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Pursuit Gas System

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For the longest time I've wanted to install a fuel mod for LSPDFR but the one thing keeping me from doing so is the fact that the AI in pursuits have infinite gas. It would be absolutely amazing if someone were to develop a mod that simulated gas for vehicles in pursuit. Even to go as simple as setting a random timer (i.e. 5-20 minutes) before the vehicle "runs out of gas" or just stops.

Just now, Narobic said:

For the longest time I've wanted to install a fuel mod for LSPDFR but the one thing keeping me from doing so is the fact that the AI in pursuits have infinite gas. It would be absolutely amazing if someone were to develop a mod that simulated gas for vehicles in pursuit. Even to go as simple as setting a random timer (i.e. 5-20 minutes) before the vehicle "runs out of gas" or just stops.

 

The only way I could see this happening, and it's still a long shot, is for only the AI vehicles that are in pursuits to have a gas meter as soon as they start fleeing.  I suppose someone could make a mod that had an auto car shutdown after x amount of minutes to simulate running out of gas, but if you're talking about a fuel script for all AI, I don't ever see that being do-able.

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  • Author
1 hour ago, Kallus said:

 

The only way I could see this happening, and it's still a long shot, is for only the AI vehicles that are in pursuits to have a gas meter as soon as they start fleeing.  I suppose someone could make a mod that had an auto car shutdown after x amount of minutes to simulate running out of gas, but if you're talking about a fuel script for all AI, I don't ever see that being do-able.

Making a fuel script for AI wouldn't be realistic at all lol. You'd have AI shut down in the middle of the road all over the map. I was thinking, like you said, a timer for only the vehicles in pursuits. Where once the pursuit starts, it sets a random timer and at the end of the timer, the car shuts off and drifts to a stop, forcing the suspect to flee.

6 minutes ago, Narobic said:

Making a fuel script for AI wouldn't be realistic at all lol. You'd have AI shut down in the middle of the road all over the map. I was thinking, like you said, a timer for only the vehicles in pursuits. Where once the pursuit starts, it sets a random timer and at the end of the timer, the car shuts off and drifts to a stop, forcing the suspect to flee.

 

That could be a very, very useful script.  As it is now, if you're not using the PIT feature from Smart Radio, spike strips, or that one other mod (cbf to look up the name), they will just drive on and on until they crash.  I'm sure you've also had pursuits that start in the city and end up in the county.  Especially motorcycles, with how fast AI drive on those they'd be out of fuel quickly.

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  • Author
2 hours ago, Kallus said:

 

That could be a very, very useful script.  As it is now, if you're not using the PIT feature from Smart Radio, spike strips, or that one other mod (cbf to look up the name), they will just drive on and on until they crash.  I'm sure you've also had pursuits that start in the city and end up in the county.  Especially motorcycles, with how fast AI drive on those they'd be out of fuel quickly.

I've had TOO many pursuits that have gone around San Andreas in its entirety xD

However, if it was based off of time in pursuit rather than amount of "physical" fuel, motorcycles and fast vehicles would get much further.

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