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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Was LSPDFR 0.4 rushed?

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It's fair to say that LSPDFR 0.4 has been the most anticipated mod for GTA V recently. Every time I checked the "LSPDFR 0.4 coming Feburary" thread, last comment was at most 2 minutes ago. It seemed like people literally camped inside the thread. Some of them were angry, impatient and some were the complete opposite.

 

LSPDFR 0.4 was released exactly 7 days ago. In exactly 7 days, the 0.4 support forum already has 1752+ posts, which is common with first releases. However, half of the posters can't even start the game even with a complete reinstall. Some problems were deemed unsolved, just like mine, as I hadn't even gone further that the "go on duty" menu before the game crashed.

 

It's fair to say that LSPDFR 0.4 is VERY unstable and to some people unplayable. I'm not trying to understate the development's team grand efforts (pun intended). In fact, I feel like a dick even talking about the issues/bugs as we are getting this amazing mod for literally no cost.

 

This topic has two points for discussion:

1. Does LSPDFR 0.4 seem rushed?

2. What are the chances of getting a hotfix update for the common issues?

Edited by darkluca

  • Management Team
10 minutes ago, darkluca said:

It's fair to say that LSPDFR 0.4 has been the most anticipated mod for GTA V recently. Every time I checked the "LSPDFR 0.4 coming Feburary" thread, last comment was at most 2 minutes ago. It seemed like people literally camped inside the thread. Some of them were angry, impatient and some were the complete opposite.

 

LSPDFR 0.4 was released exactly 7 days ago. In exactly 7 days, the 0.4 support forum already has 1752+ posts, which is common with first releases. However, half of the posters can't even start the game even with a complete reinstall. Some problems were deemed unsolved, just like mine, as I hadn't even gone further that the "go on duty" menu before the game crashed.

 

It's fair to say that LSPDFR 0.4 is VERY unstable and to some people unplayable. I'm not trying to understate the development's team grand efforts (pun intended). In fact, I feel like a dick even talking about the issues/bugs as we are getting this amazing mod for literally no cost.

 

This topic has two points for discussion:

1. Does LSPDFR 0.4 seem rushed?

2. What are the chances of getting a hotfix update for the common issues?


It's worth noting that there is a significant difference between 0.3 and 0.4 - as for the complete reinstall, I am not sure where you have read this but the only thing that needs removing is call-outs, simply because some versions of mods may not work whilst others may work completely as intended. I have played 0.4 on my 'mildly-decent' computer through quite a few of the test builds as well as the release and even then I haven't encountered anything which could mean that the mod is near being unstable.

The only issues I have encountered in the release build has been texture loss and that was after installing vehicle modifications.
 

🕵️‍♂️ Always watching, always waiting.

  • Author
29 minutes ago, Ben said:


It's worth noting that there is a significant difference between 0.3 and 0.4 - as for the complete reinstall, I am not sure where you have read this but the only thing that needs removing is call-outs, simply because some versions of mods may not work whilst others may work completely as intended. I have played 0.4 on my 'mildly-decent' computer through quite a few of the test builds as well as the release and even then I haven't encountered anything which could mean that the mod is near being unstable.

The only issues I have encountered in the release build has been texture loss and that was after installing vehicle modifications.
 

I didn't read it. I'm talking about my own experience

LSPDFR 0.4 is very stable. The error/crashes are on your end. I mean, we all downloaded and installed the same file. If mine is working, yours should work as well. The only one rushed here is you by rushing the installation :P. 

 

-Make sure you activate "force borderless / windowed resolution" in RageHook plugin.

-Make sure all your files such as ScripthookV are up to date. 

 

*Try starting RagePlugin with the mods once GTA V is loaded. 

I would also suggest testing LSPDFR plugins one by one to see what works and what doesn't which is what I'm doing at the moment. It may be a while yet before we can have a stable 0.4 with additional plugins installed if that's what you're trying to accomplish. Having played 0.4 vanilla, it is very solid on my end with no performance issues or crashes so far and there's still things to discover/experiment with in the new update, only time will tell.

1 hour ago, Ben said:


It's worth noting that there is a significant difference between 0.3 and 0.4 - as for the complete reinstall, I am not sure where you have read this but the only thing that needs removing is call-outs, simply because some versions of mods may not work whilst others may work completely as intended. I have played 0.4 on my 'mildly-decent' computer through quite a few of the test builds as well as the release and even then I haven't encountered anything which could mean that the mod is near being unstable.

The only issues I have encountered in the release build has been texture loss and that was after installing vehicle modifications.
 

everyone uses modded vehicles so is this going to be fixt in next lspdfr update?

112.png.0b35175cf6f150b9543f172f13239171.png

2 hours ago, darkluca said:

LSPDFR 0.4 was released exactly 7 days ago. In exactly 7 days, the 0.4 support forum already has 1752+ posts, which is common with first releases. However, half of the posters can't even start the game even with a complete reinstall. Some problems were deemed unsolved, just like mine, as I hadn't even gone further that the "go on duty" menu before the game crashed.

 

It's fair to say that LSPDFR 0.4 is VERY unstable and to some people unplayable.

 

 

 

You need to remember that with every new version of LSPDFR, there will always be a flood of support topics from people needing help, and a good majority of those people are most likely brand new players who found the mod today, or were 0.3 players who have not ever experienced a new LSPDFR version are confused.  A common issue we're seeing is people throwing 0.4 in their directory, which has 0.3 based callouts and other plugins and expecting it to work.  0.4 came with a new api, meaning a lot of mods are not going to work until those individual ones are updated. 

 

LSPDFR by itself has always been stable and playable.  I think the biggest issue here is that people assume LSPDFR dependent plugins can be installed and worked flawlessly.  That's never the case, for anyone at all.  The plugins you install need to be managed, most commonly updated, and when using these plugins, there is always a chance of a crash.  It's part of modding GTA, there is no avoiding it. 

I need donations to help fund my food addiction. DM for details 😂

I can only speak from my own experience and therefore cant generalise for everyone but i hope what i put shows that maybe its not LSPDFR but setup.

 

My PC isnt top quality. I run a GTX750 nvidia which today is a low spec graphics card. I have 8gb of ram and not a top of the line processor. I cant even play fallout4 without loosing almost all texture quality at mid graphics level.

 

But right now i am able to play LSPDFR 0.4 with all the updated plugins without any crashes or texture issues. This wasn't just a one of lucky install either. I spent every day almost since 0.4 release testing plugins and mods and through elimination finally have a good setup. One small conclusion is that i dont try to use any plugins that if possible that hasn't been updated for 0.4. 

 

at the moment i use :

LSPDFR 0.4

Ragehook ( latest version)

ScripthookV ( latest version)

Simple Trainer ( latest version)

EUP and its needed additional mods ( 0.4)

OpenIV ( latest version)

Stop The Ped ( 0.4)

Ultimate Backup ( 0.4)

PeterUCallouts ( 0.4)

Common Callouts ( 0.4)

Assorted Callouts ( 0.4)

ELS ( latest version)

Xscanner ( latest version)

PoliceSmartRadio ( 0.4)

Traffic Policer ( 0.4)

Computer+ (0.4)

Law Packs+ ( 0.4)

I only run 2 vehicle packs. LSPD vehicle pack with Wheelen Liberty( ELS), and Blaine County Sherrif Pack.

 

I carefully followed both the FirstThirtyMinutes and Benzo Effect in their very good Youtube tutorials on how to install these and also have been regularly discussing issues and help here in the forums. Its important to carefully map all your keys so none conflict as i think this helps the game run smoother and with less hiccups. Right now i can start LSPDFR and play for as long as i wish with no crashes or texture issues. 

 

With any heavily modded game it always takes time and lots of tweaking and mistakes and tests but its worth it. I really want to add LSPDFR+ and Interactions+ and a few other great mods but i wont even touch them until they are updated properly for 0.4 because LSPDFR needs that. To rush and try to use a older version will crash my game. So patience is key too.

 

The LSPDFR team have brought us a really super update in 0.4  but  cannot be expected to take responsibility for the mods we add or our errors we get with our mods. They will i am sure fix 0.4 itself as any bugs arrive or when they wish to add more features etc and they always try to help and give advice and if there is a way they can help with updates to fix things like FPS then i am sure they will but at the end of the day any modding of it that we do is on ourselves. They gave us the foundation. we build what we wish on that and except the risk.

Edited by Fox7

On 3/3/2019 at 12:31 PM, darkluca said:

Does LSPDFR 0.4 seem rushed?

 

 

Really, it seems more that everyone is too rushed to throw things on top of LSPDFR 0.4, that is causing most of the issues.

 

The amount of threads requesting support, that also involve people having X-Y-Z installed on top of 0.4, vastly outnumber those people having issues with only the base mod.

 

The only issue i've (thankfully, I realize experiences will differ) personally run into is the texture loss issue, which very well could just be running into a limitation of the game itself when combined with 0.4 (I've had it in 0.3 as well, just not nearly to the same degree). It sucks, and hopefully something can be done about it, but at the end of the day the game can only be pushed so far.

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