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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

POLICE UNIFORMS

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Hi all,

Just loaded up LSPDFR4, looks good one problem I have is that when I select the character to play with. There's no uniforms to choose from only weird clothes all wearing a parachute.

Any suggestions would be great if anyone knows how to fix this problem. PS all the police in the game aren't wearing uniforms either 

20 hours ago, chriswarne said:

Hi all,

Just loaded up LSPDFR4, looks good one problem I have is that when I select the character to play with. There's no uniforms to choose from only weird clothes all wearing a parachute.

Any suggestions would be great if anyone knows how to fix this problem. PS all the police in the game aren't wearing uniforms either 

 

Seems to be an issue with a modification somewhere including a rouge edited LSPDFR agency.xml and/or outfits.xml.

 

Download the EUP packs (especially law and order), and it should fix you right up.

 

https://www.lcpdfr.com/files/file/8151-emergency-uniforms-pack-law-order/

 

28 minutes ago, officer 21 said:

same

 

 

Posted what I believe to be the solution above, quoting you to ensure you get a notification.

Edited by zach016

1 minute ago, officer 21 said:

 thanks mate just found it, it a shame i dont like eup for some reason the charaters just look fack for some reason

 

No worries, you can make a few simple edits to get your dudes back to non-eup models.

 

Download the manual install of LSPDFR, and replace all of the files in Grand Theft Auto 5 -> lspdfr -> data with the vanilla files.

 

Then, pop open the agency.xml. and edit the LSPD to use the basic models. Example (Needed edits are bolded, ignore the other changes)

 

Quote
Spoiler

<Agency>
        <Name>Los Santos Police Department</Name>
        <ShortName>LSPD</ShortName>
        <ScriptName>lspd</ScriptName>
        <Inventory>default</Inventory>
        <TextureDictionary>web_lossantospolicedept</TextureDictionary>
        <TextureName>web_lossantospolicedept</TextureName>
        <Loadout chance="75">
            <Name>Patrol Unit</Name>
            <Vehicles>
                <Vehicle>police</Vehicle>
                <Vehicle>police2</Vehicle>
                <Vehicle>police3</Vehicle>
                                <Vehicle>rpd3</Vehicle>
            </Vehicles>
            <Peds>
                <!-- 75% chance of male peds -->
                <Ped chance="60" comp_berd="0" inventory="rpdpatrol">s_m_y_cop_01</Ped>
                <Ped chance="15" comp_berd="1" inventory="rpdpatrol_stun">s_m_y_cop_01</Ped>
                
                <!-- 25% chance of female peds -->
                <Ped chance="20" comp_accs="2" comp_task="1" comp_berd="0" inventory="rpdpatrol">s_f_y_cop_01</Ped>
                <Ped chance="5" comp_accs="2" comp_task="1" comp_berd="1" inventory="rpdpatrol_stun">s_f_y_cop_01</Ped>
            </Peds>
            <NumPeds min="1" max="2" />
            <Flags>
                <Flag>RespondsAsTransport</Flag> <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
                <Loadout chance="5">
            <Name>K9 Unit</Name>
            <Vehicles>
                                <Vehicle>k9</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="100" inventory="rpdpatrol">s_m_y_copk9_01</Ped>
            </Peds>
            <NumPeds min="1" max="1" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
                <Loadout chance="5">
            <Name>Bicycle</Name>
            <Vehicles>
                                <Vehicle>cycle</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="100" inventory="rpdpatrol">s_m_y_copc_01</Ped>
            </Peds>
            <NumPeds min="1" max="1" />
            <Flags>
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
                <Loadout chance="5">
            <Name>STARS</Name>
            <Vehicles>
                                <Vehicle>rpd2</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="50" inventory="stars">s_m_y_stars_01</Ped>
                                <Ped chance="50" inventory="stars">s_m_y_stars_02</Ped>
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
                <Loadout chance="10">
            <Name>Detective Unit</Name>
            <Vehicles>
                                <Vehicle>fbi</Vehicle>
                                <Vehicle>detective</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="100" inventory="patrol">s_m_m_dick_01</Ped>
            </Peds>
            <NumPeds min="1" max="2" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
        <Loadout>
            <Name>Transport Unit</Name>
            <Vehicles>
                <Vehicle>policet</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="100" comp_berd="1" inventory="rpdpatrol_stun">s_m_y_cop_01</Ped>
            </Peds>
            <NumPeds min="1" max="2" />
            <Flags>RespondsAsTransport</Flags>  <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
        </Loadout>
    </Agency>

 

 

The next edit's the most annoying. If you want your preset characters to also be non-eup model's, you need to edit cop_presets.xml and cop_presets_outfits.xml

 

Im not going to dive into those edits right now.

The most basic "fix" is to not use a customer character.  If you use a default character you can use what was available in .3.  I you want to use the custom character then download EUP.

Knows just enough to get myself in trouble...…...

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