
- Added advanced combat intelligence for police units
- Officers will now strafe, flank and reposition themselves
- Injured suspects may now drop any weapons and flee or surrender
- Officers are now distributed between pursuits
- The usage of stun guns by officers has been reduced
- Multiple improvements to suspect intelligence, including tripping over and abandoning vehicles
- Nearby police units can now participate in pursuits
- Added visual system with progress bar for joining/leaving pursuits
Suspect Transport
- Arrested suspects can now be taken inside the Downtown Police Station
- Inside the station, suspects can be led into cells
- Support for multiple suspects within the station
- Improved system for setting down/standing up suspects
- Suspects can now be released at any time
Traffic Stops
- The range of fines that can be issued has been increased
- Suspects no longer reverse after being released
- Suspects can resist by driving away at multiple points now
- Added the ability to ask for the driver's ID
- Added ambient hand-on-holster animation during menu interaction
- Fixed conflicts with siren muting
- Fixed interaction menu conflicts
Callouts
- Added special variants of the existing default callouts
Police Backup
- Added multiple customisation options via Backup.XML
- Multiple improvements to the spawning locations of units
- As more units are called, they will respond from further away
- Pursuit units will attempt to intercept the suspect from ahead
- Added Local EMS Units with response type Code 3
- Medics will attempt to revive nearby fatalities
- Improved the way in which units arrive at scenes
- Added Prisoner Transport units
Interaction & Police Radio
- Added donuts, candies and E-Cola to the interaction menu
- Speech actions are now grouped under one menu item
- Added the ability to clear nearby roads to the Police Radio
- Added the ability to set yourself as available for callouts to the Police Radio
- Animations are now grouped under the Action menu item
- New ambient animations can be performed when walking and idle
- Added hand-on-holster action when armed with a pistol
- An animation is now played when unholstering the stun gun
- Vehicle Engine option now defaults to 'always on'
Stop & Identify
- A short progress bar will now be filled when stopping pedestrians
- Occupants of vehicles will no longer be affected.
- You can now arrest suspects directly from these interactions (see below)
Arresting & Cuffing
- During a Stop & Identify interaction, suspects can now be arrested
- Using the new interactive sequences, suspects can be handcuffed and released
- Added handcuffs object for cuffed suspects
- Improvements to handcuffed animations
Gunpoint Takedowns
- A new system for arresting suspects at gunpoint has been added
Downtown Police Station
- Added full interior of the Downtown Police Station to LSPDFR
- Includes multiple ambient events and scenarios
- Locker Room and Cells work with other LSPDFR systems
Police Computer
- The Police Computer should display more appropriately on 16:9 screens now
ChaseMe Mode
- Added RPH Console Command, 'ChaseMe', which turns you into a suspect
- While using this mode, the authorities will attempt to apprehend you
- This uses the same intelligence and systems as normal pursuits in LSPDFR
Application Programming Interface
- Added new methods to the API:
- ForceEndCurrentPullover
- GetPulloverSuspect
- GetPursuitPeds
- IsPedStoppedByPlayer
- StartCallout
Misc
- Police units will no longer despawn if the player looks away from them
- Police vehicles are now always unlocked for the player
- The player's last vehicle is now blipped
- Improved compatibility with "MoreControlV" door lock functionality
- Improved compatibility with "Realism Dispatch Enhanced" added pedestrians
- A notification will now be displayed when LSPDFR is started
- Other misc. bug fixes and enhancements