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Friendship7

LSPDFR causing textures to unload

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This problem seems to have gotten worse over time and I managed to pinpoint the issue on LSPDFR or one of the plugins that requires LSPDFR. 

For my specs, I have

an i7 CPU

16gb of RAM

and a RX 560

 

I don't have any crazy plugins installed, the craziest one I can think of is probably custom backup, the rest are just callouts or simple things like a speed radar or Heli-orbit

 

This problem seems to have been getting progressively worse in my game from a couple of low res textures to entire chunks of map not loading. I had enough when mt. chiliad was just trees floating in a void.

 

I did a few tests, one where I did noting in one spot in LSPDFR without EUP or ELS, one where I did noting in one spot without lspdfr but still with ELS and EUP in the highest poly car I had]

One with the benchmark test in plain LSPDFR without EUP or ELS, one running the benchmark with EUP and ELS but no LSPDFR

and one with a pursuit in LSPDFR with EUP and ELS, and one with a pursuit in plain game with EUP and ELS.

 

Every single test with LSPDFR had textures unloading.

 

This is becoming a game breaking issue with LSPDFR and I have no idea what to do, any advice?

271590_20181206171805_1.png

 

 

 

EDIT: So I read some similar posts to mine and I still couldn't find a solution. It's probably not the vehicle textures as I know for a fact my LSPD, SSPD and SAHP ones are not 4k. and I don't think it has something to do with Albo's mods. I removed all my plugins while putting them all back in one at a time with no change. I also installed a mod recommended in that thread and activated it with still no change.

 

I am at an absolute loss on why LSPDFR is doing this.271590_20181206191438_1.thumb.png.ff3a00f1a6676faee6d8362a2049984f.png

Edited by Friendship7
Attempted some hotfixes

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When does this texture loss occur? Lspdfr doesn't cause this, Mods do or corrupted data.

You can rename mods to mods_ to confirm this.

 

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12 hours ago, Pavy said:

When does this texture loss occur? Lspdfr doesn't cause this, Mods do or corrupted data.

You can rename mods to mods_ to confirm this.

 

The cars do seem to be the issue, but what I want to know is why GTA is unloading half the goddamn map when it's barely using 60% of my GPU and 40% of my ram! 

 

Sorry if I'm sounding agressive, it's been a long day and I feel like I'm about to have a goddamn stroke from how high my blood pressure is.

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Texture loss is completely normal. You can lower the chance of only getting it. Eliminating it is impossible.

You can have modded vehicles that don't have a high polygon count.

Don't spawn a lot of police cars over and over. Spawning 6-10 right away will cause the texture loss depending on your specs.

Don't be excessive with calling back-up units, that will also cause it. Call in 2-4 units max.

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20 hours ago, Pavy said:

Texture loss is completely normal. You can lower the chance of only getting it. Eliminating it is impossible.

You can have modded vehicles that don't have a high polygon count.

Don't spawn a lot of police cars over and over. Spawning 6-10 right away will cause the texture loss depending on your specs.

Don't be excessive with calling back-up units, that will also cause it. Call in 2-4 units max.

I understand that, I'm probably gonna have to rebuild my mods folder... again... But my big issue is that those screenshots were taken from me literally starting up LSPDFR. I'll replace my BCSO ones since I'm using the Code 3  pursuit models. The only other ones are using Thehurk's CHP pack and the LAPD based one.

 

EDIT: I replaced all my files with 20 mb vehicles or less. The issue still sort of persist though in a strange way.  

 

When I am driving in highly populated aresa, sometimes as fast as 160 Kph everything is fine, no lost textures & peds still there.

But when I get out of my vehicle everything seems to unload. What should I do about this?

Edited by Friendship7

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