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[SOLVED]How do you skin police cars?


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Okay so;

Vehicles come with two files, the .wft (the model object) and the .wtd (a file of all the textures it uses aside from the default vehicle textures).

If it's a custom police car it's likely that its main paintjob (called a livery) is contained in the .wtd file. This is what you want to edit if you want it to look different ingame.

First of all import the vehicle into your game to replace another car if it isn't there already using sparkIV or openIV.

Then use either of those tools to open the .wtd file for the car you want to edit. On the left hand side of the window there will be a list of images. These images are all the textures that the car uses. If the car has a paintjob (like police markings) it should be in there too. Look through that list of textures until you find the one you want to edit. If the car has multiple liveries, meaning that it can spawn with 4 different paintjobs then they might be called police_sign_1, police_sign_2 etc.

Once you have found the texture you want to edit, save it or extract it to somewhere on your pc. You now have a .png file for the vehicle's paintjob. Open that a graphics program like paint, paint.net, GIMP, photoshop, pixlr etc. and you can begin to edit it.

Once you are done, save it as a .png and use sparkIV or OpenIV to replace the original texture that you exported from the vehicle's .wtd with the new one you just created.

There should be videos on this on youtube if you are having trouble.

If you are not editing the paintjob and you are just using someone else's paintjob that they have distributed, then you only need to follow the last two steps.

Edited by Ekalb
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Okay so;

Vehicles come with two files, the .wft (the model object) and the .wtd (a file of all the textures it uses aside from the default vehicle textures).

If it's a custom police car it's likely that its main paintjob (called a livery) is contained in the .wtd file. This is what you want to edit if you want it to look different ingame.

First of all import the vehicle into your game to replace another car if it isn't there already using sparkIV or openIV.

Then use either of those tools to open the .wtd file for the car you want to edit. On the left hand side of the window there will be a list of images. These images are all the textures that the car uses. If the car has a paintjob (like police markings) it should be in there too. Look through that list of textures until you find the one you want to edit. If the car has multiple liveries, meaning that it can spawn with 4 different paintjobs then they might be called police_sign_1, police_sign_2 etc.

Once you have found the texture you want to edit, save it or extract it to somewhere on your pc. You now have a .png file for the vehicle's paintjob. Open that a graphics program like paint, paint.net, GIMP, photoshop, pixlr etc. and you can begin to edit it.

Once you are done, save it as a .png and use sparkIV or OpenIV to replace the original texture that you exported from the vehicle's .wtd with the new one you just created.

There should be videos on this on youtube if you are having trouble.

If you are not editing the paintjob and you are just using someone else's paintjob that they have distributed, then you only need to follow the last two steps.

Before I reply - I just want to thank you for helping me.

On-topic: Everytime I import the 2 files the other person made, I save then rebuild, and the files look fine, but in game when I select the police car, when it goes over that car, it doesnt show up and LPCDFR freezes

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If it's a livery enabled car make sure you have +livery added to the vehicle line in the vehicles.ide file so that all four paintjobs show up ingame. About your crashing I'm not sure but it shouldn't be related to the textures.

By 'import the 2 files the other person made' what do you mean? As in the .wtd and .wft files?

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If it's a livery enabled car make sure you have +livery added to the vehicle line in the vehicles.ide file so that all four paintjobs show up ingame. About your crashing I'm not sure but it shouldn't be related to the textures.

By 'import the 2 files the other person made' what do you mean? As in the .wtd and .wft files?

The file is called 1335531732_2012NYPDChervoletTahoe and it includes:

polpatriot.wtd

polpatriot.wft

NYPD Tahoe.png

All I did was import the first 2 files and saved and rebuilt, I didn't mess with any other files, what about the vehicle.ide thing?

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I was going to say that if you were having trouble importing the files using sparkIV, check out my YouTube channel, I made a tutorial on how to do that.

If you want, I can make a tutorial on how to reskin the cars if you still need help. If so, you will have to check it out tomorrow, it takes forever to upload the videos.

Edited by CRAWFORDx96
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That could just mean that the model is locked. You could try re-downloading the vehicle if you wanted to though. Make sure you read and follow any instructions that come with it. You could also try using openIV instead of sparkIV, or make sure you run sparkIV as administrator.

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That could just mean that the model is locked. You could try re-downloading the vehicle if you wanted to though. Make sure you read and follow any instructions that come with it. You could also try using openIV instead of sparkIV, or make sure you run sparkIV as administrator.

Success, downloaded a new model from a different site and it worked fine in-game. But the model was bad, it had black lines sticking out of it, does that mean I didn't add +livery?

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Black lines sticking out of it are usually caused by incompatible handling lines. If the file you downloaded came with a readme file, it might have new handling data in there. You just have to use that data to replace the original handling line inside the file gtaivcommondatahandling.dat

If the download didn't come with handling data, try using the handling data found in this thread: for the type of vehicle that you downloaded.

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Black lines sticking out of it are usually caused by incompatible handling lines. If the file you downloaded came with a readme file, it might have new handling data in there. You just have to use that data to replace the original handling line inside the file gtaivcommondatahandling.dat

If the download didn't come with handling data, try using the handling data found in this thread: for the type of vehicle that you downloaded.

If it is not too much to ask, could you link me with all the files I need for any car so I could just opo it in and use? Just to see in the future what files I will need to edit

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