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2015-2017 Ford Expedition SSV


DogShoe13

After two days of work, I'm done with the 1.0. Pretty happy with how this turned out, there some bugs not yet fixed but I plan on updating as I go. Where the fenders meet the door and no ''expedition'' on the chrome strip and the interior isn't proper to a 2015-2017 model, but I plan on working on that with a few people. Probably going to make a Local PD and CHP. Let me know what y'all think and or if you notice bugs in the photos.

 

 

Spoiler

wYkvMAd.png

 

 

 


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The rear light glass looks a little strange, which I think was a problem on the original model. It's too "flat", and it's too clear and pinkish. I also think the tires' sidewalls are too tall, but I don't know if that was in the original model or not.

 

Overall, though, I like it! (Roof racks on an unmarked unit would be sweet!)

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36 minutes ago, theninja35 said:

The rear light glass looks a little strange, which I think was a problem on the original model. It's too "flat", and it's too clear and pinkish. I also think the tires' sidewalls are too tall, but I don't know if that was in the original model or not.

 

Overall, though, I like it! (Roof racks on an unmarked unit would be sweet!)

The glass (other than the foglights) are the hardest part to do, I'm not the best at texturing but too dark of a red you can't see the lights, too light it looks trash. Got to play around with it more. Working on getting new tire tread and to make it a bit smaller.

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14 minutes ago, DogShoe13 said:

The glass (other than the foglights) are the hardest part to do, I'm not the best at texturing but too dark of a red you can't see the lights, too light it looks trash. Got to play around with it more. Working on getting new tire tread and to make it a bit smaller.

I've been doing CAD with 3ds max and Inventor for over a year now so I thought I could handle Zmodeler. I looked at the glass tutorial and it didn't make any sense to me lol. I'm excited to see what you do with this anyway!

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4 minutes ago, theninja35 said:

I've been doing CAD with 3ds max and Inventor for over a year now so I thought I could handle Zmodeler. I looked at the glass tutorial and it didn't make any sense to me lol. I'm excited to see what you do with this anyway!

Zmodeler is the worse program I've used. I have a local pd planned, California Highway Patrol and a Vancouver ERT unmarked expedition planned as of right now.

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15 minutes ago, DogShoe13 said:

Zmodeler is the worse program I've used. I have a local pd planned, California Highway Patrol and a Vancouver ERT unmarked expedition planned as of right now.

 

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I think the wheels are too big in the wheel arches. You should scale them down a bit, but other than that, it looks very nice. Much better compared to the old one.

Here's a ref pic for the wheels:

maxresdefault.jpg

 

Also may I suggest using a medium dark fully red (saturation 100%) glass for the rear light covers and than playing with the transparency only. That'll give it a deep red translucent look.

Edited by Sgt.Kanyo
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5 hours ago, DogShoe13 said:

The glass (other than the foglights) are the hardest part to do, I'm not the best at texturing but too dark of a red you can't see the lights, too light it looks trash. Got to play around with it more. Working on getting new tire tread and to make it a bit smaller.

You edit opacity to make it looks different, not colour.. you just use the right colour and that's it.

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