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Why does "sheriff" look like this?

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https://imgur.com/a/Ly3wGCJ

 

I'm trying to figure out why this vehicle in the "sheriff" slot appears the way it does. The vehicle is intended to be in the "sheriff" slot, and in OpenIV it looks perfectly fine (seen below).

https://imgur.com/a/QuL8zAb

This hasn't ever occurred before, and no other vehicles that were installed in this pack have this issue, only this individual car. Any ideas? I've tried re-installing the vehicle and installing a new vehicle, but neither resolved the problem.

Edited by TA120

Did you change or add a livery? I have had a similar issue in the past when I have tried to import an additional livery, or labeled a replacement livery incorrectly. Are the correct ytd files installed, and there isn't an extra +hi file that doesn't belong to that file still in your directory? 

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  • Author
10 hours ago, jb431 said:

Did you change or add a livery? I have had a similar issue in the past when I have tried to import an additional livery, or labeled a replacement livery incorrectly. Are the correct ytd files installed, and there isn't an extra +hi file that doesn't belong to that file still in your directory? 

No extra liveries or anything. It started with the first file I installed to the sheriff slot. Those files weren't messed with as far as liveries or anything. Popped in-game, spawned the car and it looked like that. I deleted the file in OpenIV and it went back to the default vanilla vehicle. Tried a different car mod for the sheriff slot, same deal with that one as well. 

As far as the YTDs, each time I messed with the vehicle I ensured that all the correct files from the download were imported into OpenIV. When I opened the .ytd files after all this occurred, everything appears normal there and the fragment object appears normal as well. It's really got me stumped

  • Author
9 minutes ago, Izick said:

If you're using NaturalVision it has a .rpf of a bunch of texture files somewhere including a sheriff.ytd, find and delete that ytd and you're set

That was the issue, doing that worked perfectly! Thanks a bunch! 

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