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May contain traces of easter eggs


Alex_Ashfold

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PieRGuD

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© EUP Team

From the album:

Emergency Uniforms Pack WIPs

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@Alex_Ashfold haha so there is a character called @Lundy  ?!!....i should test it . :woot:

 

hey alex do you still have your taser model? ...been working on this:

i would like to know if it is possible to use your taser model....i already have somone that will send me a model....but i just want to compare and see which one looks accurate enough to place it on the custom belt..... :smile:

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6 minutes ago, rekram said:

@Alex_Ashfold haha so there is a character called @Lundy  ?!!....i should test it . :woot:

 

hey alex do you still have your taser model? ...been working on this:

i would like to know if it is possible to use your taser model....i already have somone that will send me a model....but i just want to compare and see which one looks accurate enough to place it on the custom belt..... :smile:

I was using the weapon prop spawn in game, you already have the model and you don't know it

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2 hours ago, Alex_Ashfold said:

I was using the weapon prop spawn in game, you already have the model and you don't know it

yes but in this photo:

you said that you were using this model:

i tried to import it on zmodeler3 as ydr...but its not working...i just see the bones and skeleton.....so i would like to know if you have any idea on how could i take it being an ydr and see the taser itself...not just bones and skeleton...

thanks alex :D

 

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@rekram You can spawn the taser prop in-game and attach it to peds. No need to make another .ydr. Just install that X26 taser as you normally would.

Edited by PieRGud
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1 minute ago, PieRGud said:

@rekram You can spawn the taser prop in-game and attach it to the peds. No need to make another .ydr. Just install that X26 taser as you normally would.

lol you dont get the point....what i made with the cuffs and the flashlight was not using that propr function...what i did is what lundy and yard1 have been doing (real ped editing).....i was looking for the taser to actually include it on the ped model itself......but no problem :D.....

found a radio with wire , very good detail....but too much polys...so need to use optimize tool from zmodeler3

 

Spoiler

finally.JPG

 

 

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8 minutes ago, rekram said:

lol you dont get the point....what i made with the cuffs and the flashlight was not using that propr function...what i did is what lundy and yard1 have been doing (real ped editing).....i was looking for the taser to actually include it on the ped model itself......but no problem :D.....

found a radio with wire , very good detail....but too much polys...so need to use optimize tool from zmodeler3

 

  Reveal hidden contents

finally.JPG

 

Ah I see. In Alex's photo it was done using scripts rather than attaching the model to the ped itself.
GIMS Evo can't come any faster, huh? :P

Edited by PieRGud
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18 minutes ago, PieRGud said:

Ah I see. In Alex's photo it was done using scripts rather than attaching the model to the ped itself.
GIMS Evo can't come any faster, huh? :P

nope....the dev working on GIMS evo said it will take time to update all and include ped odr files exporting.....so i prefer starting with zmodeler3.. :P i just learned many things.....so i think thats better than waiting to gims..... :D

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16 minutes ago, rekram said:

nope....the dev working on GIMS evo said it will take time to update all and include ped odr files exporting.....so i prefer starting with zmodeler3.. :P i just learned many things.....so i think thats better than waiting to gims..... :D

 

Doing the same, but I haven't got time to play with Zmod that much yet.

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