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All glass textures are black in game

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So did a quick test of a vehicle I'm working on and all the glass textures on the vehicle are black in-game.  In OpenIV and in Zmodeler they show up as see-through though.

58 minutes ago, Operator556 said:

So did a quick test of a vehicle I'm working on and all the glass textures on the vehicle are black in-game.  In OpenIV and in Zmodeler they show up as see-through though.

 

Could be dirt or window tint.  In your trainer, first try removing the tint.  Go into the vehicle mod options-->tint.  Set it to pure black, then back to none.  Any changes?

 

If it's not window tint, open your trainer and clean the vehicle.  Did that fix it?

 

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  • Author
24 minutes ago, Kallus said:

 

Could be dirt or window tint.  In your trainer, first try removing the tint.  Go into the vehicle mod options-->tint.  Set it to pure black, then back to none.  Any changes?

 

If it's not window tint, open your trainer and clean the vehicle.  Did that fix it?

 

Neither worked, the glass on the lightbar is black as well too.

  • Author
21 minutes ago, Kallus said:

 

That is the extent of my car development knowledge.  Someone else should be by with another suggestion.

So I was able to get the windows and stuff fixed, wasn't using the right options in the trainer.  Only issue now is that the lightbar glass the light extras don't show through it.

Edited by Operator556

  • Author
10 hours ago, J T said:

this has been covered many times its in the vehicles meta and scroll to <diffuseTint value="0x00FFFFFF" />    and put in that value, you don't need a trainer

That value is already in my vehicles meta.

19 hours ago, Operator556 said:

So I was able to get the windows and stuff fixed, wasn't using the right options in the trainer.  Only issue now is that the lightbar glass the light extras don't show through it.

Make sure that your extras are above the glass in your hierarchy and that the emissive material is above the lightbar glass material in the material editor.

  • Author
2 minutes ago, RobertTM said:

Make sure that your extras are above the glass in your hierarchy and that the emissive material is above the lightbar glass material in the material editor.

They are, to get all the glass textures fixed I have to go in and mainly disable the tint despite my vehicles meta being correctly setup as JT pointed out.
Basically everything spawns with a "pure black" tint on them and then I'm able to manually disable it, but being as I do want to eventually release this car I want to get that sorted out.

Edited by Operator556

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