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Custom sirens do not work

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7 hours ago, HolyMolyItsMIKEYYYYY said:

(this is probably in the wrong forum)

 

I installed a custom siren, and when i launch my game and get into the car the default siren plays. Any idea on how to fix this?

 

Are you positive you installed the siren correctly?

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  • Author
3 minutes ago, Giordano said:

 

Are you positive you installed the siren correctly?

Yeah, im sure i installed it properly. I watched a video and followed it and did all the right steps, but its just the default

Edited by HolyMolyItsMIKEYYYYY

OH OKAY HI

33 minutes ago, HolyMolyItsMIKEYYYYY said:

Yeah, im sure i installed it properly. I watched a video and followed it and did all the right steps, but its just the default

 

Did you create a folder on your desktop?  In this folder should be the vehicles.awc/.oav and the vehicles folder.

 

Did you use a mods folder?

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I ran into the same exact issue. I believe it's due to the fact that OpenIV was updated last week and some of the audio files in the vehicles.awc have been renamed from the hex number they used to be (0xSOMETHING.wav) to actual names. I found that the main siren is now SIREN_PA20A_WAIL, the airhorn became AIRHORN_EQD and the rest are still SIREN_2, AMBULANCE_WARNING and POLICE_WARNING. What you should try is get the vehicles.awc file, extract it to open formats to your desktop and then take your custom siren and before dropping it in there, rename 0x0D329446.wav to SIREN_PA20A_WAIL.wav and 0x0EA58C7C.wav to AIRHORN_EQD.wav and then make sure that when you drop them into the vehicles folder you get a prompt to replace all of the ones you're dragging (usually it's the 5 I listed).

On 6/12/2018 at 7:33 PM, Lukez3218 said:

I ran into the same exact issue. I believe it's due to the fact that OpenIV was updated last week and some of the audio files in the vehicles.awc have been renamed from the hex number they used to be (0xSOMETHING.wav) to actual names. I found that the main siren is now SIREN_PA20A_WAIL, the airhorn became AIRHORN_EQD and the rest are still SIREN_2, AMBULANCE_WARNING and POLICE_WARNING. What you should try is get the vehicles.awc file, extract it to open formats to your desktop and then take your custom siren and before dropping it in there, rename 0x0D329446.wav to SIREN_PA20A_WAIL.wav and 0x0EA58C7C.wav to AIRHORN_EQD.wav and then make sure that when you drop them into the vehicles folder you get a prompt to replace all of the ones you're dragging (usually it's the 5 I listed).

You solved my issue. Thank you so much!!!!

On ‎6‎/‎12‎/‎2018 at 4:33 PM, Lukez3218 said:

I ran into the same exact issue. I believe it's due to the fact that OpenIV was updated last week and some of the audio files in the vehicles.awc have been renamed from the hex number they used to be (0xSOMETHING.wav) to actual names. I found that the main siren is now SIREN_PA20A_WAIL, the airhorn became AIRHORN_EQD and the rest are still SIREN_2, AMBULANCE_WARNING and POLICE_WARNING. What you should try is get the vehicles.awc file, extract it to open formats to your desktop and then take your custom siren and before dropping it in there, rename 0x0D329446.wav to SIREN_PA20A_WAIL.wav and 0x0EA58C7C.wav to AIRHORN_EQD.wav and then make sure that when you drop them into the vehicles folder you get a prompt to replace all of the ones you're dragging (usually it's the 5 I listed). 

I tried to read this but my mind does not comprehend it 😕

2 hours ago, salazar420 said:

I tried to read this but my mind does not comprehend it 😕

 

So, when you extract the sound files from the vehicles.awc file using OpenIV, it creates a bunch of .wav files (known sound format, that way we can edit them, .awc is just an archive of sounds) and these files are internally labeled by the game with different names such as POLICE_WARNING for the priority siren or AIRHORN_EQD for the air horn, though because .awc is a archive format proprietary to Rockstar Games, the developers of OpenIV had to come up with their own algorithm to extract it, and so they didn't have access to the internal labels for the files, but only to the corresponding hexadecimal labels. Now they've managed to find out more of these internal labels and thus the files that you extract from the vehicles.awc won't be labeled with their hexadecimal number anymore, but with the actual name used internally by the game. Or at least this is the explanation I came up with using my computer knowledge 🙂

All of this to say, sirens that you download are still labeled using the hex numbers, so you have to rename them to whatever their internal label is, for example the main wail siren that used to be 0x0D329446.wav, is now SIREN_PA20A_WAIL.wav. Hope it makes more sense.

 

EDIT: I figured you were probably more interested in a more clear explanation on how to install the sirens lol

Just take the custom siren you want to install, it should have 4 or 5 files three of which are named SIREN_2.wav, AMBULANCE_WARNING.wav and POLICE_WARNING.wav. The others are most likely 0x0D329446.wav and 0x0EA58C7C.wav. Due to the reasons I explained above, you now have to rename these two respectively to SIREN_PA20A_WAIL.wav and AIRHORN_EQD.wav before copying them into the vehicles folder after you extracted the vehicles.awc file using OpenIV.

Edited by Lukez3218

  • 3 years later...
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