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Adding an Agency Help

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Hello,

I tried to add Blaine county sheriff as an agency in the custom folder, but it did not work. I made sure the script name was bcso and everything else matched the format of the other agencies. I even tried adding it to the original agencies xml and it still didn't work. I went back and read the "custom folder.xml" modding guide and it did not help. If anyone has steps of how to add an agency like this it would be greatly appreciated. 

 

Thanks 

 

5 minutes ago, OfficerVin88 said:

Hello,

I tried to add Blaine county sheriff as an agency in the custom folder, but it did not work. I made sure the script name was bcso and everything else matched the format of the other agencies. I even tried adding it to the original agencies xml and it still didn't work. I went back and read the "custom folder.xml" modding guide and it did not help. If anyone has steps of how to add an agency like this it would be greatly appreciated. 

 

Thanks 

 

Same here.

I think i got someting that might be a custom fix. I have my game to match CA LEA since i live in Los Angeles so i usually add custom patrol units for SAHP along side the bike. This is what i edited in in the orginal Agency xml.

 

Spoiler


    <Agency>
        <Name>San Andreas Highway Patrol</Name>
        <ShortName>SAHP</ShortName>
        <ScriptName>sahp</ScriptName>
        <Inventory>default</Inventory>
        <TextureDictionary>s_m_y_hwaycop_01</TextureDictionary>
        <TextureName>decl_diff_001_a_uni</TextureName>
        <Loadout>
            <Name>Motor Unit</Name>
            <Vehicles>
                <Vehicle>policeb</Vehicle>
            </Vehicles>
            <Peds>
                <Ped comp_uppr="1" comp_decl="1" comp_lowr="0" prop_head="0" helmet="true" inventory="biker">s_m_y_hwaycop_01</Ped>
            </Peds>
            <NumPeds min="1" max="1" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
                <Loadout>
            <Name>Patrol Unit</Name>
            <Vehicles>
                <Vehicle>Hwaycar2</Vehicle>
                                <Vehicle>fbi</Vehicle>
            </Vehicles>
            <Peds>
                <Ped comp_lowr="1" helmet="False" inventory="patrol">s_m_y_hwaycop_01</Ped>
            </Peds>
            <NumPeds min="1" max="2" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
    </Agency>

When i use backup i am able to select a patrol unit from the Statewide section. It seems you might have to edit in BSCO to the original Agency xml or make it a subsection of the LSCSD, like how there is a transport backup option on the LSPD. 

11 hours ago, RJ20151 said:

Je pense que j'ai quelque chose qui pourrait être une solution personnalisée. Mon jeu étant à la hauteur de CA LEA puisque je vis à Los Angeles, j’ajoute généralement des unités de patrouille personnalisées pour SAHP à côté du vélo. C’est ce que j’ai édité dans l’agence originale xml.

 

  Masquer le contenu


    <Agence>
        <Nom> La patrouille routière San Andreas </ Nom>
        < Nom abrégé> SAHP </ Nom abrégé > <NomScript> sahp </ NomScript
        >
        <Inventaire> défaut </ Inventory>
        <TextureDictionary> s_m_y_hwaycop_01 </ TextureDictionary>
        <TextureName> decl_diff_001_a_un </ TextureName>
        <Chargement>
            <Nom> Unité moteur </ Name>
            <Véhicules>
                <Véhicule> policeb </ Véhicule>
            </ Véhicules>
            <Peds>
                <Ped comp_uppr = "1" comp_decl = "1" comp_lowr = "0 "prop_head =" 0 "helmet = "true" inventory = "biker"> s_m_y_hwaycop_01 </ Ped>
            </ Peds>
            <NumPeds min = "1" max = "1" />
            <Flags>
                <Flag> RespondsAsBackup </ Flag> <! - Permet à l'unité d'être appelée en tant que sauvegarde Code 2, Code 3 ou Poursuite. ->
                <Flag> SpawnsAmbiently </ Flag> <! - Permet à l'unité de se reproduire à l'air ambiant - par exemple en patrouille dans la zone ou à l'extérieur des postes de police ->
            </ Flags>
        </ Loadout>
                <Loadout>
            <Nom > Unité de patrouille </ Name>
            <Véhicules>
                <Vehicle> Hwaycar2 </ Vehicle>
                                <Vehicle> fbi </ Vehicle>
            </ Vehicles>
            <Peds>

            </ Peds>
            <NumPeds min = "1" max = "2" />
            <Flags>
                <Flag> RespondsAsBackup </ Flag> <! - Allows the unit to be called as a Code 2, Code 3 or Pursuit backup. ->
                <Flag> SpawnsAmbiently </ Flag> <! - Allows the unit to reproduce in the surrounding air - for example when patrolling the area or outside police stations ->
            </ Flags>
 

When I use backup, I can select a patrol unit in the Statewide section. It appears that you may need to modify the original xml of the Agency in BSCO or make it a subsection of the LSCSD, as in the case of a transport backup option on the LSPD. 

I too would like to customize my agencies, adding new police stations and define myself where I would like to see them patrol but I can not do it! can you help me or post a tutorial that explains well please? I would like to strengthen the police presence in areas like this below in the South Los Santos area586449107_Capturedcran(8).thumb.png.915daefef42cdcdc3fc6ec99164cd899.png

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