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[HELP] Problem with lightbar sheriff2 [ELS]

Featured Replies

hello sorry for my bad english, i'm french

 

English:

i need help.

I use ELS with all rescue vehicles (firetruck, ambulance, police, police2...) and it work.

but i have replace my sheriff2.ytd , yft, +hi.ytd, -hi.yft and my lightbar and windows are black.

sorry for the bad image quality

Thank you for your help

 

sheriff.thumb.jpg.d30b268c1e0acef74e1896d5be32410a.jpg

 

Francais:

Salut j'ai besoin d'aide SVP

J'utilise ELS sur tous les vehicules de secours, police, pompier, sheriff

j'ai changé le sheriff2 par un vehicule perso mais les gyrophares et les vitres sont teinté noir et fonctionne pas.

Tous les autres véhicules fonctionne parfaitement.

désolé pour la mauvaise qualité de l'image

Merci de votre aide

  • Author

I have edited my vehicles.meta diffusetint with "0x00FFFFFF"

 

Quote

<Item>
      <modelName>sheriff2</modelName>
      <txdName>sheriff2</txdName>
      <handlingId>SHERIFF2</handlingId>
      <gameName>SHERIFF2</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_RANGER</layout>
      <coverBoundOffsets>SHERIFF2_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.020000" y="-0.050000" z="-0.028000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.028000" y="-0.040000" z="0.075000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.133000" y="-0.115000" z="-0.058000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.143000" y="0.245000" z="0.558000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <PovCameraOffset x="0.000000" y="-0.125000" z="0.670000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.268600" />
      <wheelScaleRear value="0.268600" />
      <dirtLevelMin value="0.300000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        35.000000
        90.000000
        180.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.966" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Sheriff_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>VAN_RUMPO_FRONT_LEFT</Item>
        <Item>RANGER_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 

1 hour ago, Alex39000 said:

I have edited my vehicles.meta diffusetint with "0x00FFFFFF"

 

 

 

If you're positive you did update the vehicles.meta with that line, try cleaning the vehicle.  Sometimes dirt can act as tint.

I need donations to help fund my food addiction. DM for details 😂

  • Author

Thank you for your answer

I cleaned the car but nothing 

when i change tint with my trainer it work but when i spawn my sheriff2 car dont work

sorry for my bad english :/

I’m not sure if this will work but whatever :D

 

Try looking in the .YTD for something along the lines of “tahoe_windows”, and if there is something called that, export it, delete the background in paint.net so it’s just transparent, and replace the original windows file with the one you edited. 

 

Then try and change the tint with a trainer to no tint. Keep in mind the windows (if it works) will not be completely transparent and with no tint.

 

Is there supposed to be something here?

2 hours ago, Alex39000 said:

Thank you for your answer

I cleaned the car but nothing 

when i change tint with my trainer it work but when i spawn my sheriff2 car dont work

sorry for my bad english :/

 

If it works via the trainer, I don't think you're actually changing it in the vehicles.meta. 

 

Extract the vehicles.meta to your desktop.

 

Open the vehicles.meta and find the line for the vehicle.  Find diffusetint and change it to 0x00FFFFFF

 

Now click "save", and close out of notepad or whatever you use to edit.

 

In OpenIV, click "edit mode". 

 

Drag and drop the edited vehicles.meta back to where you got it from.

 

Click "edit mode" again and close OpenIV.  You should be good now.

I need donations to help fund my food addiction. DM for details 😂

This is a support topic.
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