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Siren Mastery and ELS

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New to Siren Mastery and I think I'm pretty close to having it setup and working correctly with ELS. I'm used to being able to cycle all 3 light cycles without the sirens coming on automatically, then just using 1, 2, 3, 4, etc, etc to turn on and off that siren tone. the 1, 2, 3, 4 keys work fine, except my default siren leeks through behind the siren mastery one, so I'm hearing both. And also when I load in and hit light stage 3 it auto turns on sirens. I can get hit G first and then cycle to 3 without any sirens, but is there any way to avoid that first step? And why are both sirens playing with the number keys? I'll post my config files. Appreciate any info you can provide.

 

VehicleSirenSetup.xml

Spoiler

<?xml version="1.0" encoding="utf-8"?>
<SirenMastery>  
    <!--Siren Mastery by Albo1125.
    Please review the Siren Mastery documentation for full instructions on how to set this up.
    There is also a folder included in the Siren Mastery download containing a few examples for your convenience, along with a tutorial video.
    You can add as many VehicleSirenSetups as you want. They must be between the <SirenMastery> and </SirenMastery> brackets.-->
    
    <VehicleSirenSetup>
        <VehicleModel>hpcvpi</VehicleModel>
        <VehicleModel>hpexplorer</VehicleModel>
        <VehicleModel>hptahoe</VehicleModel>
        <VehicleModel>hpcharger</VehicleModel>
        <Sirens>
            <Siren1 SirenType="Primary" Volume="0.4">chpPrimary</Siren1>
            <Siren2 SirenType="Secondary" Volume="0.4">chpSecondary</Siren2>
            <Siren3 SirenType="Secondary" Volume="0.4">chpWarning</Siren3>
            <Siren4 SirenType="Horn" Volume="0.4">Bullhorn</Siren4>
            <Siren5 SirenType="ForcedOnly" Volume="0.4">chpPrimary</Siren5>
        </Sirens>    
    </VehicleSirenSetup>
    
    <VehicleSirenSetup>
        <VehicleModel>POLICE</VehicleModel>
        <VehicleModel>POLICE2</VehicleModel>
        <VehicleModel>POLICE3</VehicleModel>
        <VehicleModel>POLICE4</VehicleModel>
        <VehicleModel>SHERIFF</VehicleModel>
        <VehicleModel>SHERIFF2</VehicleModel>
        <VehicleModel>SDTAHOE</VehicleModel>    
        <VehicleModel>POLICE6</VehicleModel>
        <VehicleModel>FBI</VehicleModel>
        <VehicleModel>FBI2</VehicleModel>
        <VehicleModel>UCBLUECHARGER</VehicleModel>
        <VehicleModel>POLICEOLD2</VehicleModel>
        <VehicleModel>UCFPIU</VehicleModel>
        <VehicleModel>UCTRUCK</VehicleModel>
        <VehicleModel>UCFPIS</VehicleModel>
        <VehicleModel>undercoverLt</VehicleModel>
        <VehicleModel>UCVIC</VehicleModel>
        <Sirens>
            <Siren1 SirenType="Primary" Volume="0.4">PolicePrimary</Siren1>
            <Siren2 SirenType="Secondary" Volume="0.4">PoliceSecondary</Siren2>
            <Siren3 SirenType="Secondary" Volume="0.4">PoliceTertiary</Siren3>
            <Siren4 SirenType="Horn" Volume="0.4">Bullhorn</Siren4>
            <Siren5 SirenType="ForcedOnly" Volume="0.4">FIBPrimary</Siren5>
        </Sirens>    
    </VehicleSirenSetup>
    
</SirenMastery>

 

GeneralConfig.ini

Spoiler

//SirenMastery GeneralConfig INI file by Albo1125. Last edited for version 1.5.0.0.
[General]
//Decimal number between 0.0 and 1.0.
//Default: SirenVolume=0.04
SirenVolume=0.04

//Decimal number between 0.0 and 1.0. To disable siren switch tones, set this to 0.
//Default: SirenSwitchToneVolume=0.35
SirenSwitchToneVolume=0.35

//True or false. If true, always starts playing sirens from the beginning of the tone.
//Default: StartSirensFromBeginning=true
StartSirensFromBeginning=true

//This siren will be played if the manual siren key/button is held down.
//Can be 1, 2 or 3.
//Default: ManualSirenNumber=2
ManualSirenNumber=1

//If set to true, the NextSiren functionality will include the sirens off state.
//Default: NextSirenIncludesOff=false
NextSirenIncludesOff=false

//If true, your siren will keep playing when you leave your vehicle and you don't switch it off.
//Default: KeepSirensOnOutOfVehicle=true
KeepSirensOnOutOfVehicle=true

//The greater this number, the further away from your vehicle you can hear your siren.
//Default: SirensOnOutOfVehicleMaxDistance=55
SirensOnOutOfVehicleMaxDistance=55

//Setting this to true disables Siren Mastery functionality for vehicles that have an ELS VCF file.
DisableForELSVehicles=false

//Setting this to true ensures sirens are always automatically muted when switching to a different application on your computer, but can be buggy and lead to crashes.
//I recommend setting this to false, and to pause the game/mute your siren before alt tabbing out if you don't want to hear it.
EnableAppForegroundChecks=false

 

Car ELS file (hpcvpi.xml)

Spoiler

<?xml version="1.0" encoding="utf-8"?>
<!-- ELS VEHICLE CONFIGURATION FILE -->
<vcfroot Description="CHP Police" Author="CHP" >
    <!-- INTERFACE -->
    <INTERFACE>
        <LstgActivationType>auto</LstgActivationType>
        <DefaultSirenMode>standby</DefaultSirenMode>
        <InfoPanelHeaderColor>grey</InfoPanelHeaderColor>
        <InfoPanelButtonLightColor>orange</InfoPanelButtonLightColor>
    </INTERFACE>
    <!-- EXTRAS OVERRIDE AND ENV LIGHTING-->
    <EOVERRIDE>    
        <Extra01 IsElsControlled="true" AllowEnvLight="true" Color="red" OffsetX="-0.70" OffsetY="-0.20" OffsetZ="0.50" />
        <Extra02 IsElsControlled="true" AllowEnvLight="true" Color="red" OffsetX="-0.25" OffsetY="-0.20" OffsetZ="0.50" />
        <Extra03 IsElsControlled="true" AllowEnvLight="true" Color="blue" OffsetX="0.25" OffsetY="-0.20" OffsetZ="0.50" />
        <Extra04 IsElsControlled="true" AllowEnvLight="true" Color="blue" OffsetX="0.70" OffsetY="-0.20" OffsetZ="0.50" />
        <Extra05 IsElsControlled="true" AllowEnvLight="true" Color="red" OffsetX="-0.70" OffsetY="-0.20" OffsetZ="0.50" />
        <Extra06 IsElsControlled="true" AllowEnvLight="true" Color="blue" OffsetX="0.70" OffsetY="-0.20" OffsetZ="0.50" />
        <Extra07 IsElsControlled="true" AllowEnvLight="true" Color="amber" OffsetX="-0.40" OffsetY="-0.80" OffsetZ="0.40" />
        <Extra08 IsElsControlled="true" AllowEnvLight="true" Color="amber" OffsetX="0.00" OffsetY="-0.80" OffsetZ="0.40" />
        <Extra09 IsElsControlled="true" AllowEnvLight="true" Color="amber" OffsetX="0.40" OffsetY="-0.80" OffsetZ="0.40" />
        <Extra10 IsElsControlled="true" />
        <Extra11 IsElsControlled="true" />
        <Extra12 IsElsControlled="false" />
    </EOVERRIDE>
    <!-- MISC -->
    <MISC>
        <VehicleIsSlicktop>false</VehicleIsSlicktop>
        <ArrowboardType>off</ArrowboardType>
        <UseSteadyBurnLights>true</UseSteadyBurnLights>
        <DfltSirenLtsActivateAtLstg>3</DfltSirenLtsActivateAtLstg>
        <Takedowns AllowUse="true" Mirrored="true" />
        <SceneLights AllowUse="true" IlluminateSidesOnly="true" />    
    </MISC>
    <!-- CRUISE -->
    <CRUISE>
        <DisableAtLstg3>true</DisableAtLstg3>
        <UseExtras Extra1="true" Extra2="false" Extra3="false" Extra4="true" />
    </CRUISE>
    <!-- AUX CORONAS -->
    <ACORONAS>
        <Headlights DfltPattern="1" ColorL="white" ColorR="white" />
        <TailLights DfltPattern="0" ColorL="red" ColorR="red" />
        <IndicatorsF DfltPattern="0" ColorL="white" ColorR="white" />
        <IndicatorsB DfltPattern="0" ColorL="red" ColorR="red" />
        <ReverseLights DfltPattern="0" ColorL="white" ColorR="white" />
    </ACORONAS>
    <!-- SOUNDS -->
    <SOUNDS>
        <MainHorn InterruptsSiren="true" AudioString="SIRENS_AIRHORN" />
        <ManTone1 AllowUse="false" AudioString="" />
        <ManTone2 AllowUse="false" AudioString="" />
        <SrnTone1 AllowUse="false" AudioString="" />
        <SrnTone2 AllowUse="false" AudioString="" />
        <SrnTone3 AllowUse="false" AudioString="" />
        <SrnTone4 AllowUse="false" AudioString="" />
        <AuxSiren AllowUse="false" AudioString="" />
        <PanicMde AllowUse="false" AudioString="" />
    </SOUNDS>
    <!-- WRNL -->
    <WRNL LightingFormat="CHP" >
        <PresetPatterns>
            <Lstg3 Enabled="false" Pattern="0" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="0" />
            <SrnTone2 Enabled="false" Pattern="0" />
            <SrnTone3 Enabled="false" Pattern="0" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true" >
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </WRNL>
    <!-- PRML -->
    <PRML LightingFormat="CHP" ExtrasActiveAtLstg2="1and4" >
        <PresetPatterns>
            <Lstg2 Enabled="false" Pattern="0" />
            <Lstg3 Enabled="false" Pattern="0" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="0" />
            <SrnTone2 Enabled="false" Pattern="0" />
            <SrnTone3 Enabled="false" Pattern="0" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true">
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </PRML>
    <!-- SECL -->
    <SECL LightingFormat="CHP" DisableAtLstg3="false" >
        <PresetPatterns>
            <Lstg1 Enabled="false" Pattern="0" />
            <Lstg2 Enabled="false" Pattern="0" />
            <Lstg3 Enabled="false" Pattern="0" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="0" />
            <SrnTone2 Enabled="false" Pattern="0" />
            <SrnTone3 Enabled="false" Pattern="0" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true" >
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </SECL>
</vcfroot>
 

 

44 minutes ago, GunnDawg said:

New to Siren Mastery and I think I'm pretty close to having it setup and working correctly with ELS. I'm used to being able to cycle all 3 light cycles without the sirens coming on automatically, then just using 1, 2, 3, 4, etc, etc to turn on and off that siren tone. the 1, 2, 3, 4 keys work fine, except my default siren leeks through behind the siren mastery one, so I'm hearing both. And also when I load in and hit light stage 3 it auto turns on sirens. I can get hit G first and then cycle to 3 without any sirens, but is there any way to avoid that first step? And why are both sirens playing with the number keys? I'll post my config files. Appreciate any info you can provide.

 

VehicleSirenSetup.xml

  Reveal hidden contents

<?xml version="1.0" encoding="utf-8"?>
<SirenMastery>  
    <!--Siren Mastery by Albo1125.
    Please review the Siren Mastery documentation for full instructions on how to set this up.
    There is also a folder included in the Siren Mastery download containing a few examples for your convenience, along with a tutorial video.
    You can add as many VehicleSirenSetups as you want. They must be between the <SirenMastery> and </SirenMastery> brackets.-->
    
    <VehicleSirenSetup>
        <VehicleModel>hpcvpi</VehicleModel>
        <VehicleModel>hpexplorer</VehicleModel>
        <VehicleModel>hptahoe</VehicleModel>
        <VehicleModel>hpcharger</VehicleModel>
        <Sirens>
            <Siren1 SirenType="Primary" Volume="0.4">chpPrimary</Siren1>
            <Siren2 SirenType="Secondary" Volume="0.4">chpSecondary</Siren2>
            <Siren3 SirenType="Secondary" Volume="0.4">chpWarning</Siren3>
            <Siren4 SirenType="Horn" Volume="0.4">Bullhorn</Siren4>
            <Siren5 SirenType="ForcedOnly" Volume="0.4">chpPrimary</Siren5>
        </Sirens>    
    </VehicleSirenSetup>
    
    <VehicleSirenSetup>
        <VehicleModel>POLICE</VehicleModel>
        <VehicleModel>POLICE2</VehicleModel>
        <VehicleModel>POLICE3</VehicleModel>
        <VehicleModel>POLICE4</VehicleModel>
        <VehicleModel>SHERIFF</VehicleModel>
        <VehicleModel>SHERIFF2</VehicleModel>
        <VehicleModel>SDTAHOE</VehicleModel>    
        <VehicleModel>POLICE6</VehicleModel>
        <VehicleModel>FBI</VehicleModel>
        <VehicleModel>FBI2</VehicleModel>
        <VehicleModel>UCBLUECHARGER</VehicleModel>
        <VehicleModel>POLICEOLD2</VehicleModel>
        <VehicleModel>UCFPIU</VehicleModel>
        <VehicleModel>UCTRUCK</VehicleModel>
        <VehicleModel>UCFPIS</VehicleModel>
        <VehicleModel>undercoverLt</VehicleModel>
        <VehicleModel>UCVIC</VehicleModel>
        <Sirens>
            <Siren1 SirenType="Primary" Volume="0.4">PolicePrimary</Siren1>
            <Siren2 SirenType="Secondary" Volume="0.4">PoliceSecondary</Siren2>
            <Siren3 SirenType="Secondary" Volume="0.4">PoliceTertiary</Siren3>
            <Siren4 SirenType="Horn" Volume="0.4">Bullhorn</Siren4>
            <Siren5 SirenType="ForcedOnly" Volume="0.4">FIBPrimary</Siren5>
        </Sirens>    
    </VehicleSirenSetup>
    
</SirenMastery>

 

GeneralConfig.ini

  Reveal hidden contents

//SirenMastery GeneralConfig INI file by Albo1125. Last edited for version 1.5.0.0.
[General]
//Decimal number between 0.0 and 1.0.
//Default: SirenVolume=0.04
SirenVolume=0.04

//Decimal number between 0.0 and 1.0. To disable siren switch tones, set this to 0.
//Default: SirenSwitchToneVolume=0.35
SirenSwitchToneVolume=0.35

//True or false. If true, always starts playing sirens from the beginning of the tone.
//Default: StartSirensFromBeginning=true
StartSirensFromBeginning=true

//This siren will be played if the manual siren key/button is held down.
//Can be 1, 2 or 3.
//Default: ManualSirenNumber=2
ManualSirenNumber=1

//If set to true, the NextSiren functionality will include the sirens off state.
//Default: NextSirenIncludesOff=false
NextSirenIncludesOff=false

//If true, your siren will keep playing when you leave your vehicle and you don't switch it off.
//Default: KeepSirensOnOutOfVehicle=true
KeepSirensOnOutOfVehicle=true

//The greater this number, the further away from your vehicle you can hear your siren.
//Default: SirensOnOutOfVehicleMaxDistance=55
SirensOnOutOfVehicleMaxDistance=55

//Setting this to true disables Siren Mastery functionality for vehicles that have an ELS VCF file.
DisableForELSVehicles=false

//Setting this to true ensures sirens are always automatically muted when switching to a different application on your computer, but can be buggy and lead to crashes.
//I recommend setting this to false, and to pause the game/mute your siren before alt tabbing out if you don't want to hear it.
EnableAppForegroundChecks=false

 

Car ELS file (hpcvpi.xml)

  Reveal hidden contents

<?xml version="1.0" encoding="utf-8"?>
<!-- ELS VEHICLE CONFIGURATION FILE -->
<vcfroot Description="CHP Police" Author="CHP" >
    <!-- INTERFACE -->
    <INTERFACE>
        <LstgActivationType>auto</LstgActivationType>
        <DefaultSirenMode>standby</DefaultSirenMode>
        <InfoPanelHeaderColor>grey</InfoPanelHeaderColor>
        <InfoPanelButtonLightColor>orange</InfoPanelButtonLightColor>
    </INTERFACE>
    <!-- EXTRAS OVERRIDE AND ENV LIGHTING-->
    <EOVERRIDE>    
        <Extra01 IsElsControlled="true" AllowEnvLight="true" Color="red" OffsetX="-0.70" OffsetY="-0.20" OffsetZ="0.50" />
        <Extra02 IsElsControlled="true" AllowEnvLight="true" Color="red" OffsetX="-0.25" OffsetY="-0.20" OffsetZ="0.50" />
        <Extra03 IsElsControlled="true" AllowEnvLight="true" Color="blue" OffsetX="0.25" OffsetY="-0.20" OffsetZ="0.50" />
        <Extra04 IsElsControlled="true" AllowEnvLight="true" Color="blue" OffsetX="0.70" OffsetY="-0.20" OffsetZ="0.50" />
        <Extra05 IsElsControlled="true" AllowEnvLight="true" Color="red" OffsetX="-0.70" OffsetY="-0.20" OffsetZ="0.50" />
        <Extra06 IsElsControlled="true" AllowEnvLight="true" Color="blue" OffsetX="0.70" OffsetY="-0.20" OffsetZ="0.50" />
        <Extra07 IsElsControlled="true" AllowEnvLight="true" Color="amber" OffsetX="-0.40" OffsetY="-0.80" OffsetZ="0.40" />
        <Extra08 IsElsControlled="true" AllowEnvLight="true" Color="amber" OffsetX="0.00" OffsetY="-0.80" OffsetZ="0.40" />
        <Extra09 IsElsControlled="true" AllowEnvLight="true" Color="amber" OffsetX="0.40" OffsetY="-0.80" OffsetZ="0.40" />
        <Extra10 IsElsControlled="true" />
        <Extra11 IsElsControlled="true" />
        <Extra12 IsElsControlled="false" />
    </EOVERRIDE>
    <!-- MISC -->
    <MISC>
        <VehicleIsSlicktop>false</VehicleIsSlicktop>
        <ArrowboardType>off</ArrowboardType>
        <UseSteadyBurnLights>true</UseSteadyBurnLights>
        <DfltSirenLtsActivateAtLstg>3</DfltSirenLtsActivateAtLstg>
        <Takedowns AllowUse="true" Mirrored="true" />
        <SceneLights AllowUse="true" IlluminateSidesOnly="true" />    
    </MISC>
    <!-- CRUISE -->
    <CRUISE>
        <DisableAtLstg3>true</DisableAtLstg3>
        <UseExtras Extra1="true" Extra2="false" Extra3="false" Extra4="true" />
    </CRUISE>
    <!-- AUX CORONAS -->
    <ACORONAS>
        <Headlights DfltPattern="1" ColorL="white" ColorR="white" />
        <TailLights DfltPattern="0" ColorL="red" ColorR="red" />
        <IndicatorsF DfltPattern="0" ColorL="white" ColorR="white" />
        <IndicatorsB DfltPattern="0" ColorL="red" ColorR="red" />
        <ReverseLights DfltPattern="0" ColorL="white" ColorR="white" />
    </ACORONAS>
    <!-- SOUNDS -->
    <SOUNDS>
        <MainHorn InterruptsSiren="true" AudioString="SIRENS_AIRHORN" />
        <ManTone1 AllowUse="false" AudioString="" />
        <ManTone2 AllowUse="false" AudioString="" />
        <SrnTone1 AllowUse="false" AudioString="" />
        <SrnTone2 AllowUse="false" AudioString="" />
        <SrnTone3 AllowUse="false" AudioString="" />
        <SrnTone4 AllowUse="false" AudioString="" />
        <AuxSiren AllowUse="false" AudioString="" />
        <PanicMde AllowUse="false" AudioString="" />
    </SOUNDS>
    <!-- WRNL -->
    <WRNL LightingFormat="CHP" >
        <PresetPatterns>
            <Lstg3 Enabled="false" Pattern="0" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="0" />
            <SrnTone2 Enabled="false" Pattern="0" />
            <SrnTone3 Enabled="false" Pattern="0" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true" >
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </WRNL>
    <!-- PRML -->
    <PRML LightingFormat="CHP" ExtrasActiveAtLstg2="1and4" >
        <PresetPatterns>
            <Lstg2 Enabled="false" Pattern="0" />
            <Lstg3 Enabled="false" Pattern="0" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="0" />
            <SrnTone2 Enabled="false" Pattern="0" />
            <SrnTone3 Enabled="false" Pattern="0" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true">
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </PRML>
    <!-- SECL -->
    <SECL LightingFormat="CHP" DisableAtLstg3="false" >
        <PresetPatterns>
            <Lstg1 Enabled="false" Pattern="0" />
            <Lstg2 Enabled="false" Pattern="0" />
            <Lstg3 Enabled="false" Pattern="0" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="0" />
            <SrnTone2 Enabled="false" Pattern="0" />
            <SrnTone3 Enabled="false" Pattern="0" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true" >
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </SECL>
</vcfroot>
 

 

 

Both sirens are playing because that is the keybinds both mods use.  If you're using ELS, there is honestly no reason to use Siren Mastery as well unless you really want the fire/EMS to have their own unique sirens.    You can change keybindings with ELS, but I'm not sure about SM.  One thing to do, go into the ELS VCF for the car, and disable ELS from using a siren.

I need donations to help fund my food addiction. DM for details 😂

  • Author
7 minutes ago, Kallus Rourke said:

 

Both sirens are playing because that is the keybinds both mods use.  If you're using ELS, there is honestly no reason to use Siren Mastery as well unless you really want the fire/EMS to have their own unique sirens.    You can change keybindings with ELS, but I'm not sure about SM.  One thing to do, go into the ELS VCF for the car, and disable ELS from using a siren.

 

 yeah I'm starting to wonder if SirenMastery is really worth it if all I want is my Highway Patrol (CHP theme) to use the CHP siren, because that's the only ones using Siren Mastery. Might just scrap this idea.

Although I do like the ability to quickly and easily increase or decrease the volume of the siren in sirenmastery config. Lots of good sirens I would like to use but are just too quite for me (I'm deaf in 1 ear).

  • 5 years later...

@GunnDawgafter I tried everything, I found your post. I know it's from 2017, but this conversation helped me understand on how to use siren mastery and els at the same time. I really appreciate that you shared your research here, working fine for me! 

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