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Lukez3218

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  1. Like
    Lukez3218 got a reaction from Kevinw17 in Custom sirens do not work   
    I ran into the same exact issue. I believe it's due to the fact that OpenIV was updated last week and some of the audio files in the vehicles.awc have been renamed from the hex number they used to be (0xSOMETHING.wav) to actual names. I found that the main siren is now SIREN_PA20A_WAIL, the airhorn became AIRHORN_EQD and the rest are still SIREN_2, AMBULANCE_WARNING and POLICE_WARNING. What you should try is get the vehicles.awc file, extract it to open formats to your desktop and then take your custom siren and before dropping it in there, rename 0x0D329446.wav to SIREN_PA20A_WAIL.wav and 0x0EA58C7C.wav to AIRHORN_EQD.wav and then make sure that when you drop them into the vehicles folder you get a prompt to replace all of the ones you're dragging (usually it's the 5 I listed).
  2. Like
    Lukez3218 got a reaction from Kevinw17 in Custom sirens do not work   
    I ran into the same exact issue. I believe it's due to the fact that OpenIV was updated last week and some of the audio files in the vehicles.awc have been renamed from the hex number they used to be (0xSOMETHING.wav) to actual names. I found that the main siren is now SIREN_PA20A_WAIL, the airhorn became AIRHORN_EQD and the rest are still SIREN_2, AMBULANCE_WARNING and POLICE_WARNING. What you should try is get the vehicles.awc file, extract it to open formats to your desktop and then take your custom siren and before dropping it in there, rename 0x0D329446.wav to SIREN_PA20A_WAIL.wav and 0x0EA58C7C.wav to AIRHORN_EQD.wav and then make sure that when you drop them into the vehicles folder you get a prompt to replace all of the ones you're dragging (usually it's the 5 I listed).
  3. Like
    Lukez3218 got a reaction from Pavy in Changing Vehicle Sounds   
    Even though you can do it the way Pav500 suggested, my advice is to use this script: https://www.gta5-mods.com/scripts/auto-engine-sound-swapper. It allows you to leave your game files untouched and replaces the sound of any vanilla vehicle to any other vanilla vehicle, and also fixes the radio problem that occurs when setting a non emergency audio hash to an emergency vehicle (police vehicle with replaced sound would have the radio on without the possibility of it being turned off due to lack of the radio wheel on emergency vehicles). Hope you find it helpful!
  4. Like
    Lukez3218 got a reaction from WanderEDG in ELS new siren names?   
    I was installing some sirens today and I noticed the same thing, air horn went from the hash hex number to what I believe now is called "AIRHORN_EQD.wav" and the wail became "SIREN_PA20A_WAIL.wav" as WanderEDG said. I'm thinking OpenIV got updated and they updated the siren hashes names too.
  5. Like
    Lukez3218 reacted to YellowDemonHurlr in LSPDFR 0.4 - The Technology   
    Brand-spankin' newbie here with an idea: would it be possible to add prerequisites to some scenarios so that they only show up after you've played certain other scenarios? That would make it possible to have little stories that take place across multiple callouts as time goes on... That one couple down in Strawberry who keep scaring their neighbors with loud arguments... The over-entitled exec who thinks the law doesn't apply to him and keeps ignoring laws that inconvenience him... The teen who's falling in with the wrong crowd and you keep catching him and worrying that one of these days he's going to get caught up in something serious.
     
    Maybe add a timer option too, so that you don't get a situation where you ticket that exec for running a red light on one side of town only to get a call 10 seconds later that he's parked in a red zone on the other side.
  6. Like
    Lukez3218 got a reaction from salazar420 in Custom sirens do not work   
    So, when you extract the sound files from the vehicles.awc file using OpenIV, it creates a bunch of .wav files (known sound format, that way we can edit them, .awc is just an archive of sounds) and these files are internally labeled by the game with different names such as POLICE_WARNING for the priority siren or AIRHORN_EQD for the air horn, though because .awc is a archive format proprietary to Rockstar Games, the developers of OpenIV had to come up with their own algorithm to extract it, and so they didn't have access to the internal labels for the files, but only to the corresponding hexadecimal labels. Now they've managed to find out more of these internal labels and thus the files that you extract from the vehicles.awc won't be labeled with their hexadecimal number anymore, but with the actual name used internally by the game. Or at least this is the explanation I came up with using my computer knowledge 🙂
    All of this to say, sirens that you download are still labeled using the hex numbers, so you have to rename them to whatever their internal label is, for example the main wail siren that used to be 0x0D329446.wav, is now SIREN_PA20A_WAIL.wav. Hope it makes more sense.
     
    EDIT: I figured you were probably more interested in a more clear explanation on how to install the sirens lol
    Just take the custom siren you want to install, it should have 4 or 5 files three of which are named SIREN_2.wav, AMBULANCE_WARNING.wav and POLICE_WARNING.wav. The others are most likely 0x0D329446.wav and 0x0EA58C7C.wav. Due to the reasons I explained above, you now have to rename these two respectively to SIREN_PA20A_WAIL.wav and AIRHORN_EQD.wav before copying them into the vehicles folder after you extracted the vehicles.awc file using OpenIV.
  7. Like
    Lukez3218 got a reaction from WanderEDG in ELS new siren names?   
    I was installing some sirens today and I noticed the same thing, air horn went from the hash hex number to what I believe now is called "AIRHORN_EQD.wav" and the wail became "SIREN_PA20A_WAIL.wav" as WanderEDG said. I'm thinking OpenIV got updated and they updated the siren hashes names too.
  8. Like
    Lukez3218 reacted to Kevinw17 in Custom sirens do not work   
    You solved my issue. Thank you so much!!!!
  9. Like
    Lukez3218 got a reaction from Kevinw17 in Custom sirens do not work   
    I ran into the same exact issue. I believe it's due to the fact that OpenIV was updated last week and some of the audio files in the vehicles.awc have been renamed from the hex number they used to be (0xSOMETHING.wav) to actual names. I found that the main siren is now SIREN_PA20A_WAIL, the airhorn became AIRHORN_EQD and the rest are still SIREN_2, AMBULANCE_WARNING and POLICE_WARNING. What you should try is get the vehicles.awc file, extract it to open formats to your desktop and then take your custom siren and before dropping it in there, rename 0x0D329446.wav to SIREN_PA20A_WAIL.wav and 0x0EA58C7C.wav to AIRHORN_EQD.wav and then make sure that when you drop them into the vehicles folder you get a prompt to replace all of the ones you're dragging (usually it's the 5 I listed).
  10. Like
    Lukez3218 got a reaction from WanderEDG in ELS new siren names?   
    I was installing some sirens today and I noticed the same thing, air horn went from the hash hex number to what I believe now is called "AIRHORN_EQD.wav" and the wail became "SIREN_PA20A_WAIL.wav" as WanderEDG said. I'm thinking OpenIV got updated and they updated the siren hashes names too.
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