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Creating Destroyable Objects

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All you have to do is take a col from any  vanilla vehicle and scale it down to license plate size and place over plate, then place col in the hierarchy area that contains the plate object and reset to parent rename the col to plate (COL). You won't have to edit or add anything in the properties settings because the col will have those attributes.

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On 9/29/2018 at 12:37 PM, majorpaine2015 said:

All you have to do is take a col from any  vanilla vehicle and scale it down to license plate size and place over plate, then place col in the hierarchy area that contains the plate object and reset to parent rename the col to plate (COL). You won't have to edit or add anything in the properties settings because the col will have those attributes.

How do I scale a COL? When I unlink a COL from the rest of the vehicle it is invisible.

Screenshot (755).png

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5 hours ago, majorpaine2015 said:

(COL) is short for collision. It's what make vehicles and objects damageable.

But like how do I drag it over to the plate?

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1 minute ago, majorpaine2015 said:

Are you sure you compound the collision correctly?

No, I don't really know what I'm doing. I took the col from the license plate you sent me and I just dropped it into my plate

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3 minutes ago, majorpaine2015 said:

Go under structure and uncheck L0 and check COL, next select the COL and then go to properties and user-defined option.

 

Like this?

 

Screenshot (768).png

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12 minutes ago, majorpaine2015 said:

There should only be 2 options there, E and Mass with its values. Delete the rest and hit apply before you close the options window

 

I restarted and it isn't working anymore nothing shows up when I tick L0 and I'm not getting and user defined options anymore

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