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Question regarding EFLC cop models

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It depends, there are some files that are TBoGT specific and won't affect TLaD...you can try..but back up your files

Check the Tlad component ped

Edited by Asuna

If you replace something in TOBGT/componentpeds.img, it will not affect TLAD, and vice versa. If you replace something in the regular componentpeds.img (i.e. not tobgt/ or tlad/), it will affect both TLAD and TOBGT. *HOWEVER*, if a model is in *both* TBOGT/componentpeds.img *and* the regular componentpeds.img, TOBGT will ignore the model in the regular componentpeds.img, and just use the one from tobgt/componentpeds.img (i.e. it essentially overwrites it). The same is true for TLAD, just with TLAD/componentpeds.img. This is true for all of the .img files (in particular, pedprops and vehicles).

Summary:

When TOBGT tries to load a model, it first looks at the appropriate image file in tobgt/. If the model isn't there, it looks at the main image file (in EFLC/pc/models/cdimages). If the model isn't there either, the game just fails to load it. At no point will TOBGT look in tlad/.

The same is true for TLAD, just swap "TLAD" and "TOBGT".

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