Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Texture issue after customising EUP belt

Featured Replies

I've been playing around trying to learn 3DS Max, and I used a couple of items from the amazing EUP Law and Order pack to combine the badge/cuffs with a belt.

 

Screenshots below show that they render fine in 3DS Max and OpenIV, but not ingame. I'm assuming the fix will be related to material editing, but I'm hoping someone here can point me in the right direction after many hours of trying to fix the issue with no success. For the record, if I just make adjustments to the belt WITHOUT combining the badge/cuffs (for example, scaling the radio and holder sizes or removing items entirely) the belt renders fine ingame.

 

Thanks in advance!

 

 

1.jpg

2.jpg

3.jpg

4.jpg

5.jpg

--

fourseven

31 minutes ago, fourseven said:

I've been playing around trying to learn 3DS Max, and I used a couple of items from the amazing EUP Law and Order pack to combine the badge/cuffs with a belt.

 

Screenshots below show that they render fine in 3DS Max and OpenIV, but not ingame. I'm assuming the fix will be related to material editing, but I'm hoping someone here can point me in the right direction after many hours of trying to fix the issue with no success. For the record, if I just make adjustments to the belt WITHOUT combining the badge/cuffs (for example, scaling the radio and holder sizes or removing items entirely) the belt renders fine ingame.

 

Thanks in advance!

 

 

1.jpg

2.jpg

3.jpg

4.jpg

5.jpg

You have to combine the 2 textures together into1 texture which will cause you to have to uv map the textures to the belt.

  • Author
14 minutes ago, majorpaine2015 said:

You have to combine the 2 textures together into1 texture which will cause you to have to uv map the textures to the belt.

Thanks mate. How do I do that?

--

fourseven

2 minutes ago, fourseven said:

Thanks mate. How do I do that?

Using a paint program either find a texture with a bigger layout size or make a duplicate of the belt texture and scale it down and then copy the badge and cuffs to the layout. Once you are satisfied with it then you will save it and then using 3ds max or zmodeler assign the new texture to component and then uv map the belt cuffs and badge to it.

 

  • Author
2 hours ago, majorpaine2015 said:

Using a paint program either find a texture with a bigger layout size or make a duplicate of the belt texture and scale it down and then copy the badge and cuffs to the layout. Once you are satisfied with it then you will save it and then using 3ds max or zmodeler assign the new texture to component and then uv map the belt cuffs and badge to it.

 

 

Thanks! 

--

fourseven

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.