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A DEFAULT CALLOUT PRESET

Featured Replies

2 minutes ago, Jesyx said:

when the blips delete do the peds walk away, if yes you need to press f4 and check if the callout ended

no he's not, but somebody helped me and i know why now. beacuse i forgot about "else if"

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  • You can add Tasks with Ped.Task.ShootingAtCharacter or something like that, you can also set relationships but I'm not sure exactly how 

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Just now, WildJam said:

no he's not, but somebody helped me and i know why now. beacuse i forgot about "else if"

alrighty g'luck

🇨🇦🇳🇱🇺🇦 Слава Україні! 🇺🇦🇳🇱🇨🇦

🇨🇦🇳🇱🇺🇦 Героям слава! 🇺🇦🇳🇱🇨🇦

7 minutes ago, Jesyx said:

alrighty g'luck

thanks, everyone told me to read and watch tutorials, nothing of it helped me. tutorials with "end" i dont know, maybe i dont understand... but didn't help me too.

 

i can't find any tutorial, and i really need to know how to stop only one code (i mean "If") so do u know?

 

End(); - works, but stop everything in base.process, so nothing works.

 

End if - I can't create End if.

 

break; - does not works, and when replace "if" with "switch" then "else" does not works.

 

  • Author
36 minutes ago, WildJam said:

thanks, everyone told me to read and watch tutorials, nothing of it helped me. tutorials with "end" i dont know, maybe i dont understand... but didn't help me too.

 

i can't find any tutorial, and i really need to know how to stop only one code (i mean "If") so do u know?

 

End(); - works, but stop everything in base.process, so nothing works.

 

End if - I can't create End if.

 

break; - does not works, and when replace "if" with "switch" then "else" does not works.

 

- End(); goes to the End void, that ends the callout.

- You can use 

if (Condition)
{
	End();
}

- break should only be used on while loops, when using 

if

it automaticly ends it when it's done

🇨🇦🇳🇱🇺🇦 Слава Україні! 🇺🇦🇳🇱🇨🇦

🇨🇦🇳🇱🇺🇦 Героям слава! 🇺🇦🇳🇱🇨🇦

8 minutes ago, Jesyx said:

- End(); goes to the End void, that ends the callout.

- You can use 


if (Condition)
{
	End();
}

- break should only be used on while loops, when using 


if

it automaticly ends it when it's done

does not works. Or just im doing it wrong, do i have create "if (condition)" in code? and tell me example

8 minutes ago, Jesyx said:

- End(); goes to the End void, that ends the callout.

- You can use 


if (Condition)
{
	End();
}

- break should only be used on while loops, when using 


if

it automaticly ends it when it's done

does not works. Or just im doing it wrong, do i have create "if (condition)" in code? and tell me example

  • Author
1 minute ago, WildJam said:

does not works. Or just im doing it wrong, do i have create "if (condition)" in code? and tell me example

does not works. Or just im doing it wrong, do i have create "if (condition)" in code? and tell me example

if (SpawnPoint1.DistanceTo(Game.LocalPlayer.Character.Position) > 1500)
{
            Game.LogTrivial("WildAnimal - STOPPING");
            End();
}

 

🇨🇦🇳🇱🇺🇦 Слава Україні! 🇺🇦🇳🇱🇨🇦

🇨🇦🇳🇱🇺🇦 Героям слава! 🇺🇦🇳🇱🇨🇦

16 minutes ago, Jesyx said:

if (SpawnPoint1.DistanceTo(Game.LocalPlayer.Character.Position) > 1500)
{
            Game.LogTrivial("WildAnimal - STOPPING");
            End();
}

 

does not works.

  • Author
3 minutes ago, WildJam said:

does not works.

What doesn't work about it?

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Just now, WildJam said:

like before, only first works.

What happens

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Just now, Jesyx said:

What happens

i dont know i can explain it good.

 

So i placed it like last, so first only works like always, then i place it in code still does not works, after code still does not works.

 

and happens:

in game log, i see only first massage the code is end. second does not works.

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