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Getting errors when trying to arrest/pullover ect.


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I am having trouble with LCPDFR. The first time I installed it and played it the game was working fine. Only error I got was when trying to select the tazer, but nothing else. Now, after trying to play it nothing works. When trying to pull someone over, arrest, even go on duty I get an error saying something like Object does not match target type. Also when trying to go on duty it just makes the screen a bit blurry but nothing else. I have tried reinstalling the game about 4 times, I am up to date on the Framework and C++ thing, my GTA is patched to 1.0.7.0. This was working fine, then just started really messing up. Only mods I have installed are Realistic Weapon Mods, LCPDFR, 3 car mods (2 police car txt mods and a landstalker txt mod) and some weapon txt mods

EDIT: I am going to reinstall GTA IV, and try installing it again. I'll report back if it works or not.

EDIT2: After uninstalling and reinstalling GTA IV and LCPDFR it made things worse, now I can't even run GTA 4 without it crashing right away.

EDIT3: GTA IV is working fine now, i'm gonna try installing LCPDFR now, not using anything else. I'll report back if it works :3 Okay, yeah it's working fine. I just had to reinstall GTA IV and LCPDFR like 3 times xD

This is from the LCPDFRErrorLogging.txt file:

[8/14/2012 7:19:44 AM] [PULLOVER] Error: Object does not match target type. Source: mscorlib TargetSite: Void CheckConsistency(System.Object)StackTrace: at System.Reflection.RuntimeMethodInfo.CheckConsistency(Object target)

at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)

at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)

at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)

at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)

at AdvancedHookManaged.TypeConverter.ConvertToAPed(Object ped)

at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent)

at FirstResponse.LCPD.PullOver.Pull()

Below is the diagnosis report

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 HomePremium (6.1.1.0 Build: 7601) Service Pack:Service Pack 1

System RAM (GB): 2.75

CPU cores: 2

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: C:\Program Files\Rockstar Games\Grand Theft Auto IV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2012-08-14 07:32:56 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)

2012-08-14 07:32:56 - Error during GetPhoneNumber (Phone checks will be disabled):

System.Exception: Accessing Globals failed! Invalid Memory Address!

at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

at unmanaged.MemoryAccess.GetPhoneNumber()

at GTA.NetHook.CheckPhone()

2012-08-14 07:32:56 - Direct3D device created!

2012-08-14 07:32:57 - SEARCHING FOR SCRIPTS...

2012-08-14 07:32:57 - Loading scripts in Assembly 'scripts\BaitCar.net.dll' ...

2012-08-14 07:32:57 - ...found script 'BaitCar.net.window'!

2012-08-14 07:32:57 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2012-08-14 07:32:57 - ...found script 'FirstResponse.Main.EmergencyLights'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.Main.Start'!

2012-08-14 07:32:57 - ...found script 'CSharp.Engine.Core'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.Debugging'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.DeletionList'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.Hardcore'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.TextDraw'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCMD.Main'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCMD.Functions'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCPD.Carboot'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCPD.Disarm'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCPD.Frisk'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCPD.PullOver'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCPD.Actions'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCPD.Debug'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCPD.Flashlight'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCPD.Functions'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCPD.Partner'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCPD.Start'!

2012-08-14 07:32:57 - ...found script 'FirstResponse.LCPD.Various'!

2012-08-14 07:32:57 - DONE! 22 valid scripts found!

2012-08-14 07:32:57 - STARTING SCRIPTS...

2012-08-14 07:32:57 - INFO: Phone number checks are not available!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCPD.Various'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCPD.Start'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.LCMD.Main'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.TextDraw'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.Hardcore'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.DeletionList'!

2012-08-14 07:32:57 - ...successfully started script 'FirstResponse.Debugging'!

2012-08-14 07:32:58 - ...successfully started script 'CSharp.Engine.Core'!

2012-08-14 07:32:58 - ...successfully started script 'FirstResponse.Main.Start'!

2012-08-14 07:32:58 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

2012-08-14 07:32:58 - ...successfully started script 'BaitCar.net.window'!

2012-08-14 07:39:46 - Direct3D device lost!

2012-08-14 07:39:46 - Direct3D device lost!

2012-08-14 07:39:54 - Direct3D device created!

2012-08-14 07:39:54 - Direct3D device created!

2012-08-14 07:40:00 - Direct3D device lost!

2012-08-14 07:40:00 - SCRIPTS TERMINATED!

2012-08-14 07:40:01 - Direct3D device lost!

===============END .NET SCRIPTHOOK LOG===============

===============BEGIN LCPD FIRST RESPONSE LOG===============

[8/14/2012 7:19:44 AM] [PULLOVER] Error: Object does not match target type. Source: mscorlib TargetSite: Void CheckConsistency(System.Object)StackTrace: at System.Reflection.RuntimeMethodInfo.CheckConsistency(Object target)

at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)

at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)

at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, BindingFlags invokeAttr, Binder binder, Object[] index, CultureInfo culture)

at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)

at AdvancedHookManaged.TypeConverter.ConvertToAPed(Object ped)

at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent)

at FirstResponse.LCPD.PullOver.Pull()

===============END LCPD FIRST RESPONSE LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: Ujl+iMbrAnCmEr0sIoC9ZQ==

Edited by Charlie_Crews
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Are you running any mods on the game at all besides LCPD:FR? Also are you running the game as a Administrator. Running the game as Administrator a lot of times helps.

Also if you are getting errors with stuff like this, you can try and press the ` key which is next to the 1 key and in the command console type in reloadscripts. One you do that reactivate LCPD:FR (ALT + P) then force duty again with (CTRL + P)

Edited by midnight900

If I've helped you in anyway, Give me some Reputation in return [color=#0000ff][url="http://sierra10-8clan.com"]Sierra10-8 Clan[/url] is a clan that sticks together and play many games together, our number one being LCPDFR. Other games we support are Bad Company 2, Swat 4, and Fallen Earth. Come join us for some fun![/color]

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At first I was running a few mods, and it worked, then it started messing up but I could still go on duty ect. but now it doesn't work at all. The last time I tried, all I had installed was baitcar and LCPD:FR. And yeah i'm running as admin, it's the only way it works for me xD

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